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  1. #1

    Highly suggested for year 4 to improve game a lot

    literally remove any faintable bash or kick, like warden's bash. Just remove the ability to faint it, it has too much forgiveness and chances to punish the enemy even though warden's bash is already a 50/50. Remove Hitokiri's faintable kick for the same reason as warden's bs bash cancel. And for god's sake create more local servers, high latency is killing your playerbase. If you want to bring people back or at least make the game more enjoyable for the people that should have left this game long ago, create more servers... Players shouldn't have to rely on beastly pc specs and a 144hz monitor to be insane at the game, maybe even a frame cap of 120 or 100, or just cap it at 60 for everyone and fix parry timings accordingly, the frame cap could be a test implementation of course, because this would drastically change high skilled players relying on 144 frames to succeed at every fight... Variable heavies also toy with the game, like how cent is safe to parry any light and not worry about a heavy faint because he can just soft faint into a GB. These are just suggestions I hope UBI takes a look at...
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  2. #2
    Gaser.'s Avatar Senior Member
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    Sep 2019
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    Remove Wardens Feintable bash and hitos feintabl kick: No these are both pretty decent moves that can be punished. (Excluding Wardens back dodge in to bash)

    Frames don’t really matter that much, sure the animation look smoother but the speed for the attacks stay the same.

    A frame cap is a non sensical move.

    The problem console players have is the input delays of there set up.
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