Thank you for your input.Originally Posted by Virtual-Chris Go to original post
But, nothing is perfect and there is always room for improvements. Nonetheless, you make a really good point why Ubisoft needed to rework, redevelop entier aspects of Wildlands.
I would like to ask, what kind of map did you had in mind for a Ghost Recon game?
Exactly!Originally Posted by Mars388502 Go to original post
For me the problem is more what's missing. Most of what's in Breakpoint can serve as a foundation (I don't mean "gearscore" or other vestiges of other genres), adjusted, and build upon.
I played Wildlands more recently, and here's what happened in just a few moments after logging on: citizens everywhere, riding and driving vehicles, I came across a night festival with singing and dancing and costumed people, I saw rebels, unidad, and sicario triple street warfare with me and my AI team in the middle, with cars, explosions, people running for their lives, the entire game just felt alive and like anything can happen. You know death can come from any direction very suddenly, even in a squad.
In Breakpoint, there are groups of 2 or 3 guys next to motorcycles every several hundred feet in every direction. Cities are absolute ghost towns, nobody drives except the enemies, and the island feels like a post-apocalyptic wasteland - I half expect to find audio logs describing their last hours. And finally, even though I'm alone, I'm the most dangerous person on the island bar none. Breakpoint is a horror movie told from the perspective of the sentinels.
That feel isn't the fault of gear score, or stamina - it's a fundamental design decision, and it doesn't feel like it's working. Breakpoint feels like a static island waiting for me to trigger an interaction with it. Wildlands felt like it went on with or without you, so you choose how to affect it.
I think they should have developed a map inspired by a real-world conflict without calling it real country. It could have been a fictitious nation state based in Africa, the Middle East, the Stans, Ukraine or Black Sea, Korean Peninsula. Anywhere that is plausible for a real-world conflict.Originally Posted by Mars388502 Go to original post
There’s so much to draw on from the real world that would make for a rich extended campaign that was immersive.
Yet they chose a complete fantasy concoction that is just nonsense. It’s impossible to get immersed in something so nonsensical.
Has Virtual Chris wrote above, Ubisoft should have built upon GRW without having to reinvent everything.Originally Posted by Scruffpuff Go to original post
Indeed the island looks deserted, but we should try to see what was an improvement from GRW. Is there anything that you find to be an improvement from GRW ? There must be something...I know it's not easy at all
The general story surely isn't the strong point of the game (to say the least). Although considering how international relations are sensitive these days and how any media can in an heart beat amplify every event, it's not an easy task. But it surely can be a world of funOriginally Posted by Virtual-Chris Go to original post
You're right that it's not easy - I'm struggling to think of even one thing that is better. Vehicles are worse, moving around is much worse, gunplay is worse, AI is worse, guns having magic stats is worse, story is worse, let's just say everything in the game that I can think of, even the new additions - my fingers are tired of typing the word "worse."Originally Posted by Mars388502 Go to original post
I suppose if I had a gun to my head and had no choice but to pick something I'd say the graphics are slightly better. I think the snow effects in particular are amazing. Improve the AI, make Sentinel a threat, rework the survival mechanics to really mean something (it would be super interesting to make it harder to survive in the snowy peaks than the green fields, for example, and the foundation is already there), make the wolves more like Unidad, more deadly with increasing threat levels and better gear. I'm really stretching my brain here.
I know it's not easy, I would like to thank you for your effort in taking part in this discussionOriginally Posted by Scruffpuff Go to original post
Actually I had a few hours and I thought of something - I liked the introduction of class specialties. Assault, panther, medic, etc. Although the class strengths/weaknesses could probably be realized better, they are different enough that I have a preference (Panther.) I liked the idea of climbing up the ranks for each class by performing certain tasks, and unlocking class perks along the way. I'm looking forward to the new Engineer. The time I enjoyed most in this game was ranking up all the different classes.Originally Posted by Mars388502 Go to original post