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  1. #1

    I'd like to see Fire bombs receive the same treatment as catapult or knight bombs.

    Knight bombs don't deal same damage as before and take too long to explode while fire bomb is still a death sentence if you don't have healing feats
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  2. #2
    Healing zones cancel the fire damage, and it was reduced to half the DPS over a longer duration. So you can walk out of it and escape.

    But the red markers for where bombs or other T4 area feats impact need to appear sooner. It's still very, very hard to get away in time.
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  3. #3
    Gaser.'s Avatar Senior Member
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    Originally Posted by Gunthaarr Go to original post
    Healing zones cancel the fire damage, and it was reduced to half the DPS over a longer duration. So you can walk out of it and escape.

    But the red markers for where bombs or other T4 area feats impact need to appear sooner. It's still very, very hard to get away in time.
    Eh, Fire flask and normal bomb feats pretty much remain teamfight winning feats, there is nothing stoping the bomb user to just throw a bomb at you when you just parried someone or you being in some kind of animation. (Or when your team is under pressure in a teamfight)

    And wup di du, there are around 50+ Dmg and like 400ms of hit stun.
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