Well i think over the shoulder aiming is disadvantageous over ironsights (1st person view) because its not accurate. I would like an accurate crosshair or red dot as it was back then in wildlands. Over shoulder aiming should not be any different than ironsights in accuracy and precision because technically i am using the same scope to aim for both the perspectives.
Another thing, why does tavor(TAR) have so less damage. In wildlands it was the best Assault Rifle and its damage was pretty good. I dont understand this!
I hope we get new customization in gunsmith; stocks,large barrels,triggers,more scopes including canted sights. New guns like ACR, MDR, Honeybadger. Please dont make all these raid exclusive and ghost coins exclusive!!!
from watching a youtube video where marines react to gr breakpoint, they mentioned at some point that it's very important to keep their weapons clean to keep it functioning well. So i think it would be realistic if the devs add in a feature similar to red dead where you can clean weapons to keep them in tip top condition
I won't read 31 pages of requests, assuming that more than once people asked to add flashlights.
As for weapons:
•• RIFLES
- Sako Rk.62 (please rework it a bit since it's basically a Finnish AK with limited space for attachments)
- OTs-14 Groza
- DeserTech MDR
- OICW (yes, that one from the first Ghost Recon!)
•• SMG
- AKMSU (as SMG, with AR damage since it's a 7.62x39 chambered weapon).
- SR-3M Veresk
- Calico M100
•• HANDGUNS
- Mateba Model6 revolver
- GSh-18 (possibly the strongest non .338 handgun)
- Sphinx 3000
- Wildey (it would be awesome with different barrels)
- Yarygin PYa/Grach (as seen in GRFS)
•• SNIPER RIFLES
- Barrett M99 (yes, the single shot one. Since it works in that way it would make sense to buff all its stats)
- Steyr Scout
- Alpine TPG-1
- Orsis T-5000
- DSR-1S (the subsonic configuration, with a suppressor-barrel)
•• SHOTGUN
- Intrepid RAS-12
As for attachments:
- any scope with 2 different magnifications (not like the one currently in game, which has a single magnification and the 1x is just a red dot optic)
- Starlight scope (yes, that old piece of metal!)
- different iron sights
- Olympus EE-1 dot sight
- Trijicon Reflex sight
- SRS 1x38 sight
- the optic used with the ARX rifle in GRAW
I know it's a lot of stuff and it's ok even if none of my suggestions will be ever added in game.
I support these guns:Originally Posted by Auron1_TLM Go to original post
- AKMSU
- SR-3M Veresk
- Mateba Model6 revolver
- GSh-18
- Wildey
- Yarygin PYa/Grach
- Orsis T-5000
- and Calico m960 instead of M100
When we aim in real life the case of a scope or collimator becomes blurred because of human low deep of field view (we can't see target or crosshair in the scope/collimator and its casing perfectly sharp at the same time - one is always blurred if we focus an eye on another). This could be done in the game maybe by making case blurred and a bit semi-transparent on edges when our Ghost is aiming. Some of collimators now take so much room on the screen when aiming. Also - I believe if collimator doesn't have any magnification the view shouldn't be magnified when aiming like it is now with many 1x collimators in the game.
Some of us believe love some weapons more than any other. It would be lovely to upgrade those up to Mk 5 not only Mk 3.
It would be lovely to have available piercing ammo (to buy from Maria). If Sniper Special Skill gives 200% damage it's all right (let's say it's super-duper-uranium-bullets) - just let's make classic piercing ammo 150% of damage.
Thanks!
All FN made weapons in the game have inaccurate calibers.
In game, the FN P90 and the FN Five-seven fire a 5.56mm round. Honestly, it's just disappointing. A half second search has all the information you would need, and if that's too hard, take a look at the name of the pistol. The Barrett M82 is another weapon that falls victim to lazy game development. In another half second search, it's quite clear that the Barrett M82 does not fire .338, but rather a .50 BMG.
Proof?Originally Posted by drouid2 Go to original post
Anyway, I wonder why we should recover a rifle buried and forgotten: the XM8 was a big FAIL, that's why it has never been issued to any big Army in the world.
IF the Malaysian S.F. are using it, either it is a reworked version (and that's I hope) or they were really running short on money!
Some of suggested options should/could be optionable. I understand you are afraid to make the game more hardcore. All your military enthusiasts, gun nuts and realism freaks would be pleased, but you might lose many easy and casual players who enjoy more “arcade-ish” and forgiving gameplay. Ghost Experience was a great step towards delivering more immersive game while maintaining casual playtime for “less hardcore players”, thus I think that you could go further and give us more realistic features, that could be fully optionable.
New weapons for the game:
Honeybadger
M320 GL - both as attachment and as stand alone weapon with different ammo types - incendiary, smoke, EMP etc.
ACR (Ghost Recon Classic - I think it is a shame that this rifle is not in game. Even greater shame is that GRFS skin is on Mk.17. Why? ACR was on the cover of Future Soldier as well as a GRFS weapon featured in Wildlands costume of Cosak)
Mk 16 (used as AR, while Mk 17 Will become DMR - similar to Division 2)
LVOA
R5 RGP
MSR
M16 and her variants
M40
M27 IAR
M110
SR25
Crossbow
Tomahawks (melee weapons or throwable - I absolutely love your CQC animations and honestly can´t get enough of those sweet karambit slashes as well as heavy KA BAR stabs. Tomahawks would made a great addition)
Improvements of Weapon system
G36C has way too low damage. It is a standard issue, military grade rifle, using the same caliber as almost every other rifle in game. Why is it so nerfed down?
Instead of pistol we could holster small shotgun (e.g. my Wildlands favourite - Super Shorty), machine pistol or grenade launcher. That would allow us more diverse loadout for different class roleplay
Weapon weight should have direct impact on your stamina. This is nothing new in video games. ArmA is using this system for years. I do not believe that any human being could hike the mountain while carrying Berreta 50.cal and Mk.48 LMG on their backs at the same time. All that with ammo, consumables, water and other gear. Given your decision to make game more immersive, I would love it to be far more realistic. Have us decide how much ammo we need to carry around. E.g. - for stealth mission I would only bring couple mags in order to be lighter, more agile. All this could be great feature implemented into Ghost Experience.
Chambered round - this is just pure shame. You put so much effort into ballistics and military realism, and yet when you reload from full mag, chambered round disappears into the thin air. It's not rocket science. You have this in Division 2. Bring it into the Breakpoint as well, after all - devil is in the details
Attachments
NV and thermal scopes (As I suggested in Gear thread - During nighttime operations, character without NV gear would not be able to switch to it. e.g. my ghost is wearing only a baseball cap, thus I cannot switch to night vision. Night vision scope would go perfect with it, especially as a part of Ghost Experience)
Flashlights as attachments, useful for CQC where NVG might blind the player, but where light is still too dim for good visibility.