Movement improvement
Good morning Ghost Recon community and thank you for taking the time to read my thoughts and opinions. Recently while playing GRB I've come to a few conclusions in regards to player movement and how Nomad interacts with certain elements of the game. I have basically two thoughts I'd like to address so this shouldn't be too long.
1. Hiding/moving fallen enemy npc's
First I just want to say that I welcome this element of the game. Being able to cover your tracks with this ability is very fun and adds to the possibilities when clearing out enemy camps. However; the time that's needed to activate the action sequence from start to finish is almost 10 seconds. It takes so long I rarely get to use this really cool feature due to the nature of close quarter incursions.
I propose an addition to the foundation that's already there to allow for a more speedy deployment for those situations when speed is needed. Rather than altogether changing the way bodies are moved in this game, I'd like to see thr addition of a new drag ability and here's why.
When activating the carry feature as I previously stated, it takes almost 10 seconds. About 2 seconds during the hold "A" button to activate the sequence, the action sequence itself takes around 5 seconds top complete, then there's about a 1.5 - 2 second delay once the sequence is complete before Nomad is free to move once again. A new drag feature could and should cut this time in half as will as add in a few neat balancing mechanics.
How it would work..
• Rather than activating this action with a button hold and since speed is the goal here, it seems sensical to activate this feature with a simple button press. The carry feature would still be available as an option and would remain untouched.
• To balance this new feature I would look at a couple things, first and my favorite would be an ominous blood trail that leads to the location of the downed npc. I would allow other enemy npc's to be alerted upon discovery of the blood trail and would hence follow it. This would lead to some interesting scenarios.
• Another way to balance the drag feature could be to not allow use of sidearms while dragging or possibly drastically restricting field of view while dragging.
2. Ascending and descending ladders
The way ladders are initiated in this game is not an enjoyable experience in the least for me. Basically you have to come to a complete stop directly in front of the ladder hold a button for about 2 seconds then commence. I think an auto climb feature when Nomad is directly facing a ladder would've been better or at least allow a button press rather than a hold. I'm not 100% on the fix for this but it seems lime something with mentioning.
Anyway thanks again for taking the time tip read what I have to say.
Happy hunting
-C
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