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  1. #291
    Rafi-KtC's Avatar Senior Member
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    PLEASE make enemies stopping moving in the same spot with a pile of corpses!
    They're so lifeless!
    They don't care if there are 5 bodies in the parking lot...
    Are they just animated shooting targets?
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  2. #292
    Keltimus's Avatar Senior Member
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    An order to civilian NPCs

    Civilians in Breakpoint put themselves at risk of getting hit in the crossfire between Ghosts and enemy combatants. The problem is, civilian NPCs shelter in place as opposed to something more appropriate like hiding away from the gun fight. Ideally, they should respond to an active shooter scenario by hiding and locking themselves in rooms. This issue needs resolved.

    When fixing this issue, I recommend adding a new command to the order wheel called "clear out." This order will have nomad command the civilians in the area to run and hide before the bullets start flying.

    My recommendation in the next Ghost Recon would be to fully play out the active shooter situation when civilians are in the compound. When the area is secure, the player can have the option of informing the civilians in the locked rooms that all is clear.
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  3. #293
    XxSHADOWCOMMAND's Avatar Member
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    Fix the broken enemies
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  4. #294

    Lack/None of tactical CQC maneuvers

    Let me first say this: I thoroughly enjoy this game because I love tactical shooters.

    But surprisingly, for a game that is supposed to be a tactical shooter, there are little or none tactical commands.

    What I mean by this:

    1. You can't command your AI team to apply CQC tactics to clear a room. Once your player is against the wall, there should be a new command list to command your team to clear a room.

    For example:
    -command AI to place breach on door and return back to position.
    -command AI to cling to you once entering a room clear a room.
    -command AI to clear a room by themselves.
    -Command AI to shoot enemies from the door without entering the room.

    2. There are no team tactics to choose from when engaging with enemies. Only shoot and Hold.

    -You should be able to have your team form a formation of 2 groups including the player, or form one form when entering a base/room/building.

    -You should be able to have a development system where your team can undergo training with the player and use new military tactics to be a more effective team. This creates a great satisfaction for us players to see our team/AI improve throughout the duration of the game.

    -It would be great if there was voice command in the game to command with team mates. This will feel so immersive. It will also create greater tactical gameplay, swiftly commanding team mates while engaging hostiles.

    -Enemy AI ought to apply more tactical maneuvers in the game. The Tom Clancy community at large are becoming better players because we understand as we play these games tactical skills. We need the AI to counter our development with sophisticated gun play.

    -We should be able to break the team in half, commanding one AI team mate to join us, while the other two AI team mates have other command orders such as: 'Hold the line', 'Snipe hostiles', 'Cover us' (and have hostiles taken out as we enter a territory or hostiles taken down as we engage).

    Please strongly consider implementing sophisticated commands into this game, inspired by tactical professionals. We want to have more control of our operations, while learning as we play. On YouTube 'UF Pro' is a great example of tactical techniques in close combat.

    Thank you
    Eagle-eyezx
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  5. #295

    Wanted Level

    Dear Ubi-Team,
    Let me get straight to the point as usual:
    I think a Wanted level mode (just like Unidad in WIldlands) would not only bring up some fresh air but also opens up a lot of new ways to enjoy the game.
    Back in WIldlands my friends and me would stealthly infiltrate some base, just to alert unidad afterwards and make so our own "Base Defense Missions". Was super fun and never got boring at all.
    Would love to hear what you guys and gals think about this idea!

    https://preview.redd.it/pd4mqw0brfk6...=webp&5a6c54dc
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  6. #296
    Maybe make the enemy AI react to getting wounded, that means if you shoot their legs, they will walk slowly and sometimes crawl, if you shoot their arms, they will only use one handed weapons, if the enemy AI gets shot in the neck, they will fall down to the floor and hold it while doing a choking noise.
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  7. #297
    Please make the Wolves.more aggressive but not difficult to defeat. Thanks.
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  8. #298
    -Bring back enemies like "unidad" in wildlands, with wanted levels that will not stop bringing you enemies if you don´t run away.

    -I think that if I can see a enemy by far without the scope of my gun or without putting my binoculars, the enemy should be able to see me as well. This would add a difficulty level very cool to the game and would force us to aproach more tactical. I literally can run in front of the enemie like an idiot until get in a distance that he will be able do see me, but definitively he could see me BY FAR!. This is not what I want! I WANT A EXTREME DIFFICULTY, I WANT TO PLAY TACTICAL. This was the purpose of the game from the start. I want enemies that can see me by far. Enemies are BLIND and DUMB. I play only in extreme difficulty, but I still don´t feel that is extreme difficulty!

    -Bases should call for more reinforcements if all the base enemies are getting killed and they can´t communicate with themselves. The radio enemy of the base should be better and call for backup faster. All the enemies should be able to call for reinforcements, and not only the radio guy. Put an option in the configurations of the game that allow us to activate this nonstop coming of reinforcements, something like that to add more difficulty to the game. And bring wolves reinforcement, backup, and NOT normal soldiers.

    -I think that all the enemies should be agressive like the wolves. They are dumb too and NEED to be smarter and tactical, but at least is more interesting fighting against them. Get rid of the normal enemies soldiers and replace them only with wolves, much better.
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  9. #299
    I totally agree, in the wildlands it has and is fully functional, I don't know why they removed this system, you can be stealthy even with this system in waves.
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  10. #300
    Rafi-KtC's Avatar Senior Member
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    Originally Posted by Dark.Firus Go to original post
    1. They tend to all use the same path of approach even when there is a pile of dead bodies in the direction they are headed

    2. They lack any tactical assault even when set to extreme difficulty. Things like flanking the players, using grenades to flash out flash out players in cover should be second nature to them since they are supposed to be trained soldiers.

    3. The enemies seem to just aggressively rush straight to you instead of using as much cover as they can and closing the distance between you and them.This is especially true for the wolves.

    4. The wolves are supposed to be former ghosts just like the players. This reminds me of the hunters in the division, only that the hunters actually move and attack like actual players. The hunters, if more than one, spread out and attack players at multiple points making them a very serious challenge to overcome. They use all the gadgets the players have and more. Just the presence of a single hunter would often bring fear to players and all of a sudden you see all your teammates start playing in a serious way to over come the deadly opponent that has just arrived.
    As for the wolves they are the polar opposite. When many, they come stacked up together like kittens looking for warmth moving straight towards the player even when he/she has a gun pointing at them. Example would be the mission of protecting doctor cromwell as she hacks the servers. All I used was a grenade launcher to eliminate all the waves of wolves and I still had grenades to spare. There was no challenge, no sense of fear, no panic, no thrill. Just one grenade per wave was enough simply because they came running straight to me with no plan or tactics. They just all came cocooned together.
    Basically, I have completely lost all fear of the wolves and this happened on the very first encounter.

    5. In most cases the enemies that are supposed to be watching a compound are facing a wall or something. Its like there objective is to look away so that the player can kill them more easily. I really do hope this is a bug. If we were to review the mgsv, the patrols moved realistically and faced the right direction based on the area they are supposed to watch giving the players a more immersive game while making it a pleasant challenge to overcome.
    More than one year later I just want to say that these points are mostly untouched, except for flanking and throwing grenades and flashbang, it happens not so often. And the only ones not flanking are breachers and heavys.
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