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  1. #791
    Please add a few shades of Purple as outfit colours. It might not seem tactical or serious enough for some people, but neither should blue hair.
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  2. #792
    Hi there,

    I have few cosmetic suggestions which have probably already been covered in the 80 pages before mine.

    1) More standard colours to be made available (for instance, to customise a beret to a certain army regiment), or have a colour spectrum chart so you can create your own colours or input a universal code for a particular colour (example: Maroon for the Parachute Regiment).

    2) The ammunition pouches on your character's vest have magazines that match your current firearm.

    3) Real life patches/cap badges and, with that, the ability to attach them to your beret, or, perhaps with the patches, the shoulders of your jacket.

    4) Surplus NATO webbing, such as British 58 Pattern, to be made available. I would bet my house that the UK Government would have sold warehouses full of webbing and uniform to the Auroa Factions.

    5) Swear I saw Flecktarn available at one stage. Now it's gone. So more camouflage from different countries. French/Portuguese Lizard, for instance.

    Lastly... and this will be a tall order, different voices (regional accents (British English, French accented English, French, German, German accented English etc., etc..) for your character... Yeah. I can see the CEO rolling their eyes asking if I know how much that would cost...

    I'm going now! Merry Christmas!

    Paul
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  3. #793
    Would love it if camouflage actually did something in the game. Small +\- to detection
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  4. #794
    Santa hat

    Possibly our skins and gear we unlocked from wildlands. You could do it as a mission where we get a care package dropped in perhaps several of them that we can collect involving us locating them across the map. One for previous skins, one for unique gear(eg predator helmet and blades) etc...
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  5. #795
    More face, hair and beard options, more scars and tattoos.
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  6. #796

    Ballistic vests

    Ballistic vests could be tighter on female characters, as some are too wide
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  7. #797

    Ghilli suit hoods

    We need a ghilli suit hood to complete the set up!
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  8. #798
    Lukensen87's Avatar Member
    Join Date
    May 2014
    Location
    Poland
    Posts
    54
    Please consider an option to add tattoos on the torso, with vests it would look so cool and badass like in some other games
    I would also like more masks and hoodies.

    And please remove that weird belt which appears on every damn outfit will you? Thanks!
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  9. #799

    Helmet and Pants

    Hello, i would like to ask you if it possible to add the same "cloth net" on green color, some wolf have it like an helmet, and another item it can be the 3 "bands" under de belt of pants like Flycatcher pants.
    Have a nice day
    cordially PRIME.MINISTER


    green cloth net helmet = https://www.google.com/url?sa=i&url=...AAAAAdAAAAABAE

    3 band under the belt = https://www.google.com/url?sa=i&url=...AAAAAdAAAAABAE
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  10. #800
    1. It would be great to see plate carrier vests actually do something. Others say giving an X damage reduction, I would agree to the vest itself giving X damage reduction. But plates dont give "damage reduction" they stop bullets. And more than 1. But not all the vests i have seen , are not plate carriers. Some just look like vests that might have a decent ballistic protection, but wouldnt stop a 7.62 or 12gauge point blank, but maybe perhaps stop a 5.56. Perhaps plates that we can buy or loot from enemies, to replenish our plates , similar to bandages healing our health and injuries, because you cant make plates from scratch. THEY SHOULD NOT BE CRAFTED LOL. Perhaps the level of the plate defines what bullets it will take and how many too..and perhaps what the vest itself can actually resist? typical vests without plates can stop most pistol rounds unless the round is a special round.

    Concerning plates, and actual armor and the vest itself, perhaps add a new stat called "weight" on the character. Right now..there is no such thing as weight. Our character doesnt like they have weight. They move at full speed no matter what. Sprint X meters no matter what.

    I think it would be nice as an option for players who dont want that system. Or leave plates in armor as an option as well. So if players want plates but not deal with weight, they should be able to do it.

    if possible, different plates and vests provide different protections and weight to them, and also of course, they bring in disadvantages as well.

    If weight is to be attributed:
    A. Increased stamina usage
    B. Slower run speed
    C. Slower movement( going forward, backwards, side to side), Most notable in sprinting. Cant stop or turn on a dime.
    D. Increased sliding speed when it comes to steep slopes. Easier to slide on less steep slopes than compared to light weight
    E. When climbing on a ledge , or surface or rocks, it is slower and takes stamina (more or less, depending on weight)

    Make backpacks mean something. I like that they are cool. I really do..but having a backpack should also bring in benefits and disadvantage as well as their own weight and giving extra depending on the size of the backpack , and also an option. And players without a backpack, are only able to carry the ammo/items on what is on their vest, thus giving incentive to carry backpacks, and as an option as well for players who want or dont want it.


    2. Other pieces that look armored.

    I understand that alot of these armored clothing is aesthetic only, but , perhaps they could provide an actual damage reduction and also have their own weight as well, since plates go in a vest, and you could have X damage reduction for the other pieces. Especially helmets. Giving protection too. Perhaps Damage reduction goes into play when the character's plates are gone/destroyed?

