Every Theme Card Buff
Here is a list of cards that need buffing, and the fix I propose. I've done this before, probably over a year ago, but I would like to do it again. This time I am ONLY focusing on buffing cards.
Neutral
Nelly - Increase HP 15%, Increase knockback by 50%
Mr. Mackey - Make every character receive his buff, also increase aura range by about 10%
Classi - Decrease damage received by 50% when enraged
Adventure
Sally - Warcry, boosted first attack that does 4x damage.
Heidi - Add ability, the lower her health, the faster and more damage each hit
Deckhand Butters - Increase heal by 50%
Hookhand Clyde - Parrot hits 3 enemies. After each hit, the damage is decreased by about 50%. Say the first hit is 400, then 200, then 100. If there are 1 or 2 enemy units on the field, that is the only way to hit the enemy NK. This will remove his RNG factor a lot and make him more viable.
Incan Craig - Decrease cost to 4. Or increase his laser damage somewhere in the middle of where it was before the nerf, and where it is after the nerf.
Inuit Kenny - Reduce cost to 3
Outlaw Tweek - This is an interesting one. I would say, make his warcry target ranged cards first. Most of them has low HP, so his dynamite will probably 1 shot most.
Shaman Token - Decrease cost to 2. Decrease movement speed by 30%
Sheriff Cartman - Increase HP by 25%
Sci-Fi
Gizmo Ike - Eek. Just make him a 2 cost card
Ice Sniper Wendy - Increase charge speed by 30%
Marine Craig - Increase health by 50%
Mystical
Friar Jimmy - Increase health by 30%
Hercules Clyde - Reduce to 2 cost
Scout Ike - Reduce speed by 50%
Fantasy
Dark Mage Craig - Decrease cost to 2, but also decrease HP and attack by 30%
Robin Tweek - Increase warcry HP boost by 100%
Stan the Great - Increase HP by 30%
Superheroes
Call Girl - Increase HP and attack by 50%. (Also, the glitch needs to be fixed where she summons cards not in hand)
Captain Diabetes - Increase unboosted HP by 30%
As you can see, Adventure is the one that needs a majority of the work. For every good strong card it has, it also carries a potato.
Please note, this is my opinion of the current weakest cards in the entire game, barring more testing on the new release cards. This is mostly my experience playing against them, and also the rarity at which I see them. There are cards like Barbrady and Mimsy for example that I could add which don't get much play, but I conclude it is the fact that they are neutral tanks and are most likely not used because of the the scarcity of neutral resources. Also, I didn't put Angel Wendy because the amount of healing Mystical has is already obnoxious.
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