🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Whats the point of 3 heavies combo ?

    Characters like Raider, Berserker ,Kensei, Valkyrie have 3 heavies combo.

    What is point of that ?

    Has anyone actually perform this chain with succesion ?

    I play as Valkyrie and every time I actually hit a heavy its a miracle let alone doing that 3 times in a row.
    Share this post

  2. #2
    UbiInsulin's Avatar Community Manager
    Join Date
    Nov 2015
    Posts
    6,492
    Stunting on people.
    Share this post

  3. #3
    WashYoHandsPls's Avatar Member
    Join Date
    Jun 2018
    Location
    Germany
    Posts
    36
    Hi there!
    From personal experience (Rep 70 Valk) I would say the main intention with this combo is not to pull it of as is, but to incorporate it into the various mix-ups that are available to you.
    Example:
    Shield Crush --> Light --> Right-Side-Heavy is pretty good at catching players who anticipate a sweep/dodge early. (any chance of getting undodgable side-heavy-finishers for Valk..? *jk*)
    Shield Crush --> Heavy --> Sweep on the other hand sometimes tricks people into thinking "oh, he's probably going for another heavy now!" and instead they get the sweep. Beware of the risk of getting parried on the heavy though. Pretty situational.

    These are just simple examples. Just try to find your style, adapt to the opponents hero/style and take away the cake with some unexpected Heavies. Oh yeah, and if you're too short on stamina for the Zone, the 3-Heavy-Chain also works quite well agains minions.

    Not sure about the other heroes, everything written above is aimed at Valkyrie.

    Feel free to correct me.

    Have a nice day everyone

    @UbiInsulin
    oh yeah, can't beat that
     1 people found this helpful
    Share this post

  4. #4
    Originally Posted by forevergekko Go to original post
    Hi there!
    From personal experience (Rep 70 Valk) I would say the main intention with this combo is not to pull it of as is, but to incorporate it into the various mix-ups that are available to you.
    Example:
    Shield Crush --> Light --> Right-Side-Heavy is pretty good at catching players who anticipate a sweep/dodge early. (any chance of getting undodgable side-heavy-finishers for Valk..? *jk*)
    Shield Crush --> Heavy --> Sweep on the other hand sometimes tricks people into thinking "oh, he's probably going for another heavy now!" and instead they get the sweep. Beware of the risk of getting parried on the heavy though. Pretty situational.

    These are just simple examples. Just try to find your style, adapt to the opponents hero/style and take away the cake with some unexpected Heavies. Oh yeah, and if you're too short on stamina for the Zone, the 3-Heavy-Chain also works quite well agains minions.

    Not sure about the other heroes, everything written above is aimed at Valkyrie.

    Feel free to correct me.

    Have a nice day everyone

    @UbiInsulin
    oh yeah, can't beat that
    HI I am Valkyrie player too, she is my favorite and most fun to play hero with many options at disposal , but I just recently started with game so I am only reputation 5. While I know her entire moveset perfectly I dont know all advanced tips about her so I am hoping you can help.

    By advanced tips I mean about situations where I have guaranteed light and situations where I have guaranteed heavy (if they even exist) ?
    Share this post

  5. #5
    Vakris_One's Avatar Senior Member
    Join Date
    Oct 2015
    Posts
    3,449
    For the mixoops. Everybody on that list except Kensei can perform a viable mixup in the form of a soft feint into either a bash (Valk), unblockable (Raider, Zerk) or a 400ms light attack (Zerker). A 3-move chain allows for a more complex mixup game. Unless you're Kensei and have no mid-chain pressure, feels bad
    Share this post

  6. #6
    WashYoHandsPls's Avatar Member
    Join Date
    Jun 2018
    Location
    Germany
    Posts
    36
    Hey again
    If you want, I'll be glad to help a fellow Valkyire out!
    Let's see what I can get together...

    1) Successful Guardbreak guarantees a Heavy (any side) for 28 Damage
    --> alternative: Wallsplat after Guardbreak guarantees sweep + punish for 35 damage

    2) "Deflect" guarantees either Shoulder Pin or in most cases also a Guardbreak (timing is a bit special. For Guardbreak after deflect to work (forward direction), wait with the GB until you hear the *plong* sound when the weapon hits your shield. Otherwise you will just do the forward-dodge-GB-move and most likely eat the opponents attack. Side direction is easier.)

