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  1. #181
    My take on raids is this; I've completed the raids twice, I got what I wanted, which is the koblin. However a lot of ppl want raid stuffs but don't want to mess with it, and that's fine. So my idear is take all the raid stuffs, and randomly add them to convoys and the pathfinder stashes as random drops.
    That way, ppl still 'work' for it all instead of just outright buying it in Maria's shop or the store w/real wampum.
    Because outright buying everything wouldn't be fair to those of us that grinded and worked for it via the raids :-)
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  2. #182
    Just spent 2 plus hours trying to beat the super computer in Raid. Only got close once. I personally am done with the raid. Do not have 2 hours to spend on crap. The game glitched several times making us start over. It takes away your ammo and you have to return to the Biv each time before starting just to get ammo. The process gets way harder after half way. One mistake and you are done for. I think bosses this hard will ruin your game as very few players ever make it through to sector 3. I am installing COD tomorrow.
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  3. #183
    Tonka1964's Avatar Junior Member
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    Dec 2019
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    I would like to know why 1 would put 2 faction missions in the same AO.
    Today you have an Elite faction mission & a normal mission in the same location.
    This means that there is more enemy than normal , which goes back on a reply from you earlier to reduce
    enemy in mission AO's.
    When playing on own ,,with out AI teammates & wanting a stealth game play it just makes the odds against you
    But in saying that the whole game is against you .
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  4. #184
    k1para224's Avatar Member
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    missions solo players
    1 to knock out power system this should be hard
    2 mission air field this should be very big mission with up to date jets to remove and enemy by parachuting your team in and find and use a LZ
    remember this should take a long time to play
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  5. #185

    Why not go over 250 in open world? Why not go solo to incursions?

    Why can't we get over 250 in the world game. To get it we must go to the incursions. I make a matchmaking and I drop into a group with 300 that run all around. At the end I didn't take any pleasure and understood nothing about the raid.It would be great
    Why can't we go solo or with AI partners? if we could go solo to the raids, do do it in our way and understand it's mec hanics by ourselves, cause the players I drop into in matchmaking don't say anything and wish me to do it with their knowledge and strongness. I tried several times and no success in my objectives. Without an objective ( go up in points and take pleasure of a part of the game) I probably will stop playing it. It's a pitty, cause I liked very muck this game.
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  6. #186
    Originally Posted by SniperBaitD27M Go to original post
    This would have been fantastic. A raid in the context of an "authentic" special operations experience shouldn't resemble something straight out of Destiny. It should be challenging for sure, and it should involve multiple objectives, starting with special reconnaissance, potentially close reconnaissance; a requirement to actually search out and obtain multiple types of Intel. Sigint, humint, elint, etc. Each of those should be a mission in itself.

    There should be freedom to choose the method of insertion into the AO (absolutely including scuba), freedom to choose the path of infiltration, and should reward careful planning, tactical patience, and stealth. It should culminate in an inevitable fight, but instead of giant drones, it should be something like a defensive fight while waiting holding laser designator for air strikes, or a running gunfight during exfil after destroying something of great strategic importance to the enemy. It should be set up such that any number of players can attempt it, not just a full team of four.

    Instead we got looter/shooter puzzles, giant robots with a glowing weak point, a requirement that forces many people to play with randoms who really don't want to, and arenas with laser walls. There is nothing even remotely resembling a special operations mission in the raid. It is pure sci-fi, and bad sci-fi at that.
    I couldn't agree more. The design proposed above is how a raid in a Ghost Recon raid should be, even though it arguably doesn't belong at all. I'd rather see it as missions in the regular game which are hard enough that doing it with additional players seems almost necessary. That said, as a raider in a lot of games I have many thoughts about the raid as is and what the latest patch is going to do to it.

    Where to start with this one. First off, a raid speed run shouldn't be three plus hours long. I can't think of any other game where the raids are so excessive in length. Secondly, the raid is too hard for most groups. Obviously, the "low threat" mode is designed to address this for random groups. However, it doesn't sound like you'll be able to get a lot of the rewards that way. This renders the effort pointless as you can get all the stuff solo. The latest patch's "Critical Threat" mode sounds like its making things harder. That's honestly not what the raid needed. The raid is plenty challenging when first learning the fights and getting through it as a team. Sure, it provides a new challenge for veterans who've been clearing the raid, but the effort required for four new rewards hardly seems worth it.

    I guess props are in order for giving solo players a lot of new content in the form of Golem Island. However, this is only new stuff for the players that weren't already doing the raid. It's almost impressive that Ubisoft has managed to make the raid even less relevant than it was before for people who actually raid.
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  7. #187
    Can't agree more with all of this.
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  8. #188

    Suggestion Raid

    Should make it possible for 2 person to play raid instead of 4
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  9. #189
    Endgame replayability - more and varied daily faction missions

    have 18 total faction/resistance missions 6 in a different province including Golem Island

    1. enemy presence and feedback: helicopter patrols - have enemies in helicopters land and get out of the helicopter and engage Ghosts on the ground, this would make for more interesting enemy engagements, I like the rebel presence it adds a chaotic atmosphere at times, the Terminator presence is not so interesting for me, they are like walking bullet spongy drones.

    2. more side missions variations to do around the world

    vehicle interdictions: capture or kill VIP in convoy (enemies and vehicle escorts randomized)

    VIP protection: escort VIP in vehicles from point A to point B

    Protect VIP in safehouse unti backup arrives, or escort to safety

    VIP capture or kill missions where VIP is located in remote settler safehouse or abandoned mines (use more of Auroa's interesting abandoned sites) where the enemy will attempt to flee with security detail and has a QRF if radio call goes out.

    hostage rescue missions where hostages are deeper inside structures guarded by security that will kill the hostages, making coordination critical
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  10. #190
    [Bug] but fun Behemoth show up in Gargoyle fight!!! In Raid : Critical

    https://www.facebook.com/62851095111...4007877472778/
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