🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Movement improvement

    Good morning Ghost Recon community and thank you for taking the time to read my thoughts and opinions. Recently while playing GRB I've come to a few conclusions in regards to player movement and how Nomad interacts with certain elements of the game. I have basically two thoughts I'd like to address so this shouldn't be too long.

    1. Hiding/moving fallen enemy npc's

    First I just want to say that I welcome this element of the game. Being able to cover your tracks with this ability is very fun and adds to the possibilities when clearing out enemy camps. However; the time that's needed to activate the action sequence from start to finish is almost 10 seconds. It takes so long I rarely get to use this really cool feature due to the nature of close quarter incursions.
    I propose an addition to the foundation that's already there to allow for a more speedy deployment for those situations when speed is needed. Rather than altogether changing the way bodies are moved in this game, I'd like to see thr addition of a new drag ability and here's why.
    When activating the carry feature as I previously stated, it takes almost 10 seconds. About 2 seconds during the hold "A" button to activate the sequence, the action sequence itself takes around 5 seconds top complete, then there's about a 1.5 - 2 second delay once the sequence is complete before Nomad is free to move once again. A new drag feature could and should cut this time in half as will as add in a few neat balancing mechanics.

    How it would work..

    • Rather than activating this action with a button hold and since speed is the goal here, it seems sensical to activate this feature with a simple button press. The carry feature would still be available as an option and would remain untouched.
    • To balance this new feature I would look at a couple things, first and my favorite would be an ominous blood trail that leads to the location of the downed npc. I would allow other enemy npc's to be alerted upon discovery of the blood trail and would hence follow it. This would lead to some interesting scenarios.

    • Another way to balance the drag feature could be to not allow use of sidearms while dragging or possibly drastically restricting field of view while dragging.
    2. Ascending and descending ladders

    The way ladders are initiated in this game is not an enjoyable experience in the least for me. Basically you have to come to a complete stop directly in front of the ladder hold a button for about 2 seconds then commence. I think an auto climb feature when Nomad is directly facing a ladder would've been better or at least allow a button press rather than a hold. I'm not 100% on the fix for this but it seems lime something with mentioning.

    Anyway thanks again for taking the time tip read what I have to say.

    Happy hunting
    -C
     2 people found this helpful
    Share this post

  2. #2
    ArgimonEd's Avatar Senior Member
    Join Date
    Dec 2017
    Posts
    4,031
    Auto climb...maybe as an option...already had the unfortunate of having to take cover near stairs...if he started climbing everytime would be annoying.
    I like the drag with blood trail...
    Drag not being able to use pistol...we can drag and shoot the rifle with one hand in real life so this is for me at least a definitive no.
    Share this post

  3. #3
    Yes auto climb would be best suited for an option ability as you state and there would most definitely have to be parameters set as to when it would be initiated as well.
     1 people found this helpful
    Share this post

  4. #4
    Injured teammates cannot be dragged quickly. The same goes for the enemy's body. They can only be dragged with their shoulders, and they are very time consuming and cannot be dragged directly.:翻白眼:
    Share this post

  5. #5
    They can be drug by a hand or foot, I'm not concerned with dragging live players as that is a completely different scenario.
    Share this post

  6. #6
    ArgimonEd's Avatar Senior Member
    Join Date
    Dec 2017
    Posts
    4,031
    He meant...a different way instead of carrying on the shoulder
    Share this post

  7. #7
    Icetyger4's Avatar Senior Member
    Join Date
    Aug 2019
    Posts
    1,124
    I like the dragging bodies idea and the pros and cons you added, although you should be able to use a pistol while dragging a body, with a decrease to your accuracy.

    And having an auto-climb option for ladders is fine, as long as it is an option. Personally I think smoothing out the animation of climbing on and off ladders, would help alleviate the problem for the most part. It just feels clunky and disjointed as you're getting on and off ladders as it is now.
     1 people found this helpful
    Share this post

  8. #8
    Climbing is actually almost flawless on me , i just hold spacebar right before i come up to the ladder and it already completes the sequence then proceeds to climb without stopping on the ladder or the floor.

    About Auto-Climb , the system is implemented in For Honor and i think it would be a great addition. But they have a LOT to fix so, looks like its far for now.
    Share this post