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  1. #691
    A mechanic system that when a player finds a suitable plain location an option appears that allows you to deploy the bipod attached to a DMR or an SNR that you have. This would really add more immersion to the game. But to each his own.
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  2. #692
    More lighting options please. It should NOT always be the full moon. At least let us pick what Lunar cycle it is in the game. Flashlights on all weapons. Enemy should be able to detect a laser if Ghosts use laser that can be seen with naked eye and if the enemy has a battle buddy with him/her. Enemy should detect infrared laser if enemy wears NVGs or Thermal. Chemical Lights would be a great option too just like they had in Splinter Cell. Lights in the environment should be Player Accessible. Meaning I should be able to unscrew a light bulb, break/shoot any light out, turn lights off in a room by switch, turn lights off in a building by accessing Electrical Panel or shooting/exploding said panel. Taking out a Power Plant should have an immediate affect on the map; Building and Factories should have no light unless they have a generator and those should be limited on fuel. Motion sensor lights and thermal cameras should be an obstacle for Ghosts. Plenty more to suggest but that's my Light Idea.
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  3. #693
    Gear on Ghost should reflect Gear used. Just because I have a sub machine gun doesn't mean that I use long, narrow magazines. Honey Badger is using 762 ammo (probably should be 300 Blackout ammo) and I want to see a magazine that reflects that. Also if I carry 500 rounds of ammo then I should look like I do. If I carry 50 rounds then I should look like I carry 50 rounds of ammo. Please add Weight to the game, to affect mobility and fatigue. This should add the importance of Vehicle Loadout and AI teammate composition and please keep adding more events and more AI Teammates with different capabilities and some similar ones. If a mission calls for 5 skilled snipers then so be it. I should have 5 skilled snipers. If CQB is a needed then I should 5 SWAT or Tier 1 Operatives with me.

    Yes I'm saying 5. A Fire Team is at least 5 players. Managing Fuel in Vehicles. Underwater and more Underground/tunnel maps and missions would be nice as well. A Boat Plane would be awesome. Stealth Features to the Stealth Helicopter would be a nice and sensible addition. Ability to have a single/double barrel short shotgun or Super Shorty or Uzi in the Pistol position would be nice. Slug rounds for shotgun would be nice. An underbarrel 50 BMG Rifle would be nice.

    Inkunzi PAW aka Neopup would be awesome. Neopup's ammo is suppose to be an under powered 20mm rifle round with HE rounds kept in mind. It's direct fire grenade launcher vs the traditional lobs of the 40mm Grenade Launchers. As a stand alone weapon or underbarrel attachment it'd offer longer ranged and better sighted although lesser powered explosive option (no calculating for grenade drop).The XM 29, G-11, and XM 25 would be awesome additions. Please allow for G-11 to have attachments although it never went into service, P90 shows even without caseless ammo the design was feasible once simplified. (It's the inspiration for Cable's gun in "X-Men The Animated Series" from the early 90s and therefore has nostalgic impression on me or even making version of that weapon as a Terminator and AI Tank Killing Machine would be great too). OH! And please allow the FN FAL to carry more scope options. Thank you for your time.
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  4. #694
    ASVK sniper rifle from Wildlands would be nice

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  5. #695

    Make the bipod foldable

    It would be excellent if we could toggle the bipod under barrel into the folded & unfolded position. In the same manner that under barrel attachments like the m203 or shotgun are activated (down on directional pad).

    In the unfolded position, while prone, all weapon sway could be eliminated and recoil could be massively reduced. Bipod should also be available on all snipers, all DMRs, and all assault rifles for use. This would make creating weapons even more expansive and great! Thanks so much!
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  6. #696
    It’s not always full moon, it seems to depend on what location you are in or on the weather cycle. If you want cloudy nights just go in and out of Bivouac till you can cycle to a cloudy/rainy night or whatever you’re wanting
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  7. #697

    Weapon attachments

    I think flashlights would be great! I also wish we could put suppressors on lmgs and hybrid sights like the assault rifles have. Also think there should be a class were lmgs are more use full like extra health and bonuses when using lmgs or other heavy weapons.
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  8. #698

    [suggestion]

    i’d like to see an m16 in the game, not the one from wild lands with the grenadier barrel that one looks dumb, but like an m16a3 or m16a4 would be cool and allow us to change the hanguard so it’s either the polymer one or like an rail hanguard for attachments.
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  9. #699
    I had a suggestion which might fix the bullet and weapon mismatch.

    Summary
    In Breakpoint you might see something like an AK74 that uses 5.56 ammo when in reality it uses the 5.45x39 cartridge. A P90 in game is listed as 5.56 when IRL it uses 5.7x28 cartridges. A MP7 in game uses 9mm when IRL it uses 4.6x30 cartridges. Basically there are a lot of ammo types IRL, probably too many to keep track of in game right?

    Suggestion
    Guns are separated into weapon classes...why not group ammo up by weapon class too? So for assault rifles (ASR) instead of needing to keep track of 5.56x45, 5.45x39, 7.62x39, 7.62x51 just simply classify it all as ASR ammo in your inventory/hud. If i am carrying an Assault Rifle (ASR) and i pick up a pile of ASR ammo it refills my ASR ammo supply. All ASR weapons draw from that same pool of ammo.

    With that change guns can now have their weapon textures show what cartridge they actually use irl. The weapons tooltip description can list what cartridge it actually uses irl. So when looking at a weapons tooltips its damage stat, rate of fire, reload time, magazine ammo count, accuracy, handling, range, mobility, recoil and attachments all affect the weapons performance in game. But the weapon tooltip text that says what ammo it uses is simply text and can be modified to what that weapon uses irl.


    hope that all makes sense...
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  10. #700

    G36C Not "C"

    Please adjust the design of the G36C to like it is in Wildlands. Not actually the compact variant of the weapon family. Looks more like the G36K.
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