1. #1

    Every Theme Card Buff

    Here is a list of cards that need buffing, and the fix I propose. I've done this before, probably over a year ago, but I would like to do it again. This time I am ONLY focusing on buffing cards.

    Neutral
    Nelly - Increase HP 15%, Increase knockback by 50%
    Mr. Mackey - Make every character receive his buff, also increase aura range by about 10%
    Classi - Decrease damage received by 50% when enraged

    Adventure
    Sally - Warcry, boosted first attack that does 4x damage.
    Heidi - Add ability, the lower her health, the faster and more damage each hit
    Deckhand Butters - Increase heal by 50%
    Hookhand Clyde - Parrot hits 3 enemies. After each hit, the damage is decreased by about 50%. Say the first hit is 400, then 200, then 100. If there are 1 or 2 enemy units on the field, that is the only way to hit the enemy NK. This will remove his RNG factor a lot and make him more viable.
    Incan Craig - Decrease cost to 4. Or increase his laser damage somewhere in the middle of where it was before the nerf, and where it is after the nerf.
    Inuit Kenny - Reduce cost to 3
    Outlaw Tweek - This is an interesting one. I would say, make his warcry target ranged cards first. Most of them has low HP, so his dynamite will probably 1 shot most.
    Shaman Token - Decrease cost to 2. Decrease movement speed by 30%
    Sheriff Cartman - Increase HP by 25%

    Sci-Fi
    Gizmo Ike - Eek. Just make him a 2 cost card
    Ice Sniper Wendy - Increase charge speed by 30%
    Marine Craig - Increase health by 50%

    Mystical
    Friar Jimmy - Increase health by 30%
    Hercules Clyde - Reduce to 2 cost
    Scout Ike - Reduce speed by 50%

    Fantasy
    Dark Mage Craig - Decrease cost to 2, but also decrease HP and attack by 30%
    Robin Tweek - Increase warcry HP boost by 100%
    Stan the Great - Increase HP by 30%

    Superheroes
    Call Girl - Increase HP and attack by 50%. (Also, the glitch needs to be fixed where she summons cards not in hand)
    Captain Diabetes - Increase unboosted HP by 30%


    As you can see, Adventure is the one that needs a majority of the work. For every good strong card it has, it also carries a potato.

    Please note, this is my opinion of the current weakest cards in the entire game, barring more testing on the new release cards. This is mostly my experience playing against them, and also the rarity at which I see them. There are cards like Barbrady and Mimsy for example that I could add which don't get much play, but I conclude it is the fact that they are neutral tanks and are most likely not used because of the the scarcity of neutral resources. Also, I didn't put Angel Wendy because the amount of healing Mystical has is already obnoxious.
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  2. #2
    SurlyP's Avatar Junior Member
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    Jul 2019
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    Originally Posted by dannyb1022 Go to original post
    Call Girl - Increase HP and attack by 50%. (Also, the glitch needs to be fixed where she summons cards not in hand)
    I don't think that's a glitch, at one time i thought the same thing, but if u look closely when using her, very quickly a card will replace where she was in your hand, and if its a sh card, she can then summon it
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  3. #3
    Say you made a real life SPPD game. Say you placed the cards down manually. For CG you would probably put a value from 1-6 from the SH cards in your hand. When you put down CG, you would roll the die and use whichever card had that value. Then you put the card down. You don't play CG, then pick up a new card and use that in your possible roll... It doesn't make sense. You don't pick up a new card until after your card is played and turn is over.

    I know it's not realistic, because there is no "turn", however strategy is almost completely removed when using CG in a SH deck in it's current design, because if you end up rolling a Chaos accidentally, you lose. It can't be done if this were patched and all in your hand is a Coon and a Dr. Timothy. The card is not working as intended. If it was intended to work that way well.. I take it back and that's crap, but until I see RL announce that it was intended to work this way I choose to believe it is glitched.
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  4. #4
    Why not give hercules clyde a sprint speed increase? A problem with that might because at that point, he'd be more like the powerbind spell, but the thing is, powerbind gets two units, hercules clyde would only get one, also, he's not going to reach the enemy right away, although his sprint speed would make it more like that, i guess he wouldn't need to move that much faster. Also, he would still be different because he'd also deal damage. It's also because he's probably considered pointless because why powerbind them with hercules clyde when dwarf king clyde one shots them, maybe aside from tanks, but you'd probably get more done, I guess. it's probably either hp or sprint speed increase, but then there'd probably be less point for the powerbind, since he'd just be able to kill them anyway, unless it's better anyways, because it would ensure they wouldn't use their ablity Also, when i said sprint speed i meant the dash speed, like what he does for his warcry. As for the cost that too would just make it alot like the powerbind spell, why not make it a little different than that, powerbind and enforcer jimmy is 2 cost. I mean, I guess hercules clyde 2 cost would still make sense though.
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