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  1. #1

    The power of the buff gods is yours! Make your fave hero op/annoying

    I just felt like making a fun topic cuz why not fam?
    There are rules however!

    *no dmg values are to be touched
    *no speed values changed ect
    * Keep it reasonably simple!
    *only feats unique to the hero can be changed
    *any move added or change must suite the hero's character
    *unblockable property is not allowed to be added unless accompanying a 300ms speed nerf
    Warden:

    *shoulder bash can now be charged infinitely.
    *Any chained heavy is now undogdable.

    Developer comments: "we felt that warden was too much of a turtle and lack any opener from neutral and we hope by allowing him to infinitely charge his shoulder bash will cause his opponent to have an anurism"

    Shugoki:
    * Neutral demons embrace has now been given back(with same values but with old animation)

    *Demons embrace now is feintable 500 ms into move
    *headbut stun will now match lbs top heavy stun duration(whatever it is)
    *zone forward movement increased by 2m

    Developer comments: "we felt that shugoki lacked ganking pressure and hope that with these improvements he can actually be a threat in a team fight"

    I wish I could do more but i would be here all night!
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  2. #2
    Play as a Pikeman
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  3. #3
    Pk:

    - Zone second part is feintable into guardbreak, into a dodge and grants a deep gouge. Zone first part grants only a heavy parry punish.

    - Dagger cancel can be any direction.

    - Dagger cancel, deep gouge and dodge attacks start chains.

    - Dodge attacks feintable into dagger cancel

    - Parry riposte move: 20 bleed light that starts chains.

    - Top heavy finishers are unblockable.



    Ps: and as broken as it sounds, this is still not enough to be number 1.
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  4. #4
    Zhanhu:
    Dodge attacks become heavy attacks, all sides can execute, are undodgeable. All recoverys can be cancelled by Dodge, including finishers. Dodge has extended iframes. Starting lights are enhanced. Starting heavys gain hyperarmor from 400 ms.
    Light finisher input gets treated as heavy due to speed.

    Finishers can be soft feinted into chain starters or Dodge or GB..

    The last part might make this character pretty fun I guess.
    Op enough to be number 1? Maybe ...
    He no longer would have the problem of trading badly due to hardly any light parry punish Vs him. So definitely on the op side of things.
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  5. #5
    Thats an epic rework fam!
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  6. #6
    UbiInsulin's Avatar Community Manager
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    Nov 2015
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    How far off the deep end can we go?

    Nuxia:
    Trap indicator removed from the game. Yikes!
    All heavies are undodgeable.
    Dodge recovery cancels on everything.
    Dodge attacks are delayable (100 to 200ms) and undodgeable.
    Lights are enhanced.
    Deflect is guaranteed. No other changes, it remains a chain starter.
    Range/hitbox improvements to...everything?
    Heavy finisher gets a directional input for the throw

    Developer comments:

    I didn't give her hyper-armor/unblockables because those properties don't fit her character, to me.
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  7. #7
    Shugoki:
    *Starter charged heavy can now chain into finisher
    *demons embrace can now grab multiple opponents with each extra opponent applying another 12 healing instead of 20
    * Zone can now link into another zone where he swing s club with 1 hand in a 360 radius .
    *"neutral Demons embrace is currently bugged where the shugoki can grab teammates aswell to heal himself " (just like shinobi range gb bug)
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  8. #8
    Shaman:
    *Removed Predator's Hunger
    *Predator's Mercy now doesn't require the opponent to be bleeding
    *Bleeds now stack
    *Predator's Mercy inflicts bleed
    *Can now feint dodge attack

    Good f-ing luck
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  9. #9
    Aramusha

    -Blade blockade can now lead into ring the bell when an enemy feints or as a cancel to the recovery.
    The vacuum range is increased, stun, and 15 dmg remain the same

    Developers Comments:
    Aramusha's blade blockade was rather useless, and some of you wanted raiders stunning tap unnerfed. so we gave it to Aramusha instead in an effort to buff Blade blockade. We decided to make it his new spammable since every hero now needs one in his/her kit. Basically if you don't GB aramusha constantly you are gonna be vacuum stun-F*****. Aramusha will finally have a unique and definite playstyle.
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  10. #10
    Aramushas heavy finishers are unblockable.

    His unique to BladeBlockade moves can also be used without it.
    Ring the bell:
    - can be used out of neutral. (600ms) A simple short ranged grab with stunning effect on CD (3-4 sec) and deals 10 damage. (Backmove + GB)
    - While BladeBlockade it always stuns and deals 20 instead of only 10 damage.
    Unblockable kick:
    - His regular heavies can be chained into a kick. (Similar to Tiandi)
    - While BladeBlockade the kick turns into a sweep guaranteeing a top heavy.
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