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  1. #1

    Which mods make seeker cluster mines actually work?

    Between “extra mines” “health” “damage” and “skill haste” which do the aggro people run that turns play areas in the game into explosive fireworks displays?

    I actually want to know... my seeker clusters only explode on several of their targets and not well. But the big boys can light everything up and do it from outside a building while mine won’t go unless enemies are 20 feet away.

    And my mines won’t go “seek” out enemies unless I tap my R1 button after skill is already deployed.
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  2. #2
    Oatiecrumble's Avatar Senior Member
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    • Seeker Damage mods (increases damage)
    • + Extra Mines (increases how many seekers you throw out)
    • Skill Haste (decreases the time to use your seekers)

    Have a look at this build, look at the talents on the weapons and gear and the mods being used...it's all the little details that count:

    https://www.divisionbuilder.com/buil...SE5vrk4pW50y9Y

    As for the "Won't go seek" that is a common problem but they prefer to concentrate on new content rather than fix things.....don't get me started on the Assault Turret.
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  3. #3
    2 X 90%+ Damage and 1 X 6 extra mines. You can throw them much further than they'll target enemies if you drop them by your side and they'll target anyone in quite a large area when thrown. But clearing whole rooms with seekers requires a dedicated build maxing explosive and skill damage as well as figuring out a way to shorten cooldowns. I don't want to give out my full build but I'll say look for active talents to help with the cooldowns.
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  4. #4
    Baya.'s Avatar Member
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    When you play with seekers you have to use the btsu gloves!
    I run hardwired with skilled and 13 yellows. Just boom everything away (again and again and again)
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  5. #5
    Oatiecrumble's Avatar Senior Member
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    Originally Posted by Baya. Go to original post
    When you play with seekers you have to use the btsu gloves!
    False Info
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  6. #6
    LubzinNJ's Avatar Senior Member
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    Originally Posted by Riflemania Go to original post
    False Info
    You don't HAVE to but it sure beats the alternative. A good skill build IMO really should be using clusters as a bonus weapon to help clear out areas the stinger hive can't reach. And with the gloves you don't need to run a +mine mod or a second damage mod, can run double haste to keep pumping them out...there aren't many times 10 submunitions have 10 targets to actually target.
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  7. #7
    Oatiecrumble's Avatar Senior Member
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    As i solo 99.9% of the time i prefer Seeker+Turret+Terminate+Tech Support using the Demo spec, maybe not as good Dps wise as Seeker/Stinger but i will beat the HW build hands down when it comes to weapon damage, i just prefer to use my weapon rather than just sit there with a peashooter

    It's why i don't use my HW build: https://www.divisionbuilder.com/buil...4u0ktOEUzu3Qkl

    It bores me to death.
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  8. #8
    not sure if this helps but I was fiddling with my controller sensitivity on XB and saw I'd has on grenade aim assist and thinking how sometimes my seekers would get stuck on boxes or other off the floor items. going to see today if that helps at all.
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  9. #9
    Baya.'s Avatar Member
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    Originally Posted by Riflemania Go to original post
    False Info
    Nope. You just don't need to use your weapon when playing with HW + skilled + other talents thar bring back your skills.
    But i understand what you mean, i am playing not only HW and seekers only, i have also a very strong hybrid 3-11-7 Build with massive weapon damage and a lot of explosive damage.
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  10. #10
    Oatiecrumble's Avatar Senior Member
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    Originally Posted by Baya. Go to original post
    Nope. You just don't need to use your weapon when playing with HW + skilled + other talents thar bring back your skills.
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