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  1. #1
    Gaser.'s Avatar Senior Member
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    Sep 2019
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    Hitokiris Tainted Gift Feat

    Really nice concept but how it is currently just makes the feat unusable in my opinion.


    The thing that makes this feat pretty bad is that it will stay active on targets that died but where not executed, pretty much resulting in a even longer cooldown of a feat that has a pretty long cooldown already.

    This should definitely be fixed.

    (This Part is only a Personal idea of my because the feat feel really lack luster at the moment)

    We maybe could add a extra effect to the feat that if the Hitokiri who applied Tainted Gift executes the marked person that it half’s the cooldown time on the feat.

    Idea from: 794redfield (Steam Forum)

    The Heal will now go off if the Marked Enemy dies PERIOD, but the Heal is cut in Half to 25 if they aren't Executed. That will make the Feat as a whole a lot more consistent in terms of effectiveness since the Heal Pulse will always go off if the Marked Enemy dies and will give it a much more defined role as a Supportive Feat that isn't too stingy with what it wants the Players to do.

    If the Hito and/or their Team is too busy to risk going for an Execute, they can settle for the Weaker Heal, but if they have the safety or the Confidence to go for the Full Kill, they can try to shoot for the Large Heal.
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  2. #2
    But the whole concept of the Hitokiri is execution. I am even surprised Senbonzakura cannot execute floored enemies. Perhaps her T1 execution feat needs to become fully reliable (Immunity to bashes and guardbreaks). In return the hero could take more damage during it, so that focussed attacks from multiple heroes on the Hitokiri can kill them before the execution ends.

    Now for the heal on execution: I do think it needs to be more than an augmented heal on execution, but still keep the execution focus. So what if these two were combined, and what I wrote above only applies to executing enemies that have the T2 feat on them?
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