Originally Posted by
Illyrian_King
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Areal awarness is a big part of For Honor's gameplay. Basically a core element. If you can't handle this, then learn it. Instead of asking for stuff, that would make this game boring.
That is ******** right there. Areal awarness is a big part yes, but not when random things are so out of place they can't be imagined as being there to begin with because it just doesn't make sense.
For instance, on the Gauntlet map, there are a lot of long walls allowing dodging while you have your back to it. But as some point, in the middle of a perfectly straight wall, there will be a random barrel. It makes NO SENSE from a level design point of view to have a barrel in such a random location and that barrel blocked your dodge and is the reason that heavy attack hit you.
You can't tell me a player should "know" there is a barrel in the middle of a perfectly straight and long wall. The barrel makes no sense and thus, a player can't in their right mind know they are about to hit that barrel when dodging sideway.
And yes, the game is full of such "barrels" in the middle of straight wall blocking side dodges for no logical reasons from a level design point of view. The original post isn't talking about walls that becomes an "U" trapping a player, he's talking about "debris" level artists are putting everywhere on the map to make it look better or more alive and it creates a nightmare to players.
Level designers and level artists are 2 different people working at Ubisoft and sadly, level artist often have no clue how the level design is being imagined within a map and will put debris and "stuff" everywhere without needing the level designer's consent.
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