Clipping issues
There is some clipping issues with the mohawk and the goggles, the hair at the back goes throufh the goggle strap
The tactical balaclava clips with the helicon tex grid fleece top
The Oakley assault gloves clip with the spandex top
The hard shell gloves clip with a lot of the tops which have sleeves such as the helicon cpu shirt and the G3 combat shirt
There is clipping issues with the tactical balaclava and the shemagh when using a wolf armour vest
Suggestions
Can we please choose the pouches and colour of belt and holster please!
Can we have the DCU tri colour changed to the same shade used for claro gentiles scarf and helmet, that is the perfect shade for that camo
Can we get the sentinel trousers and jacket to have a neutral option where it is khaki and black like the enemy AI wear and also please get rid of that stupid shiny effect on the sleeves for the sentinel jacket, it looks so silly
Can we please get the sentinel sniper hood, it has a net effext and covers the head and shoulders
Could we please get the wolf net helmet which i have seen multiple wolves wearing and was seen in the trailer etc
Coukd we please get a heavy option of the wolf vest, like walkers but without the cape
Some more military jackets, shirt and tops would be greatly appreciated with patches and pouches on them
Tactical kneepads like in wildlands would be great and tops with matching elbow pads are desperately needed!!!
Can we please get fingerless version of the hard shell gloves, again seen enemy ai wearing them, also more fingerless options for gloves in general
Some better patches please, wildlands had perfect patches, in this game we childlike stlye animals with weapons, not great at all
The military and animals patches in wildlands were amazing
Can we please get black/grey and multicam versions of the country patches (the US flag has these options in wildlands)
The double layered t shirt from wildlands needs to make an appearance please!!
We need better balaclavas, (1 eyehole, 2 eyehole, 2 eyehole and a mouth hole, skull options etc) again this was something really well done in wildlands and a longer face scarf (scarf A) as this is too short and sits funny on the face
Also i love the mutton chop B option but could we please get a version where they are shorter and not as bushy? The length used for mutton chop C but without the moustache would be perfect!
As always thanks for the game and content ao far and looking forward to the future of it!
A tactical wrist watch for all Ghost character models. The watch display should have the current time in Auroua, a compass, and ambient temperature of the player's current location in the game. Assign double tap function to the right directional button to toggle radar display to tactical watch display, or make it a toggle option in the HUD settings.
This suggestion is for the character customization menu
First, move the knife to the weapons menu.
Put headgear, face gear, eyewear, shirts, vests, backpacks, gloves, pants, and boots all on one menu.
When selecting headgear, put NVGs in a subcategory window that appears when players mouse over items they are compatible with.
In the next Ghost Recon --
-Separate neck gear from face gear to allow players to wear items that should be compatible together. Example, a balaclava worn with a neck wrap or shemagh.
-Have elbow padding, battle belts, leg rigs, knee padding, and upper and lower leg armor padding as items that can be equipped or removed separately from pants they are compatible with.
-Have vests, battle belts, leg rigs, and backpacks have their own item slots to add gear/weapon items to. To include magazines as items for players who want to sacrifice a number of frags for extra ammo, or vice versa.
Aside from adding a plethora of unique civilian/tactical gear, I’d like to see a better separation in the outfit customization system. Specifically that face wear and neck wear be separated. I’d like to wear the Bodark Mask E with a scarf and not have to choose between them.thank you.
Something to consider in the next GR... Player created face paint.
Create a face paint menu screen with camo color pallets. Different shades of browns, greens, blues, reds, + black, white, and gray. Or have color sets or packs such as forest pack, winter pack, desert pack, autumn pack, etc.
Next to the color pallets should be brush sizes, but the size icons are represented as fingers. One finger= thin brush, two fingers= slightly wider brush, 3 fingers= wider, 4 fingers= max width of brush.
Once the player chooses color and brush, they use the curser to apply the color anywhere on the head, neck, and face, and dragging the curser while holding the application button to make the desired color smear effect. The full head and neck should be customizable and the player should be able to get a 360 view to see where they want to apply the paint. Paint should appear in hair stubble, but not in thicker hair.
There must be an undo option to go back on a player's mistakes and a wash button to remove all paint all at once. When the player selects the wash button to remove all paint, their Ghost should use water and an old dirty rag to remove it.
It would be clever to add an animation of the player's Ghost applying the paint either after the player decides to apply the finished result, or the curser the player uses is the Ghost's hand with his or her fingers extended to equal the width of the chosen brush width.
Other options to consider, letting the player select arms to apply paint on as well.
I would suggest access to this camo paint menu is only available at character creation and at Ghost safe locations, i.e. safe houses, bivouacs, his or her quarters on the WASP or whatever Ghost HQ.
This camo creator allows the player to make their Ghost look more unique to other players' Ghosts. It also prevents breaking immersion like interrogating an enemy who has the exact same camo pattern on their face as your Ghost does.