1. #11
    Originally Posted by camelchasers Go to original post
    He hits boardwide just like every other Stan, and wherever you get your data, it doesn’t match what is presented from proper data mining and shared on discord.

    Calling him a crutch is a lazy argument. He’s used because he’s good, but that doesn’t mean he’s broken, and you haven’t shown anywhere that he’s dominating the meta. Every legendary is supposed to be the core of a deck. Let’s just call Medusa, WDT and Ninjew crutch cards too shall we? It’s about as useful and productive as what you’re trying to do with SOMM.

    Let’s keep legendary alive a little longer and stop trying to break more legendary cards.
    Do you know what the difference between WDT, medusa, ninjew and SOMM is?

    THEY DON’T NUKE THE WHOLE FRICKIN BOARD.

    So no, I would not call them crutch cards. But yeah, I’d still call SOMM a crutch card.

    Other Stans have an entire board effect is irrelevant. There’s a difference between halving the AP or slowing down units or freezing them for 2 seconds, and nuking everything - killing all assassins, most archers, and leaving tanks vulnerable with no protection. Also, SMW is a fighter, the other wendy’s are ranged. DSR is a cone, AQR affects the entire board, swashbuckler has a radius. Chaos has a warcry instead of a deathwish. Ninjew has a warcry when all other kyles are charged. It’s nice to have consistency in the game but it doesn’t have to be a hard rule.

    Also, I collected the data. I dont have the resources to collect data from the entire player population, so I took a sample which you make predictions about the population with. That is literally how research is done. And it is a random sample - no bias. It’s RNG matchmaking. Anybody else with my rank range will get approximately the same results. The players ranks ranged from low 7k to 8k. Obviously, if it’s high 8k or low 6k, results might be a little different.

    And like Ive stated before, you cant just run with your data, you have to analyze it. I just took an entire course about this. You cant just look at the average number of something being higher than the average of another and take that as a gospel truth. You have to analyze it, which is what I tried to do when comparing cards that are played most in their respective themes.

    For example, we did a case where a company was facing a discrimination lawsuit because black employees saw that white employees had a higher salary. But when the data was analyzed, they found out that when taking into account years employed, promotion level, educational level, work experience, they all made the same salary, its just that more white people were at a higher level and had more educational experience. Which then brought up the question, do white people have more promotional or educational opportunities?

    See, it’s not as simple as looking at data and taking it as gospel like you’re doing, especially when your data includes the 1% top whales. Thats like saying the average salary of a company is 10,000,000, when the employees make 100,000 and the CEO makes 100,000,000.

    Anyway, can anyone tell me how I can post screenshot images here? I only know how to link image and video URL’s.
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  2. #12
    That’s a long post that still doesn’t do anything to show he’s imbalanced at all. He doesn’t nuke the whole board without any kind of impunity at all. There’s a super long charge time and a good dozen counters that anyone can bring. You’re making overly complicated posts pulling in all kinds of irrelevant information without addressing the core of the matter. He’s counterable. By anyone, using common cards that should be in just about any deck to deal with other similar threats.

    Nerf him in the way you reference and you kill him. I hope they don’t listen to you and kill yet another legendary.
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  3. #13
    Reported this thread as spam. Kill incan Craig,, nerf Sharon, now you want to kill somm. Easy man
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  4. #14
    Too many whine posts on nerfing cards that do not need it. somm doesnt need a nerf. DSR didnt need a nerf. Incan got nerfed too hard.
    shelly was buggy, and had no range, now she is decent.
    Inuit needs a buff.. for a legendary he is weak

    somm is what somm is...a balanced legendary, but still medusa/smw/mecha/dsr are just as strong,but I dont want to nerf em just because theyre strong.
    his health is fair, at lv3max can live through his own charge, but die from 1 -2 hits after.
    he gets like 1 charge off... unless you pair him with someone else like santa or hankey he might get another charge.
    tank cards can sustain through his charge.
    powerbind kills him just like lb.
    MC can sometimes use him to your advantage.
    lots of counters for him, just instead of being lazy and say nerf,... just play the game
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  5. #15
    ScottOld's Avatar Banned
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    DSR isn't balanced, stupid broken card just turns everything to captain diabetes
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  6. #16
    Here’s an idea Scott. Maybe stop whining about DSR (who is already getting nerfed) and the rest of fantasy in every single thread. You’re part of the nerf circus problem, and this thread isn’t even about fantasy.

    Buff not nerf, and stow the whining.

    Merry Christmas!
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  7. #17
    The only card that needs a nerf is Satan... Every top legendary player in the game uses him, it's too easy to use him to stop the entire opponent push without problems.
    I spend 1 minute to create a push, and then... Satan!
    He needs to become a 7 cost card.
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  8. #18
    NoobSaibot2020's Avatar Banned
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    Originally Posted by camelchasers Go to original post
    Here’s an idea Scott. Maybe stop whining about DSR (who is already getting nerfed) and the rest of fantasy in every single thread. You’re part of the nerf circus problem, and this thread isn’t even about fantasy.

