I would add to each character a minimum of 2, a maximum of 5 strokes or techniques. By the same principle as you choose in training, punches for a new character for you, which are visible at the top right. That is, it’s like with skills in the assault mode and others, when you choose the 4 most approaches for you. Only by going into your character’s settings do you appoint new ones for revenge of the old ones or leave the ones you like and replace with new ones that you like did not like. This is in order to diversify the game and people playing for their favorite characters have not lost interest in them, because they are used to them. This will make the characters more varied! Yes, there are also other heroes for a change, but it is much more pleasant to play for your favorite heroes! This is a good move, so that the game stays afloat, interesting and the players get used to the battles again the first time, again invented all kinds of tactics for opposing new character tricks. I would also like to advise the characters to add new clothes and get rid of the one that most people don’t use . Well and more often release new finishing moves on the characters!))
I really like this idea. I'd like to add the idea of profiling to this... or something similar. Where you can have different set-ups saved to automatically switch to before or maybe even during battle (while not in guard mode?). Kind of like how in RPG's each party wants a tank, a healer, DPS kinda person, etc... and some classes can fulfill either role if they choose to use a different set of skills. It could allow for strategizing for matches and such based on situations...
(judging by lvl and rank) for example, A really experienced and great player may be a notch above the rest of the team in a siege match. Perhaps he would do better defending zone against multiple enemies by himself, 2 players have the job of raiding other zones together, and 1 player has the job to randomly engage with other players so as to weaken them before they engage other teammates. With extra skills, creating skill layouts that lend themselves to roles like this (based on your intended behavior during battle) would be possible. This would not only make dealing with other heroes more challenging on an individual level, but would also do in team activities causing players to also have to consider others strategies and how to adjust their current skill set to that or something.
Perhaps this wouldn't work so well for random skills added to each character, but if a new guide was added to the game showing different potential layouts for each character and what 'class' (for ex.1. dealing with multiple enemies vs 2. synergizing with a team mate vs 3. dealing with one quick-striking enemy vs 4. dealing with one heavy-hitting enemy... etc.) 'class' each of them lends itself/ belongs to and promote cooperation and adjusting to situations, it could be super fun/ successful, and not monotonous in the way that a hero is now too easy to work with, or an enemy hero is too predictable. But maybe that's just an intended part of the game and I'd respect that.
Honestly I just thought that this was a fun idea and may have overcomplicated it lol but I really like it. It has potential to add more to an experienced players journey though it maybe overwhelming somewhat to a beginner. To address that maybe this sort of thing would only be unlocked after you reach a certain lvl/ reputation with the hero as it normally is. Either way, great idea Drak_Shaman_.