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  1. #191
    I'm going to try to make this short. To sum up everything I have read online and spoken to people about what needs to be added is more guns and bring back an even more in depth gunsmith from future solder. If you do that you'll make most of the community happy. Just add as many guns as you can and let us customize them in the most ways possible that you guys can develop. Also one of my own personal requests is, you put in the bipod but we cannot use the bipod like ya know.... a bipod. Take away the stats from the bipod and implement a feature that actually let's us deploy(bring it down so that we can rest our guns on it) the bipod on any flat surface(ground, window seal, cover, etc)for a big recoil reduction and at a coast of mobility because then we have to stay stationary.
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  2. #192
    Originally Posted by SniperBaitD27M Go to original post
    I've been beating this dead horse for months, but I'm saying it again. PLEASE give us a fully functional, deployable bipod for snipers, DMRs, LMGs, and assault rifles!
    Could not agree more! Take way the stats, let us deploy the bipod for a recoil reduction at the cost of mobility. I have no idea what they were thinking putting in a bipod that doesnt even work
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  3. #193
    Please add the sc20k of the chaos theory with shotgun or launch accessory, OICW and LVOAC
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  4. #194
    Bring back some of the best weapons that were in Wildlands

    Fix the scopes, the reticles make no sense and are incorrect. The Digital Scope (also known as the ELCAN) reticle is completely wrong, please do research.

    Add REAL ballistics to weapons, an M4 should be able to shoot up to 500m with no issue yet my bullets suddenly DROP straight to the ground at 250m, and this happens to ALL WEAPONS. I can't EFFECTIVELY snipe in the game which just kills the fun of having a bolt action sniper. FORTNITE has better bullet ballistics, which is a complete embarrassment. 95% of shooter games have bullet ballistics, it isn't that hard to add that into Breakpoint. There's no excuse at all as to why there can't be any bullet ballistics.

    Fix the reloading animations. It makes no sense at all that CERTAIN GRIPS take away reload speed, I've never had a grip that took away my ability to reload effectively. Such as the M4, 416, and 516, when I have a grip that takes away reload speed, SUDDENLY my character reloads incorrectly. When my M4/416/516 is empty, he doesn't hit the bolt release when reloading, he pulls the charging handle about AN INCH which isn't even far enough. It makes no sense whatsoever that just because my character has a different grip, means he should reload differently, let alone reload slower. It's the dumbest thing I've ever seen in a video game.

    Bring back the option to customize barrel lengths. Don't add weapon variants such as the M4 assault. Make it a customizable option, not a variant.

    Have a functional bipod, and have the option to put it on MOST weapons. It's ridiculous that my character doesn't even place the bipod on the ground or on the piece of cover I'm at.

    Add the ACOG for rifles, there's no reason not to.
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  5. #195
    ArgimonEd's Avatar Senior Member
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    Since getting a Glock for the game might be hard due to the prices glock ask for.
    Why not put some other models of pistols from other brands that are already currently here?
    • Cz P10C SR "Suppressor Ready" (Threaded barrel, suppressor height sights)
    Magazine capacity 15 rounds, with 17 extended mag (proprietary extended base plates) and 20 rounds extended mag (Aftermarket extended base plate like arredondo)
    • Hk VP9 Tactical (Threaded barrel, suppressor height sights) magazine capacity 15 rounds, 17 rounds extended mag (Hk extra parts extended base plate), 20 rounds extended mag (Also Hk extended base plates).
    • FN 509 tactical (Threaded barrel, suppressor height sights) magazine capacity 15 rounds, 17 rounds extended magazine (extended base plate from FN), 21 rounds extended mag (FN extended base plate)
    • Add an 21 rounds extended mag for the P320, since you already changed the weapon to an 9mm in game, and change the normal capacity for the pistol to 17 rounds (Its full size and have a 17 rounds capacity)
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  6. #196
    Originally Posted by ArgimonEd Go to original post
    Since getting a Glock for the game might be hard due to the prices glock ask for.
    Why not put some other models of pistols from other brands that are already currently here?
    • Cz P10C SR "Suppressor Ready" (Threaded barrel, suppressor height sights)
    Magazine capacity 15 rounds, with 17 extended mag (proprietary extended base plates) and 20 rounds extended mag (Aftermarket extended base plate like arredondo)
    • Hk VP9 Tactical (Threaded barrel, suppressor height sights) magazine capacity 15 rounds, 17 rounds extended mag (Hk extra parts extended base plate), 20 rounds extended mag (Also Hk extended base plates).
    • FN 509 tactical (Threaded barrel, suppressor height sights) magazine capacity 15 rounds, 17 rounds extended magazine (extended base plate from FN), 21 rounds extended mag (FN extended base plate)
    • Add an 21 rounds extended mag for the P320, since you already changed the weapon to an 9mm in game, and change the normal capacity for the pistol to 17 rounds (Its full size and have a 17 rounds capacity)
    This doesn't relate 100% to breakpoint but if you have played the Division 2 Warlords of New York Expansion and completed it. The end cut scene they are carrying Glocks. Safe to say they might end up in game at some point. Not a big Glock fan myself but a lot of people do like it.
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  7. #197

    A Katana im Ghost recon Breakpoint

    I think Ubisoft should add a Katana with unique Takedowns (like the cosmetic items on Wildlands) and a mission to get it, the mission is given from Yuma and it could be called "The Warriors Path" and i think i am not the only one who thought about a katana.
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  8. #198
    Originally Posted by ArgimonEd Go to original post
    Even still, there are a couple of pistols in game that it does affect the sight pictures a little bit.
    Going from a personal standpoint, I prefer raised sights because allow me to aim having just a tiny bit less of the target concealed behind my own gun.
    There aren't any pistols whose sights are affected by the silencer in a significant enough way as to actually affect accuracy.
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  9. #199
    Originally Posted by Avelelcrack Go to original post
    I think Ubisoft should add a Katana with unique Takedowns (like the cosmetic items on Wildlands) and a mission to get it, the mission is given from Yuma and it could be called "The Warriors Path" and i think i am not the only one who thought about a katana.
    Why, when no military force on the planet uses swords in combat? A tanto would be a better choice, because at least that is a knife.
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  10. #200
    Originally Posted by CommanderWee Go to original post
    That would be amazing if we could have a binary trigger (fires on pull and release) on a Semi auto DMR like the Mk14 or the SVD.
    No. Just no. Nobody in the military uses them, and no sane civilian should use one either. They are tacticool crap that has no place on the battlefield.
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