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  1. #371
    Got a low priority one - the leg holster is immune from the mud / snow effects the rest of the avatar is subject to
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  2. #372
    Originally Posted by ProductOfNature Go to original post
    Oh, and unfortunately the Battle Belt fix didn't work as planned - it still often reverts to black or tan after any kind of loading. Like many others i'd recommend scrapping the existing code that ties it's colour to vests and/or shirts, and making it a user selectable piece (like vests and helmets etc.)
    I have the same problem with Belt as you do, so i hope they'll alow us to customize Belt as a selectable piece of gear)
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  3. #373

    Cascos, accesorios y adaptación

    Si también me gustaría que sea la posibilidad de usan un casco una máscara de gas al mismo tiempo no se porque en wildlands si lo agregaron y aquí en breakpoint lo quitaron, también lo de las capuchas eso es esencial y que también se pueda utilizar en pañuelo en el cuello y al mismo tiempo un pasamontañas o mascaras táctica ya que la mayoría de los militares utilizan atuendos así y se supone que no es un militar también pantalones militares faltan pantalones más tácticos nosotros queremos vernos lo mas intimidante y ser la elite imponer miedo en los wolf pero con esas limitan tes que acabó de mencionás se nos dificulta. Y sigan mejorando el juego que va excelente gracias
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  4. #374

    Rainbow characters on breakpoint

    they should add rainbow characters as figures to breakpoint, the truth is that they look much more tactical than the breakpoint characters themselves because several have full suits or uniforms
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  5. #375

    MAKE COSMETICS MATTER! Not just cosmetic.

    If anyone played Metal Gear Solid 3: Snake Eater you know what I’m talking about. Make clothing and cosmetics have an actual impact on your character. Whether it be increased ammo, increased armor, increased health, increased camouflage... it’s so annoying to have to spend time looking things that simply have no actual impact on the game other THAN cosmetic. At LEAST add this option to “Immersion mode” if you guys are going for truely authentic.
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  6. #376
    Originally Posted by kcdowney12 Go to original post
    If anyone played Metal Gear Solid 3: Snake Eater you know what I’m talking about. Make clothing and cosmetics have an actual impact on your character. Whether it be increased ammo, increased armor, increased health, increased camouflage... it’s so annoying to have to spend time looking things that simply have no actual impact on the game other THAN cosmetic. At LEAST add this option to “Immersion mode” if you guys are going for truely authentic.
    /signed
    I like to change the appearance of my character according to the environment. Mostly Multicam when roaming around, but in higher regions with the Softshell jacket and most of the clothing in white/MC Alpine.
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  7. #377
    Adding an ACH helmet with a visor or a PASGT helmet will expand the range of game play.
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  8. #378
    This is what my daughter told me just now and she had the same issue with the division 2.

    I wish they would make the gear to fit the female model. Ubisoft makes all these platitudes about respecting women but can't be bothered to do the slightest bit of work required to make the gear actually fit them. How is it that you can take such huge steps backward in character models and customization from Wildlands?
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  9. #379
    I should have waitied until she was finished.

    How do they make gear named specifically for the female character Fury and it doesn't even fit her? There are huge gaps in the backpack, vest, and belt.
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  10. #380
    Can you guys add like a sniper headgear , one as with strands and the other with leaves so we can use a full sniper outfit , or even having the possibility to select using a watch i think that would be a cool feature
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