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Community Manager
Hey folks,
If you can provide us with a video of some of these very particular moves that don't feel like they score correctly, I can get it passed on?
I know you mentioned some specific tracks have these issues, but if we can get a video demonstrating which specific moves don't track properly, we can throw it over to the Just Dance team to take a closer look?
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Member
I watched some videos of Con Altura and found a couple of players who were able to hit Perfect on the tricky move while doing the move very much the way the coach does, so it looks like this move is doable in the spirit of what the coach does. The move in question, the coach slowly rises and raises her left arm (after previously doing this with her right arm). I focus on two things when I do this move, one being the subtle motion that occurs throughout this slow move. For me, one part of my body doesn't quite seem to match the coach, but for whatever reason, I score better doing that than when I try to copy the coach exactly. Maybe it just corrects a small mistake that I don't realize I'm otherwise making.
Similarly, Kelvin Jaeder has a good interpretation of Old Town Road. He scores well on the opening sequence, showing that it can be done, and his technique looks much like the coach and what works for me. Maybe the move is really picky about the rhythm and smoothness; I like the way Kelvin pulls this off, and he seems to be scored appropriately for it with these moves. I personally have a harder time when these moves reappear at the end of the dance. I had a great scorecard spoiled by a late OK the other day, but still hit 13k, so it appears to be doable. I look up at the Dancer of the Week and always see nearly perfect scores even early in the week. I suppose a few of those scores could be done with phones, but I recognize a lot of Kinect experts on the leaderboards.
But maybe PurpleChick2020 will post a video showing possible problems with these moves.
Looking at the tennis version of Water Me, I watched SoToSendoCadu before I figured out how to score on the move where the hips shake and the right hand pulls the racket across the head to the right. That's not how I would have interpreted the coach doing the move, but the vigorous ways I had tried to pull that off hadn't worked consistently, and when I tried Cadu's method, it worked pretty well and was easier on the body. Some moves are open to interpretation, and it's the official scorer's interpretation that counts the most. A few moves are perhaps just harder to match the rhythm exactly (and hard for us to know whether our rhythm is slightly off in some way, or if it's a matter of technique; and then there are times where adjusting technique may improve the rhythm). I know it's part of the challenge that makes the game appealing, but challenge also sometimes adds frustration; it must be difficult to balance.
It does seem like there is inconsistency in the way that moves and dances are scored. There are so many dances that are fairly easy to hit nearly all perfects on, that when we encounter dances where the scoring suddenly seems much pickier, by comparison it can seem frustrating. I hit 13k on three of the extremes this year in my first two attempts (which never happened to me before) and did very well on the dances marked "hard," but had difficulties mastering a few of the dances marked "easy." Those designations can be a little frustrating in that case. On the other hand, if every dance is too easy, the game will get boring; part of the appeal for me is the challenge of the puzzling moves.
In 2019, I really had to work hard, study, practice, rehearse to hit nearly 13k on the alternate of Water Me, and to barely reach 13k on Sweet Little Unforgettable Thing. In 2018, the alternate of Dharma was challenging for me with Kinect. The tennis version of Water Me and the fight version of Dharma are a bit humorous, hard to take seriously, not the types of dances that most players want to analyze for subtleties in technique, so it can be frustrating if those types of dances seem pickier on the scoring than the main dances. In 2020, the non-extreme alternates seem all to be much more reasonable, at least in my experience.
For me, the bigger problem is in the Unlimited catalog. Prior to 2017, the gold standard was 5 stars, and I imagine that the scoring was setup thinking that it should be challenging to hit 5 stars on some of the dances. In 2017, superstars were introduced, and in 2018, megastars came. Now many good dancers expect to hit 12k and strive to hit as many 13k's as possible. Imagine someone new to the game hitting all 13k's in 2020, then struggling to hit 12k, even 11k or 10k on a few of the Unlimited dances, suddenly taking many X's and OK's where they are used to taking almost all perfects. (If they had that experience, would they want to subscribe to Unlimited, or wonder if some of those older dances may be broken?) I went through the Unlimited catalog using Kinect for the second time last summer. My goal was to hit at least 12k on every Unlimited dance using Kinect. I came up a handful of songs short because 2020 was released before I finished. There are at least a few dozen dances that could be pretty frustrating for new dancers who aren't used to the old scoring, and some of these have a good beat and would be fun to dance to if the scoring didn't frustrate them. I'm thinking of She's Got Me Dancing, Applause, Aquarius, C'Mon, Moskau, I Kissed a Girl, Funkytown, etc. I've learned to score well on some of these, but I remember the first time trying these and others in 2017 with Kinect, it was a bit of a shock. It's funny how some songs are much easier on one platform than another. For example, I tried She's Got Me Dancing one time on the PS4 camera and hit 13k or very nearly, yet the same dance is a struggle for me with Kinect.
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Ubisoft Support Staff
Thanks again for this additional feedback, we will certainly make sure this is passed along, but if anyone would be able to provide links to clips where they feel the scoring may be harsh or incorrect, please feel free to do so and we will make sure this is looked into further.
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Junior Member
Kinect Not recognizing players
We see "Co-Op Mode" show up now and with that no players are being detected in Just Dance 2020.
We are able to play Just Dance 2017 with the same setup but every time I go to JD-2020; I have the same issue.
I have tried to go in offline mode but nothing works.
Day 2 of having this issue after unlocking Unlimited on my JD-2020 during the Covid-19 Quarantine.
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Member
On the 2019 Just Dance forum (under Player Support), there is a discussion of a similar issue with a solution that has worked for some players.
Close the game and go to the systems menu. Turn off the network connection. Restart the game and see if it will detect you now. At this point, if you return to the systems menu and switch the network connection back on, Kinect should still be working in the game.
Is this what you tried?
A couple of other players were able to resolve the problem by switching to an older version of Just Dance and then returning to JD 2020.