    Buff not nerf, and stow the whining.

    Merry Christmas!
    100% correct and Stan of Many Moons needs toned down before another card is nerfed lets fix the problem with all higher ups using SOMMs as cheap way to win matches. At 7300 all you see is stan and santa i get so happy when i see a hero sci or hero mystical or mystical sci fi but its like 1 in 10 to 12 matches the rest is the Stan of many moons show. Its so op AND EVERY ONE USING HIM BECAUSE HES OVER POWERED DOESNT MAKE HIM BALLANCED. 90 TO 95% rate shows hes broken. Every week some one new conplains about the card and nothing is ever done well enough is enough. Before messing with Human kite witch is op lets take care of the most over powered in the game Stan of Freaking Many Moons
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  9. #19
    Originally Posted by NoobSaibot2020 Go to original post
    100% correct and Stan of Many Moons needs toned down before another card is nerfed lets fix the problem with all higher ups using SOMMs as cheap way to win matches. At 7300 all you see is stan and santa i get so happy when i see a hero sci or hero mystical or mystical sci fi but its like 1 in 10 to 12 matches the rest is the Stan of many moons show. Its so op AND EVERY ONE USING HIM BECAUSE HES OVER POWERED DOESNT MAKE HIM BALLANCED. 90 TO 95% rate shows hes broken. Every week some one new conplains about the card and nothing is ever done well enough is enough. Before messing with Human kite witch is op lets take care of the most over powered in the game Stan of Freaking Many Moons
    I use combo santa&somm for a long time and win only 33% matches or even less . What are you talking about? Stop crying without reasons
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  10. #20
    Fine, here's a TLDR version.

    I gave you a lesson on data analysis works. It's not as simple as Buck showed this data so it's concrete evidence that proves my point. Your stats are skewed because of whales, so I'll break it down for you.

    For top 1000 players - adventure is played 42%, fantasy is 44%. The whales data shows 26% adventure, 48% fantasy (not sure exactly). TAKE THOSE OUTLIERS OUT - and the percentage for adventure increases (since the whales brought it down with a low 26% playrate), and the percentage of fantasy decreases (since the whales brought it up) ---> adventure is played more than fantasy discounting whales.

    You claim that he is counterable by anyone "using common cards that should be in just about any deck to deal with other similar threats." You supposedly advocate for deck variety. "Common cards that should be in just about any deck" is literally the opposite of "deck variety." And there is no similar threat - no card deals boardwide nuke damage that kills almost all archers, assassins, and fighters and leaves tanks as easy pickings.

    Also, again, you have to take so many things into consideration, not just use your stats as gospel truth. If anyone can tell me how to post images from my computer instead of URL's that would be great. But in the meantime, I'll just post my data collection. You're more than welcome to conduct a similar research and I can guarantee you, you will get similar results when it comes to SOMM.

    This is the percentage of cards played in each theme. I wish I had more data but I just don't have the energy. This is out of 52 games. Of those 52, adventure and fantasy were played 20 times (38%), sci fi 23 (44%), mystic 33 (63%). The ranks ranged from 7350 to 8186, with an average of 7686.

    Stan of Many Moons 95
    Hermes Kenny 82
    Dragonslayer Red 75
    Medicine Woman Sharon 65
    Pocahontas Randy 65
    Shieldmaden Wendy 65
    Medusa Bebe 61
    Unholy Combustion 61
    Amazingly Randy 60
    Enforcer Jimmy 52
    Choirboy Butters 48
    Pope Timmy 48
    Mecha Timmy 48
    Visitors 48
    Hookhand Clyde 45
    Blood Elf Bebe 40
    Underpants Gnomes 40
    Zen Cartman 39
    Alien Queen Red 39
    Sixth Element Randy 39
    Energy Staff 36
    Elven King Bradley 35
    Bounty Hunter Kyle 30
    Space Warrior Token 30
    Arrowstorm 30
    Fireball 30

    If you want proof that adventure faces a serious issue with deck variety, look no further than SOMM played 95% of all adventure games, and pocahontas and medicine sharon appearing in 2/3 adventure games. Santa is played with SOMM 83% of the time, appearing 17% in all other themes COMBINED. Whether he's overpowered or not, whether he's counterable or not, the fact is HE IS IN ALMOST EVERY SINGLE ADVENTURE GAME - meaning if I don't have a frickin power bind or removal spell in my deck, I am screwed every time I play against adventure, and he is the ONLY card that needs a power bind or removal spell before he nukes your entire frickin push.

    If you doubt my data, feel free to conduct a similar research, and let me know how many times you see SOMM when you play against adventure.
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