Yeah I know, we have some exercises where we would hit someplace and the dudes doing opfor didn't knew exactly at what time, so after waiting a while they started chilling and doing other things.Originally Posted by SniperBaitD27M Go to original post
And once the exercise started, they would run to take cover or find a better position, but pretty much once they found it they'd be pointing guns at the entrance waiting (But if we had a good footwork and unit cohesion, didn't matter much, as we most times were faster than their reactions...But still, must be a scary **** to do when is for real...on this thought, Rio de janeiro must be very scary too...MOFO's there have it all, the narco insurgents have .50 cal, Javelin missile, AT 4, Carl Gustav, AR-15, Minimi and a lot of ****)
Taking this as an example...That is why pains me to see that we are a ****ing tank with most guns...they should just add a bit of impact sway and allow us to control our speed a bit more freely, increase the speed in which we can walk while ADS (going fast might not be all that precise, but with good footwork and being as close as CQB, wont matter)
So, forward grip, shouldn't have different stat's, they should all have nearly identical ones, not impact our walking speed and reloading speed...
Even tho I'm chit chatting I'm also on topic.
I've read some about what does down in the favelas. That **** is no joke.Originally Posted by ArgimonEd Go to original post
I'd like to see more realistic sway while moving, and the ability to move faster while ADS. It's yet another area of this game that falls well short of the realism promised prior to release.
I'd also like to see more realistic impact from the attachments. I agree they should all be functionally similar.
I personally believe that Ghost Recon Future soldier gunsmith was perfect. I felt like wildlands was 10steps backwards from what worked fantastically well and combined with extreme tactical online gameplay that was dependent on your team loadout and teamwork as well. Ghost Recon future soldier was both action and tactical. Wildlands to me was a joke that everyone ran with. Future soldier Gunsmith relied heavily that you understood the mission,situations that determined if you needed POWER,MOBILITY,CONTROL,and RANGE along side with teammates equipment so that you can provide swift surgical precision when executing the objective.
¤Had full weapon Customization along with a 3D image that show the selected piece for customization of the selected items
•barrels determined range and power
•triggers could be changed with sets for semi to burst,semi to full,burst to full
•Stocks
•underbarrel
•side rail
•paint
•Optics
•Magazine
•Muzzles
•Gas System
And by far this list of possibilities is greater than Breakpoint and wildlands. This system was so good that MGS5 Guns of the patriot made there gunsmith like Ghost Recon future soldier.
☆Future Soldier balanced Multiplayer 👇🏿
[Suggestion]
Take the buttstocks which are already in game and make them interchangeable, same with the handguards (i.e. M4A1 buttstock can be put on the 416. Take the handguard from the G28 and use it on the Mk14.)
This would allow the devs to use assets which are already in-game without creating new ones.
This is just one suggestion.
I, like most everyone else one here want a full Future Soldier at best, Wildlands at minimum type of overhaul for gunsmith.
I think FS was the best they've done, and even though Wildlands wasn't as comprehensive, it was still years ahead of what was presented in BP.
I'm going to disagree with you on adding anything from MW for the following reasons:Originally Posted by ArgimonEd Go to original post
- This game already has many elements from too many games to begin with, Assassins Creed Origins/Odyssey, Farcry 5, Rainbow 6 Siege, The Division 1 & 2.
- This game needs to be a Ghost Recon game that stands as it's own title within the series. With its own identity.
- If people, including myself, want to play COD, MGSVPP, Arma, Flashpoint, Fallout, or Battlefield, then they should go play those titles. That way those publishers can continue producing those titles for us to enjoy.
- I understand that some people love certain aspects of certain games, but mashing too many ideas from too many games together is one of the big reasons this game has done so poorly.
I'm not saying that you're wrong in your suggestion, I'm only saying that I don't agree with you on taking parts of MW or any other game at this point to help improve this game.
I only said that because I'm on a cellphone and was in the movie theater with my wife.
Was a shorter way to say that we should be able to change things like: handguards, receivers...etc and etc (in the end I just mean adding more options on the gunsmith).
But in a point I have to disagree with you.
The game failed because they choose poor features to implement in a authentic shooter/ military game.
Things that has nothing to do with the premise.