🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #221
    U must Remove the time out penality from the matchmaking!
    U must!
    I don't want to play with cheaters and if i quit during matchmaking, i don t want to have penality porcoddio
    Share this post

  2. #222
    Ubisoft, u r not able to fight cheaters, u must Remove the ******g penality from the matchmaking! Not from the started game, but before game starts!
    10 seconds to decide if join or refuse matchmaking!
    I pay porcamadonna! I want to enjoy
    Share this post

  3. #223
    Hi all,

    When I first played Ghost War in Wildlinds, I thought that there would finally be tactical Multiplayer that would promote a stealth gameplay. Sadly, this wasn't really the case. In Breakpoint I hoped it would have changed, however, it did not. So here are some reasons why I have not played a lot of Ghost War in Breakpoint and do not intent to play Ghost War anymore:

    - A Game of Drones: yes, as much as a lot 'love' the drones in this game, it is even worse in multiplayer. They provide to much intell and are very OP in my opinion. Just delete or nerve them.

    - Talking about intell: get rid of the intell on enemies. All camouflaged gear and stealth gameplay make no sense if you are marked that easily. In Wildlands they had the "no intell' events and in my opinion these were the best Ghost War matches out there.

    - Some times the mechanics feel a bit of. Not sure if it is just me, but some animations and behavior look and feel just weird in Multiplayer.

    - In a lot of online shooters, including Breakpoint, it seems a bit strange to me that the more experience a player has, the greater the access to better equipment. This only creates a larger gap between new players and experencied players. It would make more sense to make a selection of weapons available and unlocks should not focus on unlocking better equipment, just new equipment.

    - Waiting times in lobbies or between games... do I really need to explain it?

    - Larger maps with larger groups ( 8 vs 8 / 16 vs 16) woud be nice.
    Share this post

  4. #224
    An elite special forces group named “the ghosts” going a bigger enemy force that has a leader that is an ex-Ghost.
    I wonder where I’ve seen that before Olehana Germany
    Share this post

  5. #225

    5 round

    when are we going to get five rounds i spend more time loading in and out of games then i do playing its really annoying .
    second thing is the game load time is god awful
    Share this post

  6. #226

    PvP weapons

    Something needs to be done about the g2 4ac Scorpio scout. Minority of players only use these three I’ve listed. Just like the vhs2d and bull pup flooding pvp servers. I feel as though this game is losing more of its pvp community because of the constant grief from players that extort these over powered weapons. Making it it extremely challenging for new players to become more involved with our pvp community.
    Share this post

  7. #227
    Stop caring about pvp. Ubisoft never cared about it either.

    If you dont like the fact that in PVE you can make it fairly hardcore and play with single tap, one main weapon, lose ammo after reload etc and then you jump into PVP, where everyone is a jack of all trades with two main guns, extended mags because you need 50 rounds to kill someone... that the game is massive gun and run, yet you still being teamed with players who try to play it tactically and then you lose because they dont cooperate and dont push / rush

    This is COD on steroids with ton of bugs and glitches.

    There is litteraly zero meaning in providing feedback for pvp, because over the years they made it actually even worse.

    Just keep playing if you enjoy it or stay away from it.

    Lets see what next GR game will be like. If they even make after BrOkepoint.

    Pve is kind of fun after updates, but still nowhere near where it should be...
    Share this post