    3) Heavy-Parry guarantees you a Light (any side) for 15 damage
    --> alternative: If the opponent throws a Heavy (which is not unblockable) try to go for the Superior Block Light for 27 damage.

    4) If you get a revenge-pop-parry or throw your out-of-stamina opponent to the ground: don't change your guard, poke him/her twice (Light/Light) and go into sweep + punish for 63 damage (more if in revenge)
    --> alternative: instead of sweep, do side-light finisher to ledge/wallsplat (see 6))

    5) be careful with your sweep around teammates. I mean it.

    6) your side-light-finishers not only stun, but can also wallsplat.
    --> wallsplat guarantees a heavy for 28 damage if timed right (wallsplat after guardbreak --> see 1))

    7) successful Shield Crash or Shield Tackle guarantee a light for 15 damage + stamina damage
    --> Shield Tackle has All-Block while you hold the pose. sometimes it's totally worth it to wait just a second before releasing the tackle to block anything the opponent throws at you (except unblockables of course)
    --> Shield Tackle can also be cancelled, e.g. to a forward-dodge light. cancel while in all-block and do the forward-dodge-light to catch rollers.
    --> utilize the stamina damage. really useful.

    8) if you're feeling lucky, try to bait parries and welcome them with superior-block-lights. when facing heroes who have superior-block-lights themselves (Warden, Highlander etc.) feint your heavy and immediately dodge. a bit risky, but will often give you the deflect possibilities.

    Overall, as you can probably tell, I like to play kind of risky with some moves.
    that's it for an introduction. if you want more, I can give you more. if you want to know any specifics (sweet feats/perks etc.), I can also probably tell you those.
    I'm not claiming to be a pro, I just like to play Valkyrie. A lot.

    Have a good one
     1 people found this helpful
    Share this post

  7. #7
    Originally Posted by forevergekko Go to original post
    Hey again
    If you want, I'll be glad to help a fellow Valkyire out!
    Let's see what I can get together...

    1) Successful Guardbreak guarantees a Heavy (any side) for 28 Damage
    --> alternative: Wallsplat after Guardbreak guarantees sweep + punish for 35 damage

    2) "Deflect" guarantees either Shoulder Pin or in most cases also a Guardbreak (timing is a bit special. For Guardbreak after deflect to work (forward direction), wait with the GB until you hear the *plong* sound when the weapon hits your shield. Otherwise you will just do the forward-dodge-GB-move and most likely eat the opponents attack. Side direction is easier.)

    3) Heavy-Parry guarantees you a Light (any side) for 15 damage
    --> alternative: If the opponent throws a Heavy (which is not unblockable) try to go for the Superior Block Light for 27 damage.

    4) If you get a revenge-pop-parry or throw your out-of-stamina opponent to the ground: don't change your guard, poke him/her twice (Light/Light) and go into sweep + punish for 63 damage (more if in revenge)
    --> alternative: instead of sweep, do side-light finisher to ledge/wallsplat (see 6))

    5) be careful with your sweep around teammates. I mean it.

    6) your side-light-finishers not only stun, but can also wallsplat.
    --> wallsplat guarantees a heavy for 28 damage if timed right (wallsplat after guardbreak --> see 1))

    7) successful Shield Crash or Shield Tackle guarantee a light for 15 damage + stamina damage
    --> Shield Tackle has All-Block while you hold the pose. sometimes it's totally worth it to wait just a second before releasing the tackle to block anything the opponent throws at you (except unblockables of course)
    --> Shield Tackle can also be cancelled, e.g. to a forward-dodge light. cancel while in all-block and do the forward-dodge-light to catch rollers.
    --> utilize the stamina damage. really useful.

    8) if you're feeling lucky, try to bait parries and welcome them with superior-block-lights. when facing heroes who have superior-block-lights themselves (Warden, Highlander etc.) feint your heavy and immediately dodge. a bit risky, but will often give you the deflect possibilities.

    Overall, as you can probably tell, I like to play kind of risky with some moves.
    that's it for an introduction. if you want more, I can give you more. if you want to know any specifics (sweet feats/perks etc.), I can also probably tell you those.
    I'm not claiming to be a pro, I just like to play Valkyrie. A lot.

    Have a good one
    Thank you very much for this.
    Share this post

  8. #8
    WashYoHandsPls's Avatar Member
    Join Date
    Jun 2018
    Location
    Germany
    Posts
    36
    No problem at all
    Share this post