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  1. #71
    ArgimonEd's Avatar Senior Member
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    [SUGGESTION]
    I don't know if everyone will agree, but I think that the optics should be a little blurred out and we should be able to see a tiny bit through them, I shoot with two eyes open so I don't have this field of view limitation, and most optics in game are so thic that obstruct our view so sometimes the enemy falls just within this space and we can't see them properly.
    (Blurred because if you are focusing on the target, the optics will become slightly blurred, out of complete focus.)
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  2. #72

    Tac50

    Why is the tac50 no using a .50 caliber round?
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  3. #73
    Originally Posted by ArgimonEd Go to original post
    I don't know if everyone will agree, but I think that the optics should be a little blurred out and we should be able to see a tiny bit through them, I shoot with two eyes open so I don't have this field of view limitation, and most optics in game are so thic that obstruct our view so sometimes the enemy falls just within this space and we can't see them properly.
    (Blurred because if you are focusing on the target, the optics will become slightly blurred, out of complete focus.)
    I agree. Unless I'm shooting long-range, I've got both eyes open.
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  4. #74
    Edcrophilia's Avatar Member
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    Originally Posted by ArgimonEd Go to original post
    I don't know if everyone will agree, but I think that the optics should be a little blurred out and we should be able to see a tiny bit through them, I shoot with two eyes open so I don't have this field of view limitation, and most optics in game are so thic that obstruct our view so sometimes the enemy falls just within this space and we can't see them properly.
    (Blurred because if you are focusing on the target, the optics will become slightly blurred, out of complete focus.)
    Originally Posted by SniperBaitD27M Go to original post
    I agree. Unless I'm shooting long-range, I've got both eyes open.
    I think this should be able to be toggled on or off in options much like I thunk the vignetting when hidden should be toggleable.

    The vignetting literally gives me a headache if Im hidden for too long.

    (This is more of a gameplay/UI suggestion than an attachment suggestion.)

    I shoot both eyes open regardless of range because I don't have a dominant eye, even though I'm right handed.
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  5. #75
    ArgimonEd's Avatar Senior Member
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    [FEEDBACK] [SUGGESTION]

    Yeah, could be UI.
    But I was doing CQB on the world seed vault and got shot twice by enemies I couldn't see, because my sight blocked them completely.
    I was following protocol of slicing each angle before attacking the final angle.
    But the problem was, when I was clearing the first angle (before entering the admittance hall) they were just in the blindspot created by my optic. So I missed him.
    After he shot me, I stepped back and tried to find him without exposing me too much.
    But due to the way that room was, everytime I was barely getting to his angle, he could see me, but he fell just on the blindspot...So I kept stepping back to avoid getting hit.
    I couldn't frag because of civis.
    He wasn't getting affected by flashbang because he was behind the clerk desk.
    Took me a very few good minutes to figure out where he was due to my blindspot (which I find unrealistic and annoying, because if you are eith both eyes open you'd never have a blindspot in this crucial zone, which is exactly the areas where the body of the optic is, any area except the actual aiming portion if it, older games solved this by making the optic blurry and semi see through, because if you have both eyes opened you'd see this zone with your non dominant eye. )
    And this also brings me back to my point on how we are terribly slow in ADS.
    I heard the first shot and immediately pushed back on my thumb stick, to bring Nomad back to cover, but he was so terribly slow, that the enemy was able to miss a terrible lot before finally hitting me just before I could get back to safety.
    If I had quitted the ADS, controls orientation would have changed and I'd get stuck on a wall like 90% of the time I get in a situation like this.
    It's so annoying.
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  6. #76
    envoy23's Avatar Junior Member
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    please consider bringing wildlands perk > suppressors dont reduce damage to brealpoint
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  7. #77
    ArgimonEd's Avatar Senior Member
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    [FEEDBACK] [SUGGESTION]
    Like I mentioned in a older post of mine here.
    Doesn't even make sense for a suppressor to reduce damage.
    It increases the muzzle velocity on real guns.
    While some models mess with the MOA precision a gun can deal..
    It also doesn't render the gun too imprecise.
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  8. #78
    envoy23's Avatar Junior Member
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    attacking convoys in breakpoing offers no incentives/rewards, i suggest convoys mk1 to mk3 classes, so mk3 convoy would be hard to take down but rewards would be top level weapons
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  9. #79
    MK 17 needs a buff its so under powered and useless, compared to a ARX200 or any 7.62X51 NATO guns,
    even the assault variant has lower stats than normal ARX200

    differnece between ARX200 and MK17 is that the ARX200 has overall better stats, better damage,range,ROF,accuracy everything.
     1 people found this helpful
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  10. #80
    They need to give MK17 the correct magazine capacity (20) then give the damage a huge buff.
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