Bring Back Team Deathmatch and Last man standing game modes with at minimum 6v6. Include options like no explosives or grenades only and definitely up the player count in the matches. In this case I would also ask that classes be removed entirely and be limited to a single primary weapon and pistol of your choice. Seriously miss the days where it was just you and your choice of weapon vs the other guy with his choice of weapon. Tactics and skill mattered, none of this class perk/scavenge items bs.Originally Posted by Xx_RTEK_xX Go to original post
YES! Yesterday some guys must have thought that I cheat... assault, adrenaline as a last man stsnding, true grit and revivalist perk active... I killed all 4 witg taking a lot of fire.Originally Posted by Church367A Go to original post
In current state there is missing proper MMO dmg log and dmg numbers popping from player that got hit... and there should be some explanation how dmg even work.
For now I know that each bar is 50HP so assault has 200 HP...
Weapons deals eg. 30 dmg... now how much dmg it does to chest, legs, head? What is fall of dmg with distsnce etc? This game is moddeled like a MMORPG without the details beeing shown.
Also gear bonuses work in PVP lol... its not explained which do and which dont or how... eg. Technique reduction work for sure...
To be honest, all games have life points attached to items, and damage points to calculate when said obj will be destroyed.
Some games do a better job of handling it more realistically, like Arma 3, where you need several ballistic data for it to calculate the damage, and each area of the hitbox has different life.
Your clothes might provide protection, and Arma 3 has a bleedout effect also attributed to the engine.
They have but they have more realistic model while keeping it fun.Originally Posted by ArgimonEd Go to original post
Breakpoint has hidden MMORPG stats hidden from the player. You would have to do a ton of testing to get a good picture of how stuff actually works.
Also what happen to a single bullet will kill a human opponent? Only sniper rifles are able to kill an enemy with a single bullet... and it must not be suppressed... oh wait... I get it now... ghosts are not human... but then why we dont have weapons from ghost busters here?
Perks, adrenaline last stand, true grit... extra HP bar for assault are all making the game unbalanced MMO crap.
You never know if 8 shots to chest will kill your opponent or if you need to land 25? While you can sustain those 8... this is what is so broken about PVP. RPG crap which removes any skill or tactical play from the game and makes it all a lot random.
Compared to Modern Warfare hardcore mode... I dont care what weapons or equipment or perks my opponent has. If I shot him he dies and have exactly the same HPs as I do. He dies exactly as I do.
The only exception is EOD perk which makes you survive explosive dmg hit.
But to calculate how many hits I need to land to opponent in Breakpoint in order to kill him requires a "master degree".
[FEEDBACK] [SUGGESTION]
Oh yeah...and they try to hide their bad decisions on the "It's for balancing purposes ".
Their balancing leave the game more unbalanced than anything else.
Would be much more balanced if damage was set by caliber and different types of ammo.
So everyone could run with the gun they want.
Everything would be better if handling and mobility was tied to weapon type and weight.
Assault rifles, DMR and Battle rifles(same weight as AR or slightly more), SMG's, Shotguns and pistols are highly mobile guns, you can move really fast while aiming down sights, granted that if you move the thumbstick all the way forward you'll sway a bit more, so making distant shots while moving hard, but not impossible (if you can press the trigger the moment your aim pass the target, while it's swaying "which is something that requires skill")
If the perks were actually things that made sense like:
• Carry extra ammo.
• Sleight of hand (reloads faster)
I'm surprise I'm saying this, but this game needs to look up to the new MW and to BF 4.
In the gun mechanics I mean.
After many proves I saw that every weapons have a different heads hot multiplierOriginally Posted by Sef1n Go to original post
totally agree.Originally Posted by argimoned Go to original post
I already suspected the same.
I had shot other players in the head with several guns.
From my P45T to the CFSP
The MP7 to the M4, 416 and 516.
None of which killed the other player after hitting them in the head with 1 shot
Usually with the pistol it takes 2 to 3.
Rifle 2.
Someone might blame lag, but after so many matches like this, I was wondering if it wasn't actually a thing.
What I meant with this is that both in PVE and PVP (but PVP a lot more)Originally Posted by ArgimonEd Go to original post
You see a great number of people using the same guns because they have a much better stat than others, and If you run with other guns you are in huge disadvantage.
-quicker patching for bug/balancing
right now I stopped playing GW because the exploits aren't getting fixed, and getting wider usage, matches regularly just suck now, especially since the holidays there was an uptick
Have a seperate track for DLC and Content Packs, but keep in touch with the players more
I loved GW when it came out, but too often glitch fest now
- there is some weird way some players are able to run across the map to the other teams spawn at lightning speed, and kill almost every one witg a M4A1 shorty, in like less than 20 seconds or so
- Weird bug with gas drones sometimes, where if you send the drone up, and then click rc, then it doesn't do anything. Happens on several maps, like Skell industrial harbor
Having said that love drone implementation
- be able to delete all presets per class, now I have outdated weapons stuck in some preset somewhere which I can't delete and stuff, lit of work