🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #151

    Agree

    it would be great if they moved, it is horrible to have to look for weapons, which mix even if separated by type.
    Share this post

  2. #152
    I want the Hera CQR grip back for the SN-9mm.



    It was stupid that it got removed as an option.
    We want MORE options, not for you to be taking away options, especially ones we use!
     2 people found this helpful
    Share this post

  3. #153
    - please just make all attachments available for all weapons I don’t care if it would work in real life this is a game it should be all about player choice just make all attachments available for all weapons in this game and the next ! , also make new ones like long barrels and different Grenade launchers etc ...
     1 people found this helpful
    Share this post

  4. #154

    Ammo types

    I feel as though the firearms in game could benefit quite well from unique ammunition type like armor piercing and hollow point for example. To balance it out certain weapon types should have different ammunition options.
    These will be my general ideas.

    FMJ/Buckshot/Normal: has no benefits but no drawbacks

    Subsonic: Reduced sound w/ greatly reduced range. *Best used with suppressors for full suppression* Will require suppressor rework (personally just have it give a 5% boost to range and accuracy while reducing sound by 20% and remove damage reduction)

    Hollow point: Has a 20% damage increase to soft target i.e humans, cannot penetrate cover or armor plates

    Armor piercing: Greatly increase penetration power without reducing damage. Tracer rounds show shooter’s position?

    Mid-flight Self Adjusting/ Smart Shot: 20% damage reduction, good increase to range, lower penetration, sniper rifle only?

    Flechette: Better penetration and slight increase to range, less pellets than buckshot, reduced damage?

    Dragon’s breath: 40% chance to ignite target for 10 seconds, diving on ground/proning can extinguish flames, much less pellets than buckshot

    Slug: Greatly increases range and penetration, damage increase?, heavily reduced hip fire accuracy

    That’s all I could come up with that would work easily within the game. Explosive might be too overpowered for pvp and birdshot might be useless due to lack of flying drones. I feel as though not enough developers capitalize on ammunition types for additional customization or simply don’t give it enough balancing for unique weapon builds. Hopefully you guys get some inspiration from this post if you see it and if not it was worth a try.

    Best of luck!
    Share this post

  5. #155
    The scopes on the M4A1 are too close to the stock
    Share this post

  6. #156
    not all of them.
    TA31H, Digital Scope and Eotech with Magnifier are correct
    Share this post

  7. #157
    Pretty please-

    Originally Posted by solokiller Go to original post
    ... bipod + foregrip on bottom
    [*]Bipod (with deploy animation!)...
    Especially the option to deploy it
     2 people found this helpful
    Share this post

  8. #158
    Add I just bought 35 M4A1 Valors just to get the variant I like and now I cant sell the "leftovers"? WTF!
    Share this post

  9. #159

    Gunsmithing

    (I posted this in the weapon attachments thread, but then realized it may be better suited for this one)

    Please, please, PLEASE allow immersive mode players the ability to find, earn or otherwise purchase weapons or even BASIC weapon attachments that are currently LOCKED to the Raid.

    I’m looking at you, tactical vertical fore grip.

    Give us the ability to actually deploy the bipod for sniper rifles and LMG’s. It seems silly having them on there purely for decoration. We could do this in Future Soldier 8 years ago. Why do we not have the ability to do this now?

    Flashlights for weapons would be awesome. As would be the return of the metallic weapon paints.

    Allow us to customize the buttstocks and magazine well grips, and please put the long barrels back in.

    Honestly, if you expanded the gunsmith to allow us to apply any in game customization to the weapons, you could probably do away entirely with the multiple minor variants of the same weapons that clutter the weapon select menu.

    If someone wants to put a sniper rifle scope on a shotgun, that’s their problem. But if I want to turn my M4A1 into a Mk.18 by way of attachments and modifications then I’d love to be able to do that.
     1 people found this helpful
    Share this post

  10. #160
    Hello Ubisoft friends,

    With reference to the game Ghost Recon Breakpoint, I want to add some requests so that they can be analyzed for future updates
    that can bring more attention from those who like to play ...

    1.- The possibility of making the graphic palette wider, now we have 6 classes or 2 more are missing with a total of 8 classes,
    And we only have 5 customization chances, it would be very good to have a customization per class and be able to reach 8 or maybe 10.
    5 more graphic palettes for greater customization.

    2.- The widest scarf that also covers half of the face. (they even added it in the customization of some allies in the live event)

    3.- the crye combat shirt with the sleeves gathered up to the elbows (as it worked in Ghost Recon Wildlands)

    4.- the Wignut combat helmet (which was also available in Wildlands) the goggles on top of the helmet.

    5.-In the Wildlands there are 2 LMG weapons, light machine guns that use a silencer (the Stoner and the U100)
    It would be great if you could add a silencer for the LMG Compact like Stoner and MK48 ..

    Greetings friends.
    Share this post