1. #41
    Originally Posted by Ttttt771010 Go to original post
    Spare me the ways on how to deal with SOMM. It’s not rocket science. There’s about 10 to get rid of him before he nukes your push (and even half of that because you can only play 2 themes). And no, no card should be “a common card that’s in every deck.” And if there are less than 10 cards to deal with him (out of 137), is he REALLY easy to counter? The answer, if you don’t have those specific handful of cards in your deck, is an emphatic NO.

    Also, gotta love how a card that
    1. Is a tanky archer
    2. Causes NK chip damage
    3. Has the potential to cause 416+ damage to more than one unit (569 at level 4)

    Is considered trash. The only reason Incan is not played anymore and is considered “trash” is because people relied on him so heavily during his buff, and now that he is not a guaranteed game-winner anymore, they don’t consider him worth it since he doesnt guarantee them a win anymore.
    And here you somehow are, still trying to argue for a nerf. You admit there are plenty of counters and that you’re far too good to get lectured on how to use them. In the end, all you can muster is to say that he should be nerfed because some people can’t be bothered to pack critical removal and control cards.

    To top it off, you’re also somehow trying to argue that incan’s currently bottom quality state (and yes it is, check the usage ratings now, he’s trash) is somehow only an illusion due to his previously overbuffed situation? Grasping at straws and clearly just here to argue.
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  2. #42
    Originally Posted by camelchasers Go to original post
    And here you somehow are, still trying to argue for a nerf. You admit there are plenty of counters and that you’re far too good to get lectured on how to use them. In the end, all you can muster is to say that he should be nerfed because some people can’t be bothered to pack critical removal and control cards.

    To top it off, you’re also somehow trying to argue that incan’s currently bottom quality state (and yes it is, check the usage ratings now, he’s trash) is somehow only an illusion due to his previously overbuffed situation? Grasping at straws and clearly just here to argue.
    You must live in a world where plenty means less than 10% of all the cards. Most of these counters you think of are all spells too, which would counter any card.
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  3. #43
    Originally Posted by Bing0000 Go to original post
    You must live in a world where plenty means less than 10% of all the cards. Most of these counters you think of are all spells too, which would counter any card.
    Yep, now you’re getting it! They are general spells and counters that should be in any well functioning deck. So no excuses. He’s just another threat card that needs to be neutralized, and you have more than enough time to counter him before his super slow charge is ready. No need to nerf what is already very reasonable to deal with for anyone who comes with a halfway balanced deck.
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  4. #44
    Originally Posted by camelchasers Go to original post
    And here you somehow are, still trying to argue for a nerf. You admit there are plenty of counters and that you’re far too good to get lectured on how to use them. In the end, all you can muster is to say that he should be nerfed because some people can’t be bothered to pack critical removal and control cards.

    To top it off, you’re also somehow trying to argue that incan’s currently bottom quality state (and yes it is, check the usage ratings now, he’s trash) is somehow only an illusion due to his previously overbuffed situation? Grasping at straws and clearly just here to argue.
    “Plenty of counters” - oh you mean 1-2 spells from each theme? That are useless when many people pair him with YPC?

    NO. THOSE ARE NOT GENERAL CARDS THAT SHOULD BE IN EVERY WELL BALANCED DECK. NO TYPE OF CARD SHOULD BE A GENERAL CARD THAT IS IN EVERY DECK.

    “Yep, now you’re getting it!” God you’re so smug I can see why so many people get annoyed when they argue with you.

    And nope, not grasping for straws and just here to argue. Gotta love your baiting and gaslighting techniques. You keep bringing up your data and I keep telling you that data is skewed and flawed. And I literally explained to you why he’s not used anymore - because he’s not a guaranteed game winner like he was before, and people don’t think he’s worth it anymore since they can’t rely on him as the single card that will kill a push everytime. Not because he’s trash. A card that is a tanky ranged unit (like medusa), and does 80% of the damage fireball and SOMM do, and chips NK health on top of it, is far from trash. You just can’t fall back on him like you can before, so you don’t include him in the deck because of his high cost.
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  5. #45
    Wow, that’s one aggressive response.

    You can believe what you want, but it’s not MY data. It’s community owned and accepted by everyone but you apparently. Get on discord and educate yourself if you want, otherwise I guess you can keep trying to argue that incan is somehow great (doesn’t even kill a 2 cost rare fighter) and that SOMM is hard to deal with (counters all over the place and a slow charge time).
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  6. #46
    Originally Posted by camelchasers Go to original post
    Wow, that’s one aggressive response.

