UBISOFT, Currently with the PEQ-15 the laser pointer DOESN'T exceed more than 38 meters, which in my opinion is completely and utterly BS!.
I'd like the distance to be extended to AT LEAST 80 to 100 meters.
The MAWL-DA distance is less than 60 meters, INCREASE that between 125 and/or 140 meters.
The PEQ-15 and the MAWL-DA also has (as far as i know) 4 different functions. They are as follows.
Red/green laser dot (without the use of NVG)
IR laser pointer (NVG required)
Illuminated White light with no laser pointer (NVG required)
And illuminated white light with IR laser pointer (NVG required)
ALSO while on the topic of laser pointers, For the love of god, MAKE IR LASERS VISIBLE TO TEAMMATES. Playing with no hud, no team icon can be tricky,
Especially at NIGHT.
So just like Wildland PLEASE add laser pointers visible for teammates while using NVG's.
I always found it odd that weapons dance around as much as they do, especially when on semi auto. Muzzle climb and sway for all classes, most notably assault rifles, lmgs, and pistols is fairly atrocious. This also goes for the scout variants of assault rifles. I understand there is meant to be some balance for pvp, but when the bullet velocity is already so low, it makes engagements beyond 50 meters with and sort of rapid or repetitive fire ridiculous. I feel this needs to be addressed and toned down significantly.
As for range, I understand the game has limited draw distances, but using a rifle chambered in .50 bmg or .338. And have the round nose dive after 100 meters is a bit excessive, and this goes for pretty much all firearms in the game. Maybe an additional 50-75% in travel across the board before you have huge bullet drop would be in order, just a thought.
Thank you for your time.
There’s a heavy delay while firing on semi-auto for some weapons between shots, and this is most noticeable on certain heavier assault rifles like the Mk.17. I know that this is due to the weapons cyclic rate of fire(550 for scar variants), which is what causes the delays. This is not how firearms work in real life. If your semi auto rate of fire could be tied to how fast the right trigger is pulled instead of the set full-auto cyclic rate, this would be a tremendous addition. Also, semi-auto recoil comes off as exaggerated as well. A reduction to semi-auto recoils would be great.
There's many things that will be good If can be added:
- Actually workable bipods like It was in Ghost Recon Future Soldier
- Lantern in weapons, hand guns and rifles, its coming darkest nights for the game i think It Will Help
- Add some weapons slings its better than carry a weapon "glued" to the backpack, M82 looks horrible, like a gun with half the size of one soldier just glued or fixed on the backpack.
- Add some gun cases for bigger guns like Sniper rifles and lmgs, so you can store bigger weapons on your vehicles, cars and helicopters too, i think that will be more immersive than just run around with some giant heavy weapon simply fixed on backpack
- Animations to check weapon contidion and magazine, like eject the magazine, weapons jamming like Far cry series.
Theese things can make more realistic to an actual military game
* Some New grenade lauchers can be good like the M79
Good morning Ubisoft Support, I think I am in the right place to offer my opinion to making Ghost Recon Breakpoint even better if you all can add torchlight attachments to pistols and all rifles / shotguns for the darkest of night update. And please, please, please add team AI single member commands for a more tactical approach to the game for players to use such as breach and clear, toss a grenade or flashbang, suppressive fire, get down, and different formations like wedge, stack up, or something like that.
It would be great for an option of a non lethal approach to the game such as the rifle butt knockout, broken bone knockout, sleeper hold, drop your weapon and restrain command for stealth players. You could actually make that a passive class called the python or anaconda class; maybe even a spider class.