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  1. #211
    Just to throw in another quick thought:
    What about being able to create/customize your very own enemy types? I think it would make a great feature since BP is already a very sandbox-like game (which I do really like btw).
    I have gathered some opinions about that in the ghost recon subreddit:

    https://www.reddit.com/r/GhostRecon/...miessentinels/

    Maybe you find this Idea also interesting.
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  2. #212
    Hi guys

    There are still a lot of enemy detection issues with foliage, namely tree canopies and grass / ground vegetation - enemies can still see and shoot you clearly through these, despite the fact you can't see them. The canopies are mainly a problem when in combat with enemy helicopters and snipers, while the grass issue is a major issue fighting any enemy type outdoors (on the crests of raised / rolling terrain etc.)

    Is it possible for these types of foliage to be given the visual obstruction attributes that other types of bushes etc. are?
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  3. #213
    Enemies can also see in the dark without any NVG, can this also be corrected please.


    Ubisoft: let’s add some pink guns instead.
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  4. #214

    Usability issue

    It would be nice to provide an application remap for the commands for the AI. Not all of them are mappable, and conflict with my normal setup (I normally remap 'F' to be 'go right'.) That is the AI key for 'go hot' (or whatever it is called).
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  5. #215
    Good day,

    1.Yes needs some AI hunters who will have 4-5 bars of life.

    2.Next will be nice if you give us some new island with Terminators for fun war, little bit more develop injury of terminators for example will be awesome if player can shoot away hands or head or if terminator go explode.

    3. New Robots enemy will nice too, I intercede for robots similar to jaeger drones from Pacific Rim 2 in human height. (https://www.deviantart.com/solgravio...ones-738317204) or jaeger model (https://www.deviantart.com/solgravio...pers-737282008)

    Thanks
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  6. #216
    Make the Azrael drone appear often, and
    Azrael Wolf pack rise double it.
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  7. #217
    Ubisoft friends,

    PS4 (Xbox one, Pc).

    Immersive mode.

    faction missions:

    -When we enter an area to kill a Sentinel soldier,
    make it more difficult to get to him, whether he hides with his escorts or fled
    in an armored car.

    -When we have to steal a truck with supplies,
    that the delivery distance is at least 1.5 km, sometimes the delivery is around the area
    of the conflict.
    Let the Sentinels chase us in their cars to give more excitement to the escape (only if we are detected)
    if we are not detected, to be able to flee without problem.

    -When we have to rescue civilians,
    that the delivery distance is at least 1.5 km, sometimes the delivery is very short,
    in case of being detected that the sentinel chase us,
    in case of not being detected continue the normal flight.

    (it's a ghost-only job in immersive mode)

    enemy perimeter (sentinel and wolf):

    -When Sentinel patrolling an area find dead comrades,
    a support perimeter should be established where other sentinels or wolfs that are nearby
    be alerted on a search for the Ghosts.
    The alert should include Sentinels and Wolfs that are within the perimeter such as:
    those who are in trucks, those who are walking or those who are on motorcycles.

    (that will not facilitate the escape of a possible bad work on the part of the Ghosts,
    motivates us to be better and better and do a clean job.)



    convoy:
    It is necessary to add a helicopter and more sentinel in the vehicles of the convoy.
    sometimes the assault on the convoy is very easy and fast
    however with the helicopter it would be more difficult to carry out a surprise attack or an ambush.

    (do not forget that we are in immersive mode,
    made only for true Ghosts, elite TIER ONE soldiers)

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  8. #218
    Originally Posted by ProductOfNature Go to original post
    Hi guys

    There are still a lot of enemy detection issues with foliage, namely tree canopies and grass / ground vegetation - enemies can still see and shoot you clearly through these, despite the fact you can't see them. The canopies are mainly a problem when in combat with enemy helicopters and snipers, while the grass issue is a major issue fighting any enemy type outdoors (on the crests of raised / rolling terrain etc.)

    Is it possible for these types of foliage to be given the visual obstruction attributes that other types of bushes etc. are?
    Really agree.

    Getting shot and traced by enemies that have no line of sight does break the gameplay, particularly when snipers are in play. To be pricise I am happy with blind fire in my direction but being traced behind cover is a bit too much.

    As said some types of trees, bushes and grass seem to be the main culprits, vineyards are the same but I’m not sure wether that is intentional because they are less dense visually?

    Some form of visual obstruction attribute to fix this would be appreciated, thanks
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  9. #219
    Enemy
    There like a child seeing a toy and running to it. Except a the enemy is running toward where im hidden and haven't been detected. As if I painted my self pink and screamed im ready boys. Sentinels should have a mercenaries mind set since they are contracted agency. Meaning they don't always have the same tactical thinking since contractors tend to find new tactical advancements or ways to maneuver ECT.... Wolves from the info i collected stated 1 wolf cost 1 million dollars to train. They feel more like 100 bucks and a can of dip. However they are more professional by not screaming and giving out their location by saying kill that bastard dead or 100 grand for his scalp like sentinel do. So that's a plus but they have the same eye sight as sentinel. Meaning wolves are elite so I'm assuming they have the highest medical standards. So make them see farther. They got aim better than a sentinel however they feel like a sponge at times. 6 bullets chest area when alerted. Let's drop that down to 4 and sentinel 2. The overseer should not be the only helo the enemy uses in pve. The transport and gunships should be used to transport like the transports you stop for loot and the gunship if the azreal spots you and the send a helo instead of a squad.

    Ai
    Each teammate should be able to be selected and told where to go if i want to go in I would want a person in overwatch and when I'm about to get spotted then he kills what's about to make my plan go south. How ever this can only be done if one of the teammates has a sniper rifle and can actually see the threat. Another thing is my teammates are ghost to why is there aim (when told to open fire) like a stormtroopers? And they get up in the enemy's face! They should only advance when I advance or give fixit or fury or both since I would want vasily overwatch. But those two I should have the option for them to flank. And they do it right.

    Civilians
    When i point the gun at them they cry or sound like they are enjoying themselves way to much. So I suggest a plan where I point my gun at them for 1.5 seconds and it shuts them up or were allowed to knock em out it be so much better not hearing them ***** and act like stuck up karens. WHEN WERE FREEING THEM OR SAVING THEM! Like i no longer release any civilian bc they say dumb things right after they say thank you completely making me want to put the restraint back on them. Also workers should be labeled as workers after the civilian tag comes up and when there is shooting going on they go on a designated safe space so no civilians were killed thanks to my rockets or grenades or spray from the mini guns.

    So in conclusion
    Enemy needs to not do the same thing every time and should not know where im at in stealth and wolves should be almost as good as a ghost. And my teammates should be more reliable to do basic combative roles even knife take downs and actually stay behind cover and shoot and not be a walking bullet sponge. And civilians less annoying and dumb.
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  10. #220

    Reply to increase azreal drone spawn and wolf number when they come

    do not increase azreal drone spawn.
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