The M110 with the proper full length suppressor would be my dream!!! White light and more cross weapon optics would be super cool. Like for the campaign you could add long range scopes to any AR. I get that that wouldn't work in mp. A side mounted red dot would be cool to add to any long gun scope.
Also, new sound for the suppressed ARs would be super nice too.![]()
Please include these light machine guns for the players, the AI Teammates, and The Outcasts, Sentinel and the Colonists and Pak Catari rebels without taking out the deffaukt weapons and the requested weapons that I requested for Ghost Recon Breakpoint, Ghost Recon Narco Road, Ghost Recon Fallen Ghosts and Ghost Recon Wildlands: RPKM (A.K.A. RPK-203) chambered in 7.62×39mm; it uses the same polymer furniture as the RPK-74M variant, RPK-201,
RPK Light Machine gun night versions:
Night versions:
The RPK family of light machine guns are also available in a night fighting configuration. These weapons are designated as the RPKN, RPKSN, RPK-74N, and RPKS-74N. They have a side rail mounting on the left side of the receiver that accepts a NSP-3, NSPU, or NSPUM night vision sight.[7] Models designated RPKN-1, RPKSN-1, RPK-74N and RPKS-74N can mount the multi-model night vision scope NSPU-3 (1PN51)[8] while RPKN2, RPKSN2, RPK-74N2 and RPKS-74N2 can mount the multi-model night vision scope NSPUM (1PN58).
Thanks.
Dear Devs,
Thank you for making one of my all time favorite games. I appreciate all your hard work and time you put into it to keep improving the game. I have a few suggestions that stem from real world experience.
1st recommendation is to expand the use of night vision and illuminators and flashlights. Keeping on with the tradition of using real world gear, I would suggest lights and ir lights be from surefire or another big brand. When attached to the weapon they should have the ability to be toggled on or off.
2nd- like many have said before, you should make all weapon attachments swappable, especially if it’s compatible with the 1913 standard rail attachments. It would be great if you could have the ability to place them anywhere on the rail real estate. Since not all attachments are in their proper place. Ie optics. Not all optics are placed in the same spot on the upper receiver. This is because of something called eye relief.
3rd-If thank you guys for listening to us!
Also, Clone weapons would be awesome.
Ar-15 forum has plethora of information on clone builds. For those that are not aware, Clone rifles are the rifles that are used my the US military (as well as LEO and militaries worldwide.)
Weapons such as the Mk18 CQBR (not the Daniel defense version on Wildlands) it’s already possible to clone a mk18 Mod0 in the game. As far as the CQBR goes, the distinguishing feature is the FDE Daniel Defense Ris II rail.
For Clones this rail is the main difference and comes in two sizes. The short RisIIis for the compact CQBR and the longer identical rail is for the URG I.e. 14.5" Upper Receiver Group, Improved- NSN 1005-01-671-3911
There’s also the newer version of the UrG allied the URG I. The main distinguishing features are both Geissele flat dark earth mlok rail and charging handle. T
I believe these would be fine additions to the game.
Suppressors-
The other distinguishing feature on clones is the FDE (flat dark earth) surefire RC1 suppressor with 4 prong flash hider. You already have surefire products in game such as their warcomp and the RC2 silencers in game. It would be better if you could change the colors of the prism and give silencers. Please consider that! Thank you!
Dear Ubisoft,
As much as I love the M4 and all its variants within the game, I will always love the classics and with the introduction of the PASGT helmet (and hopefully other older era military gear), I'd like to suggest a few weapons that I personally love:
1.) M-16 A1, A2, A3, A4 (Would love specific variants, but we could customize them to approximate the different versions through gunsmith as well)
2.) M-249 E1/E2
3.) M-60
Thank you for considering my suggestions!