I get your point and you are right about the slouch on my painting ( was some quick work just to illustrate).
Nomads lats aren't even close to Coleman or Arnold's to make him look that atrophied.
Most of that is due to bad posture and on the artist side, bad positioning of the clavicle bone.
I'm gonna try and upload another one later depicting Nomad's back and side issues.
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That is not bad posture, human beings are different I also have angled collar bones like he does.
And on the morgue I already saw several different kinds.
It's normal and he has nothing wrong with his body type.
Also, my lats aren't as bug as Arnie or Ronnie, I still cant touch my body (To clarify, I can't get my elbows to touch my torso, a lot of people can, but my arms position itself beside my body angled like Nomad arms, even if I use my hand to touch my leg, there is a gap between my elbow and my torso), not even if someone hard press my arm against it.
I think you are focusing on things that aren't an issue.
As I stated anatomical variations exist, there are several different body types.
And several characteristics will depend on ethnic inheritance.
I have short and angled collar bones, just like Nomad, when I'm standing tall my arms and shoulders look just like his.
No I dont have any issues with my spine or shoulders, nor have bad posture.
Is just that bodies are different and come in different sizes and shapes.
You could for example be using your talent with painting and editing to illustrate for example how badly made the loadouts on the vest's are on this game.
For example:
The holster is too low
The AVS, JPC and Scarab don't support 4 mag pouches in the front.
The pistol pouches should be where the grenade pouches are on the belt.
The radio from the blackhawk vest should be in the same location in all vest's.
The canteen should also be in the same location of the belt regardless of the vest you have equipped
The icons that I’ve mentioned in the title aren’t the actual models that were used in the trailers, for example Nomad had an entirely different pouches and a fanny pack was included, Fury had a different hair tie that almost resembles a ponytail in some way, Fixit has a headset and a large Shemagh wrapped around his neck, as well as having a different pouch setup and Vasily had additional camouflage that extended all the way to his elbows. It was quite obvious since the existing icons all wear the same belts and they looked incomplete compared to the actual models.
The existing icons are merely presets rather than the in-game models that we see in the trailers, we already have icons of Josiah hill and Walker from episode 1 that was made from the ground up, so it would be great if you would replace the icons with the ones seen in gameplay footages.
Here’s a link for the actual icons from the Raid
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When comparing the Engineer to the Echelon, the Echelon's special ability (the defense drone) doesn't actually seem to be very worthwhile. Here are my thoughts on some improvements to make him/her someone worth playing:
- Make the drone silenced. It doesn't hurt, & doesn't compromise stealth.
- Increase the drone's range. I'm talking so far that it can snipe people or fly to them to silently to take people out. A special ability should feel special.
- Alternatively, replace the drone gun with an AOE electro-shock/EMP device, a lot like the one the Echelon class has, only mounted on a drone.
Despite these suggestions, the Engineer still doesn't feel unique/advantageous enough. The goal should be a distinct playstyle for each class. As such, here's a list of what I think would really fit the Engineer.
- Allow the player to HACK IN to the drones. They can then be controlled to fly/drive them away so that they don't get in the way of stealthy players (& lead other drones if they're nearby/of the same type/is part of a group), or lure, shoot, & explode near normal enemies. Perhaps the team at Watch Dogs could collaborate on this?
- As a simpler alternative, the controlled drone could be used to self-destruct in an EMP &/or shock explosion.
- The controlled drone may also disable all electronics & drones in the area, leaving the human enemies unharmed. Alternatively, the Engineer, having "engineered" a large AOE deployable device, might do the same thing on their own without needing to hack into any drones (think the sonar goggles for electronics)
- The controlled drone may also spot enemies through walls.
Of course, adding all of the above will probably make the Engineer OP, so pick your favourites... Or will it?
(I'm looking at you, Echelon).
Before I end, I'd like to say that though I can't afford the time & money to play games right now, I played Wildlands twice during it's open beta— & that game helped me forget & distract me from one of the most painful periods of my life— even if for a little while. It'd mean a lot if I could love Breakpoint the same way I love Wildlands.
Yea I am a year 1 pass owner and the Alice pack is still locked.Originally Posted by ArgimonEd Go to original post
Hi guys, please don't forget to fix the Crye G3 Shirt, I (as did others) paid separately for this item from the in game store. It is also a licensed item and the license holder (Crye Precision) may not be comfortable allowing you to use the worlds most ubiquitous combat shirt for future Tom Clancy games if it isn't addressed.
As a reminder, the forearm textures are incorrect (it is meant to be the same 'ripstop - Nylon/Cotton' texture as the part of the sleeve that changes camo when the player selects a colour). The collar is also modelled incorrectly (see the version in Wildlands for a reference)
Oh, and unfortunately the Battle Belt fix didn't work as planned - it still often reverts to black or tan after any kind of loading. Like many others i'd recommend scrapping the existing code that ties it's colour to vests and/or shirts, and making it a user selectable piece (like vests and helmets etc.)