So leading I don't see the alternative to have a discussion with various individuals
Likewise, it doesn't appear as though you can have a character move when you pick their generate point, they never move starting there regardless of whether you need to converse with them at an alternate area on the guide, I figure we ought to have a bring forth point for each goal if necessary (not per journey however per objective)
I might want more mission goals, for example, take supplies, execute all (a group of decision ex: desperados) in camp/post, free detainees, I might want to see all destinations given to us in the fundamental game currency exchange.
The capacity to participate in a successful fight would be pleasant too, all things considered additionally the capacity to choose the group of a city-state going in-to the mission, so rather than it being annihilated war supplies, it'd be pulverized athenian war supplies
I think the capacity to include amazements, for example, ambushes escort missions would be entertaining
I saw before today that Xenia the privateer sovereign was battling another scoundrel despite the fact that they are of a similar group so I would accept that is a bug (I realize I had her appointed as a crook, I didn't change her group
I might want the symbols utilized for battle/lie/sentiment/to acknowledge in the discourse alternative
I might want have the choice, for example, in the fundamental game where im not given a journey marker, Id like it if my target said " Your goal is in lakonia, Near the focal point of sparta" Thats only a model
I certainly might want to see more characters, for example, Deimos, just as LotFB/FoA characters, however, I comprehend of season pass characters wouldnt be added as to be reasonable for everybody
The alternative to having day/night required to do the journey would be quite cool too
I haven't gone over the 12 character limit yet, yet in the event that I am going to place a long time into a story (which I may sincerely plan to) I would prefer not to be restricted to the measure of characters I can place in
I might want the maritime viewpoint to play into story maker mode
I might want to see an investigate choice despite the fact that with enough tinkering we could presumably make that work without it being an "alternative"
The capacity to chase a hired soldier would be an astonishing component
I need the submerged angle brought into this (so if plunder chest choice makes it into the game so loots chests that are submerged)
I will attempt to make updates to this rundown here as I consider them
So what highlights might you all want to see included or in what manner can story maker mode be improved for everybody? I'm keen on everybody's considerations
I very want the characters of legacy of first blade.I think that ubisoft can give us these characters,because they have our statistics.They know who has bought the dlc.I very hope that a lot of people will answer to this discussion,because ubisoft can make still better the story creator mode and I hope that with our ideas it will be possible.
The biggest addition I can see improving story possibilities would be expanding interactions. Let us place items in the world in specific places. Give us the freedom to move a character anywhere instead of to individual set points on the map. Custom camera shots during dialogue would also be huge.
Overall, tools to improve the immersion and artistic process.