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  1. #131
    Please complete the entire RPG system。
    Contrary to many people, I don't think that deleting the RPG system will solve the problem of the game. In,fact,the incomplete RPG system is the failure of the entire game.
    I mean, weaken the effect of the skill tree and add these to the equipment effect.
    The current equipment module has nothing but numbers, but we all know that in reality, a set of Sam Fisher equipment and a set of Juggernaut equipment are completely different. Why don't you put these into the game?
    For example, I got a heavy body armor in the game. He has several effects: "Height + 40%" "Portable ammunition + 25%" "Movement speed -15%" Enemies find you more easily "
    In contrast, a thin body armor can be "-40% HP", -50% portable ammunition, "+ 30% movement speed", "the enemy is harder to find you"
    Of course, the above is just a simple idea, which needs further improvement.
    The reality is that after the release of Assassin's Creed Odyssey, the division, Monster Hunter: World, there was a lot of discussion in the community about how to "build". But in the community of Tom Clancy's Ghost Recon: Breakpoint, such discussions are almost zero.
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  2. #132
    The RPG features are a large part of why the game is terrible.
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  3. #133
    Damn that RPG system. If you wanna play Division then it has 2 games and out and one of them came out in the same year as breakpoint but leave that RPG mess out of my tactical shooters.
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  4. #134
    Im just saying that this whole thread is about attachments. If the gunsmith was like Future Soldier(Which is should be better than Future Soldier seeing as that game was a previous generation cooncept but the devs for SOME ODD REASON decided to take another apraoch) Then we would have 10 options of customization
    1.Optics- Of many varieties
    2.Paint
    3.Trigger Fire modes
    4.Magazine Ammunition type like armor piercing rounds
    5.Underbarrel Bipod,grenade launcher, forgrips
    6.Gas system Fire rate
    7.Side Rail Lasers,Flash lights
    8.Barrel determined the range or distance
    9.Muzzle determines control and recoil
    10.Stock Determine mobility or control
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  5. #135
    Add flashlight pls it's unreal to have night vision without nvg
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  6. #136
    Now I get a bug in game when use SNR or DMR sometime

    I not use normal scope in gameplay please check and fix this bug.
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  7. #137
    Originally Posted by TheFakeMan Go to original post
    Now I get a bug in game when use SNR or DMR sometime

    I not use normal scope in gameplay please check and fix this bug.
    What is the bug you're experiencing?
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  8. #138
    Hi i have a couple of ideas for the game heere #1 would be an exchange program for excess skill points in the skill trees or some more skills also if we can get a hang glider.that's deployed from a backpack.pplus 1 extra small thing since a lot of players are past level 250 in the raids havve maria's shop move up to match it.
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  9. #139

    Gun variety

    Here is a simple suggestion for you guys.

    I've seen it has been said in many ways here before but I truly support them.

    M4a1/m4a1 tactical/ m4a1 assault.... why?!

    Why give so many blueprints and not so much freedom for conversion?!

    Give me a basic m4a1 (exemple) and let me turn it into assault / tactical / dmr or what ever.

    Let us change and convert instead of those blueprints that offer very little space to do thing with them.

    Why not let me attach a high powered scope on a short barrel rifle?
    Its might be stupid but it's the kind of freedom is needed in the game.
    Why not let me put a functional bi-pod with a fore grip?

    On a basic ASR with rails you can attach as much as it can fit and not only a 1 attachment.
    It might be dumb but that's my problem isn't it?!

    Aside from that...
    You can do a camo on a barrel and the stock but cant replace them... very silly if you ask me.

    I hope that it makes it at least partially to the game.
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  10. #140

    Sights on pistols

    We need to be able to add sights to Pistols at least a red dot sight.
     1 people found this helpful
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