As the title says, the headbutt is literally useless. It is slow and drains not enough stamina (as before). Before it was guarenteed after a successful hit and it drained, I think, 80 stamina. Now it is not guarenteed anymore and it drains 50 stamina.

My ideas:
If the headbutt isn't guarenteed after a successful hit, let it drain 80 stamina, at least.

If it drains 50 stamina, let it be guarenteed after a successful hit.

If a hit gets blocked, let the headbutt be dodgeable.


Summary:
-successful hit = guarenteed headbutt, 50 stamina dmg
-blocked hit = dodgeable headbutt, 80 stamina dmg



Other ideas

Deamon's Embrace

Me as a Shugoki main, I'm very disappointed with what they did with the Deamon's Embrace (with Shugoki in general but that's another story). So maybe we can rebalance it so it actually is more fun to use but less annoying to deal with.

My ideas:

We could remove the healing of the DE and add a little more damage to it instead. 35 dmg, maybe

He only heals himself when wallsplat DE is successful. 40 hp, 25 dmg (successful gbs are rare these days)

Wallsplat DE deals extra dmg and heals extra hp when Shugoki is critically wounded. Maybe 60 dmg, 60 hp.

Summary:

Soft-feint DE deals 35 dmg, no healing

Throw DE deals 25 dmg, 40 healing

60 dmg, 60 hp when critcal


Hyper Armour

Yes I know, Shugoki's passive armour was annoying to deal with. But on the downside he received more dmg when the armour was down. All in all I miss it because it was a unique feature which needs to come back to life. Let's tweak it a bit so it's actually more comfortable to deal with.

My ideas:

I actually have two ideas for the armour. First one let's him get the armour back, not passively though. He needs to land a successful DE or headbutt. Therefore when the armour is down he doesn't receive more dmg.
Second idea adds a special stance with what Shugoki can change his armour (between normal hyper armour and super armour). Only difference is, that with the super armour he only can withstand bashes and grabs. Normal attacks'll stagger him.

Summary, 1st idea:

Passive armour, withstands bashes and attacks

Regenerates after successful headbutt or DE

Summary, 2nd idea:

Special stance changes armour types (hyper armour, super armour)

Super armour withstands bashes and grabs only


Feel free to give your opinion and to add more ideas