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  1. #1

    Systemic Music Triggers?

    Hey Mappers, had a question regarding the systemic music types in the editor. I was running around in the middle of nowhere testing one of my maps when I heard an unexpected music tone play. Having played the arcade mode for awhile, I previously thought that the only 2 triggers which would play the systemic music themes was either 1. Being close to a hostile A.I. but undetected or 2. Being detected and engaged with an enemy. If anyone knows what other triggers can cause some other of the jingles to play please let me know, I'd really like to be able and manipulate some of these themes for some maps! Also happy 2020
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  2. #2
    jcoffeycup73's Avatar Member
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    Not sure what triggers the music uses, but the AI can be either Relaxed, Cautious, Searching or In Combat. I assume those are also used to drive the changes in the music.

    You can play around using scripting to change music themes with a Trigger Event(i.e. AI death or object destroyed) or Trigger Volume(entering a specific area)

    Happy New Year and have fun!
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  3. #3
    Thanks for the reply. Normally I do choose to use scripts to change the music to one of the loop themes at opportune times or to fill in when nearby enemies aren't present. Testing to find out though why I was able to get music randomly playing with the Systemic-Arcade Theme, I can only seem to conclude that its entirely random as it seemed to still occur even when I was just standing in the same place for a period of time.
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  4. #4
    jcoffeycup73's Avatar Member
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    For the Systematic themes I do think the AI state does come into play. But there's probably some randomness in there as well so you're not hearing the same loop over an over while you're sneaking around undetected.
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