Good call! I’ve been asking them to fix this since launch. Visually the standard magazine is correct. They need to adjust the number of rounds in each mag though. Small magazine should hold 10 rounds. Standard magazine should hold 20 rounds. Extended mag should hold 30 rounds. Referring specifically to the MK17. (SCAR17)Originally Posted by ProductOfNature Go to original post
Originally Posted by ProductOfNature Go to original postWe want weapon lights available to attach to our rifles and pistols. The enemy AI have flashlights on there shoulders so the effect is already in game. Just replicate some lights like the SureFire Scout models and Olight models so we can equip them to our side rails on rifles. While also still having the laser device on the top rail using both at the same time. And replicate some pistol lights to attach to bottom rails on handguns. Have them turn on whenever you aim down sites. Just like the lasers. If you want to take it a step further, there are pistol weapon lights with lasers built in as well. That way you can use lasers while lighting dark areas for those of us who don’t use any hud. Lasers are how we use third person ADS in that instance.Originally Posted by UbiBard Go to original post
White phosphorus nvgs give us flir for the love of god white heat signatures just make sure only enemy is white hot and not the environment how ever have the option to to do black heat. Tac 50 and m82a1 are 50. Cal not .338 lapua. Why can I shoot a turrent 800 meters away but not personnel. Have the ability to tell civilians to shut up lay down don't move. Or your making my trigger finger nervous or grow a pair or stop being a Karen. Allow bipod on m82. Flir scope. Allow range to be in scope reticle.mission to stop azreal drones. Ai teammates need to stay behind me when laying down and stop wanting to say hi to enemy getting detected. Also it shouldn't take them long to kill if they are skilled. Stop sway for helo with mini guns you had it right in wildlands. Ghillie suits and if optic camo ever comes it should work please we shouldn't have to prone camo if we have ghillie suits and if optic camo comes HOW CAN ENEMY SEE ME IF IM INVISIBLE! Biggest pet peeve in wildlands so please make it happen. Add Beowulf ar50 shoots 500 magnum add lmg suppressor for 556. Add mrap rifle add 12x zoom add handgun optics add different types of ammo like APIT armor piercing incendiary tracer rounds. Allow us to adjust elevation for long range shots. Add golden island blue prints to Maria's shop. Ai teammates should have conversations like in wildland. Allow holt to be recovered and back in the squad and Midas too. Add xm48 xm8 add bipod function on EVERY sniper rifle and dmr make every gun feel different and not the same. Also operatordrewski has more ideas to on his YouTube channel.
[BUG]
Not able to mount all different red dots (w/picatinny) on ASR's and SMG's whcih have picatinny rails.
Same error on laser or lights.
Damage ratings between weapons. Since it is assumed all the ammunition is the same type from the same manufacturer, there should be no difference between same caliber rifles with similar barrel lengths.
Grenade launcher M203, not mountable on all ASR's with picatiny on the bottom rail. The fasteners is only spaced about 200mm apart so it will fit most rifles.
ASR VHSD can mount a 40mm grenade launcher,but the type you have chosen for the VHDS is the one designed with the FN F2000, so should fit the SC-2K, but does not.
on the HK416 you have do not have the option for the HK 40mm. Not possible to add grenade launcher to the G28 which seem to be a HK417.
50cal snipers are listed as 338 and have larger damage rating than snipers that actually are 338.
Some special weapons (M4assault) not able to add supressor even though it is illustrated with a screw on flash hider.
DMR magazines. Normal size magazines for 7.62 NATO rifles like the large caliber SCAR, M14 or HK417 is 20 rounds, not 15.
All the above plus more weapon related details can be addressed by outsourcing to someone or anyone who has had
[SUGGESTION]
angle mounted red dot as option when attaching a 4X or more sight/scope.
adding an exponential rate of jamming. Rate of failures, as it is a game, should be based on manufacturer notes with an exponential increase of failures when passing this number of rounds fired w/o cleaning the weapon (can be added to the option wheel).
If such a feature of failure is to be added, an automatic change to side arm or second weapon should be an automatic reaction. And it should not be a dominant feature as Far Cry had. fixing a jam can be the same button as changing a mag. keeping the option to change to side arm, mid process open.
Adding more weapons, and not just the newest ones. some of us are surprisingly old players who have served and would love to see some of the older weapons. HK G3 for example. with a collapsible stock and HK79 as options. I assume the Swedes would love their ASR variant available as well.