    You can believe what you want, but it’s not MY data. It’s community owned and accepted by everyone but you apparently. Get on discord and educate yourself if you want, otherwise I guess you can keep trying to argue that incan is somehow great (doesn’t even kill a 2 cost rare fighter) and that SOMM is hard to deal with (counters all over the place and a slow charge time).
    Right. My post was aggressive. Not all your posts sprinkled with subtle insults like “educate yourself” and “grasping at straws”.

    So Incan doesnt automatically kill a unit just because? Good. He doesn’t need to flat out kill units with his warcry to be good. He does cause a significant amount of damage to MULTIPLE UNITS (more than rogue and lebard, more than arrowstorm, which are all 4 cost, his damage is 80% of what fireball and SOMM cause) AND he chips NK health which coupled with a LB, fireball, HHC, outlaw.. all from adventure... can get you that last bar to win. And he is tanky ranged unit on top. He doesnt need to kill frickin everything. I swear that buff over the summer was ridiculously stupid. It spoiled you.

    And SOMM’s charge is slow?! Haha! It’s one of the fastest charges in the game! At least his first one is. But who cares. Santa makes his boardwide nuke a warcry anyway.

    Again, you keep playing plenty of counters. For argument’s sake, list them. List them all so we can systematically go through each and every one of them for you and we can have a constructive debate.

    And please no MC or enforcer, or other cards that take care of him when he is past the midline and already got a chance to nuke your entire push.
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  7. #47
    ScottOld's Avatar Banned
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    I faced SOMM with my event deck, Enforcer jimmy stopped it every time
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  8. #48
    Originally Posted by Ttttt771010 Go to original post
    Again, you keep playing plenty of counters. For argument’s sake, list them. List them all so we can systematically go through each and every one of them for you and we can have a constructive debate.

    And please no MC or enforcer, or other cards that take care of him when he is past the midline and already got a chance to nuke your entire push.
    Ahhhh, there we go. Basic misunderstanding of how to counter SOMM, which explains quite a bit. Both of those are solid counters for him that can and do hit him BEFORE he finishes his charge before the midline. In fact they are the absolute best ways to deal with him from sci-fi. He has one of the slowest charges in the game too. That’s simply a fact. Compare him to Witch Garrison if you want to see a good comparison between fast and slow charge units.

    And your point about Incan is super painful too. A 5-cost nuke that can’t kill anything? Not very useful. And now with his narrowed beam, he can only reliably hit 2 units, together of which is why he’s dropped out of top play altogether.
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  9. #49
    Originally Posted by camelchasers Go to original post
    Ahhhh, there we go. Basic misunderstanding of how to counter SOMM, which explains quite a bit. Both of those are solid counters for him that can and do hit him BEFORE he finishes his charge before the midline. In fact they are the absolute best ways to deal with him from sci-fi. He has one of the slowest charges in the game too. That’s simply a fact. Compare him to Witch Garrison if you want to see a good comparison between fast and slow charge units.

    And your point about Incan is super painful too. A 5-cost nuke that can’t kill anything? Not very useful. And now with his narrowed beam, he can only reliably hit 2 units, together of which is why he’s dropped out of top play altogether.
    Ahhh, there we go. By now we all know you spend hundreds of dollars (or whatever your currency is) on SOMM, and that's fine. And i'll agree with you, SOMM charges very slow. That's why this topic is about the Santa +SOMM combo! Unless a level 7 enforcer has a global aura i'm not aware off I don't see it reaching behind the new kid.

    You get to clear the WHOLE board when SOMM comes into play, not even touching whatever you have. Which I already find wierd since Satan does friendly damage (and he's a 6cost) but that's another story. So whenever you got a santa and a SOMM, which will have a charge again soon, on the field there is nothing your opponent can do. If he plays a minion, just throw a handhook, Inca or any of the adventure themed spells out there to kill it. By then your SOMM charge is almost up for the next wipe. Your minions getting low on HP after taking a bar? Don't you worry! Just throw a tanky Sharon, which is still the best healer (Unless Jesus does miracles), behind and heal them all up again.
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  10. #50
    Nah, it doesn’t take hundreds of dollars to poke holes in these arguments. But if that’s the kind of thing you need to say to try to brush aside disagreement, then I guess it’s your call.

    Anyway, Santa is a 5 cost telegraph that gives you a bunch of time to prepare, and if that wasn’t enough you went on to list incan, satan and adventure spells as quick follow ups. You must have something you’re doing with the dozen plus energy your opponent is dropping. I’m obviously not going to be changing your mind since it’s clear you have an axe to grind about a full theme here, but there is a very good reason adventure is the least played adventure theme and that SOMM isn’t unbalancing the game.
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