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  1. #61
    ArgimonEd's Avatar Senior Member
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    Originally Posted by SniperBaitD27M Go to original post
    I joined the US Army during the surge in Iraq back in early '07, and deployed to Baghdad, Iraq later that year. Did a good bit of reflexive fire training in basic. I was a medic in an infantry unit once I finished all my training. We received fairly extensive CQB and MOUT training prior to deployment, because we'd been at war in an urban environment for over four years at that point. We were pretty good at it.

    Guys inside rooms during training definitely tend to be more static, but in actual combat they tend to be more mobile. Usually they don't necessarily know we're coming. They're not all just sitting in their rooms aiming at the door as we come in. You might get a few that are ready for you once you start breaching, but a lot of times it'll be dudes running into a room, or popping into a hallway. Sometimes you meet them in the stairs as you're going up, and they're coming down to engage you. Sometimes there are non-combatants in there too. It's a pretty kinetic, chaotic environment to be in.

    That said, while my platoon, as well as the rest of our company and battalion, did some ugly room to room house clearing, and had some good firefights, we hit more IEDs and EFPs than anything. Got mortared and rocketed at our COP and on the FOB a fair amount too. That's where the vast majority of our casualties came from.
    Yeah I know, we have some exercises where we would hit someplace and the dudes doing opfor didn't knew exactly at what time, so after waiting a while they started chilling and doing other things.
    And once the exercise started, they would run to take cover or find a better position, but pretty much once they found it they'd be pointing guns at the entrance waiting (But if we had a good footwork and unit cohesion, didn't matter much, as we most times were faster than their reactions...But still, must be a scary **** to do when is for real...on this thought, Rio de janeiro must be very scary too...MOFO's there have it all, the narco insurgents have .50 cal, Javelin missile, AT 4, Carl Gustav, AR-15, Minimi and a lot of ****)

    Taking this as an example...That is why pains me to see that we are a ****ing tank with most guns...they should just add a bit of impact sway and allow us to control our speed a bit more freely, increase the speed in which we can walk while ADS (going fast might not be all that precise, but with good footwork and being as close as CQB, wont matter)

    So, forward grip, shouldn't have different stat's, they should all have nearly identical ones, not impact our walking speed and reloading speed...
    Even tho I'm chit chatting I'm also on topic.
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  2. #62
    Originally Posted by ArgimonEd Go to original post
    Yeah I know, we have some exercises where we would hit someplace and the dudes doing opfor didn't knew exactly at what time, so after waiting a while they started chilling and doing other things.
    And once the exercise started, they would run to take cover or find a better position, but pretty much once they found it they'd be pointing guns at the entrance waiting (But if we had a good footwork and unit cohesion, didn't matter much, as we most times were faster than their reactions...But still, must be a scary **** to do when is for real...on this thought, Rio de janeiro must be very scary too...MOFO's there have it all, the narco insurgents have .50 cal, Javelin missile, AT 4, Carl Gustav, AR-15, Minimi and a lot of ****)

    Taking this as an example...That is why pains me to see that we are a ****ing tank with most guns...they should just add a bit of impact sway and allow us to control our speed a bit more freely, increase the speed in which we can walk while ADS (going fast might not be all that precise, but with good footwork and being as close as CQB, wont matter)

    So, forward grip, shouldn't have different stat's, they should all have nearly identical ones, not impact our walking speed and reloading speed...
    Even tho I'm chit chatting I'm also on topic.
    I've read some about what does down in the favelas. That **** is no joke.

    I'd like to see more realistic sway while moving, and the ability to move faster while ADS. It's yet another area of this game that falls well short of the realism promised prior to release.

    I'd also like to see more realistic impact from the attachments. I agree they should all be functionally similar.
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  3. #63
    ArgimonEd's Avatar Senior Member
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    Oh yeah.
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  4. #64
    @Ubisoft devs this gamer here solokiller said a lot that would help this game.

    Make the bullets craftable and not buyable or something both are fine with me.

    I wish this would go in game.
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  5. #65
    1. Make the ACOG available on ARs like it was possible in Wildlands!
    2. All ARs should have all three fire modes (single, burst and auto) like in Wildlands!
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  6. #66
    I personally believe that Ghost Recon Future soldier gunsmith was perfect. I felt like wildlands was 10steps backwards from what worked fantastically well and combined with extreme tactical online gameplay that was dependent on your team loadout and teamwork as well. Ghost Recon future soldier was both action and tactical. Wildlands to me was a joke that everyone ran with. Future soldier Gunsmith relied heavily that you understood the mission,situations that determined if you needed POWER,MOBILITY,CONTROL,and RANGE along side with teammates equipment so that you can provide swift surgical precision when executing the objective.
    ¤Had full weapon Customization along with a 3D image that show the selected piece for customization of the selected items
    •barrels determined range and power
    •triggers could be changed with sets for semi to burst,semi to full,burst to full
    •Stocks
    •underbarrel
    •side rail
    •paint
    •Optics
    •Magazine
    •Muzzles
    •Gas System
    And by far this list of possibilities is greater than Breakpoint and wildlands. This system was so good that MGS5 Guns of the patriot made there gunsmith like Ghost Recon future soldier.



    ☆Future Soldier balanced Multiplayer 👇🏿

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  7. #67
    Edcrophilia's Avatar Member
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    [Suggestion]

    Take the buttstocks which are already in game and make them interchangeable, same with the handguards (i.e. M4A1 buttstock can be put on the 416. Take the handguard from the G28 and use it on the Mk14.)

    This would allow the devs to use assets which are already in-game without creating new ones.

    This is just one suggestion.

    I, like most everyone else one here want a full Future Soldier at best, Wildlands at minimum type of overhaul for gunsmith.

    I think FS was the best they've done, and even though Wildlands wasn't as comprehensive, it was still years ahead of what was presented in BP.
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  8. #68
    ArgimonEd's Avatar Senior Member
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    You are right.
    If they could merge together FS gunsmith, with MW 2019 one, and also take something from ground branch and some extra ideas from the forums.
    Would be perfect.
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  9. #69
    Edcrophilia's Avatar Member
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    Originally Posted by ArgimonEd Go to original post
    You are right.
    If they could merge together FS gunsmith, with MW 2019 one, and also take something from ground branch and some extra ideas from the forums.
    Would be perfect.
    I'm going to disagree with you on adding anything from MW for the following reasons:

    1. This game already has many elements from too many games to begin with, Assassins Creed Origins/Odyssey, Farcry 5, Rainbow 6 Siege, The Division 1 & 2.
    2. This game needs to be a Ghost Recon game that stands as it's own title within the series. With its own identity.
    3. If people, including myself, want to play COD, MGSVPP, Arma, Flashpoint, Fallout, or Battlefield, then they should go play those titles. That way those publishers can continue producing those titles for us to enjoy.
    4. I understand that some people love certain aspects of certain games, but mashing too many ideas from too many games together is one of the big reasons this game has done so poorly.


    I'm not saying that you're wrong in your suggestion, I'm only saying that I don't agree with you on taking parts of MW or any other game at this point to help improve this game.
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  10. #70
    ArgimonEd's Avatar Senior Member
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    I only said that because I'm on a cellphone and was in the movie theater with my wife.
    Was a shorter way to say that we should be able to change things like: handguards, receivers...etc and etc (in the end I just mean adding more options on the gunsmith).
    But in a point I have to disagree with you.
    The game failed because they choose poor features to implement in a authentic shooter/ military game.
    Things that has nothing to do with the premise.
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