    3. Injury system.

    I like the injury system! Real good! But perhaps add other injuries. As we have it now, we have only 3 injuries. Both arms, and 1 leg..is that where Sentinel only hits me? lol, but being on a more serious note, instead of the same injuries, kinda vary them up a bit? what about a shoulder? a hip? a thigh? a hand? or gut shot, a head/face wound? Now, i know this isnt a mil-sim, and still just use bandages or stim to heal the injuries still for the sake of it, otherwise it gets too complicated real quickly. I'm just asking for more varied injuries.

    And also with injuries, maybe perhaps an option , that the player can bleed out, and the bleeding out is more sever, the more injured the player is? I enjoy the effects the injuries gives! But what about bleed out effects too? the closer you are to bleeding out (and cant be revived), the harder it is for your character to aim and move, and vision becomes real blurry and the ghost cannot concentrate? Perhaps even a blood puddle effect, depending on how bad a ghost is bleeding out?

    Also concerning injuries, let players bandage another player or stim another player when the player is alive and has no more bandages or stim? Would hate to have them bled out because they ran out, and my ghost , this elite dude , cant provide medical aid to others, but can revive them with some "stim" lol

    4. Combat Fatigue.

    Now this idea, goes in line with stamina. Combat Fatigue is real. This should affect stamina gain and increase stamina loss. Our ghosts should sleep..because as of since..the game..they DONT SLEEP. THEY DONT REST! lol

    So we have this canteen on us. That holds water , right? refills our stamina bar, and we only use when we get "exhausted" stage. That's great. I like it! I do. But the problem i have, is the "Exhaused" stage, only goes so far. I tested it out..it only goes so far..and why cant it go farther? why the arbitary limit? I want to see that sucker go and go until my character cant even jog! His walk becomes so forced his breathing is so heavy and about to fall over and pass out, and its not something "water canteen" will fix either. but im ok with using it in early stages of exhaustion for the simplicity. But beyond a certain X point, the ghost should/have to rest/camp/sleep in a bivouac or Erewon and rebel's home base in Windy Islands.

    But back to the point. Being in combat, drains a person. It fatigues them. The adrenaline , pumping thru their body, performing better in combat, until after its over, then a person feels the effects. Ghosts are not super human! I would enjoy using camp sites to rest or sleep to remove the fatigue! It would give an incentive to find or get to one, to not only refill ammo, but also recover all that lost stamina.

    Now Stamina lost to Combat Fatigue should not be be regained by drinking water, perhaps let that be another option? Let the player have control over their character on what they want and dont want, i enjoy all the other options yall have given since Ghost Experience came out! Lets amplify that?

    For players want a more challenge on top of challenge, why not? If you character is operating at half stamina and you cant sprint far with all the heavy gear you have, and you encounter a base that you want to hit..well, would the player take the risk? im sure some or many would to see if they can do it and get it done! Why not? more power to the player, seeing what they can accomplish under other challenges!

    5. FOOD AND DRINK. EAT AND DRINK

    This game has water, this game has rations. Water or Canteen usage is only needed for the little exhaustion the ghost recieves..that's it.. Give players a good reason to eat and drink..another option of course. Not all will want to have it! Water and food are a daily requirement. Ghost has both..but why arent they needed? Because its not demanded. So far, the rations are completely useless.. The buffs are really not worth it. So, perhaps , an idea..make rations really good to use, by increasing the buffs they give to give significant "oh i really need that right now" or, remove the buffs completely, and have food and water as a demanded requirement so your ghost can operate efficiently as possible. Now i dont really have to give in the details of what happens when one doesnt eat food or drink water. Its pretty obvious, lol. But for the sake of it, if the player doesnt eat or drink , the ghost will suffer and will only get worse..from losing stamina over time, to losing concentration, by vision being blurred, losing health at intervals..but most of that happening at more severe and critical levels of dehydration and hunger/starvation.

    Seeing as how days can go by quickly in Breakpoint..and imagine a person in battle rattle, with their equipment on them..its nothing to drink a 2.5 quart camel back and perhaps the other 2 quarts on their body..i had a canteen on my backpack and one on my vest, with my camelback... Its in no time, after all that training and stuff, my camelback was empty, i had let another person use my water canteen on my backpack because they ran out of water, and was drinking what was left in my water canteen on my vest. I had over a gallon of water on me.

    But to scale it to Breakpoint? perhaps every 2 hours in game time? And eating can go for a bit longer than that. At least once a day in game time for eating or two times a day in game time?

    I would enjoy seeing my character stumble, cant concentrate and feel weak because he is dehydrated, and has not eaten, or either/or.


    6. Fall damage.

    I like the fall damage. And i do like we get injuries from falling..but the injuries should be releative to the feet and legs. A broken leg, a sprained ankle? Perhaps im getting too specific? And perhaps these injuries would take time in a camp to heal up from, not directly taking health away, but preventing you from running fast , or perhaps running at all!
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