1. #141
    My problem, is that with a range, there is an extremely high chance he will get ZERO charges off. Like, killed nearly every time. When I play him now, I probably get a charge out of him maybe 1 out of 5 games, and that may be a little optimistic. And this is playing him pretty defensively. He gets killed, all the time. It’s also a double standard to on one hand say people play SOMM with skill to avoid counters like DKC and make him somehow uncounterable and on the other hand call it a “no strategy or skill” card. The no-skill argument is generally a cop out play.

    Now imagine if you have to play him on a line toward center-field in order to catch things in a blast range. It’s not a matter if he’ll kill 1, 2 or 3 cards, it’s a matter of counting the seconds until he’s mobbed and killed. It will be more like a 1 in 10 chance he ever gets a charge off. What you propose will require a complete rework of the card, with some combination of charge time reduction, walk speed reduction, HP increase or cost decrease.

    So yes, despite this argument, I still feel very strongly that your idea to simply give him a skill range would kill him entirely. It’s rare enough to get a charge off against a good player. You’re proposing to straight up ruin another legendary card.
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  2. #142
    Originally Posted by camelchasers Go to original post
    Huh, I thought you were done. Back for more insults and discounting perfectly good strategies I see.

    If you aren’t capable is using DKC either, then it’s really not a surprise the solution to everything is to bring the nerf bat. All you seem to be here for is to try to pick fights and spread around misinformation about SOMM counters. Why be so negative?
    Yes indeed, I absolutely hate people that make up 'facts'. Everything you claimed at the start of this thread is a lie when you look at the data YOU provided, and you are still talking... . The only thing you do is spreading mis-information. Every converstion with you is a viscious circle!
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  3. #143
    This conversation was just starting to get productive again. One of your first posts claims you face adventure in “90% of my games”, which is not a fact whatsoever, and you make another aggressive post now that adds nothing to the conversation.

    Why are you here to just try to start fights?

    *edit*
    Yep, here it is! A bunch of totally untrue numbers. The trick though, is I know it’s an exaggeration based on frustration and I’m not going off the deep end, stalking all your posts angrily calling you a liar. Let’s dial it back a notch or two.

    Originally Posted by Bing0000 Go to original post
    Honestly i like to see it nerfed too. I play around 7200 and about 90% of my opponents play adventure theme with something els (the other 10% is a Bradley deck). All play the santa SOMM combo.
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  4. #144
    NoobSaibot2020's Avatar Banned
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    Originally Posted by camelchasers Go to original post
    This conversation was just starting to get productive again. One of your first posts claims you face adventure in “90% of my games”, which is not a fact whatsoever, and you make another aggressive post now that adds nothing to the conversation.

    Why are you here to just try to start fights?

    *edit*
    Yep, here it is! A bunch of totally untrue numbers. The trick though, is I know it’s an exaggeration based on frustration and I’m not going off the deep end, stalking all your posts angrily calling you a liar. Let’s dial it back a notch or two.
    Main point is its just you cural and camel chasers defending stan of many moons. Hes the most op card. I dont how your at 7900 and fighting mirror decks all i see is adventure mystical and adventure fantasy. Im at 7700. You complained every day for weeks about dsr claiming she was the most unbalanced card in the game and you got your wish. But the minute the topic goes back to stan of many moons its people attacking you and how toxic it is when you were doing the adzact same thing. Stan has been the most broken card in the game way longer than dragonslayer and its a joke hard your working now that ypur broken card is front and center. Hes going to be balanced some day just deal with it. Hes way to op amd a small 25% damage reduction does nothing to his play ability
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  5. #145
    And the other side is just you, Ttttt (although he’s left) and Bing ranting from the other side. What’s your point?

    You don’t bring any new reasons or arguments, you’re just saying “he’s everywhere” and “he’s the most op”, but the card usage stats and community tier list show that neither are well accepted facts.

    You’re acting like there’s some kind of crazy conspiracy, when all it is are some players pointing out how manageable he is, and explaining why adventure is actually the least used theme in top 1000. I don’t play mirror decks all the time. I constantly play against sci-fi/fantasy and sci-fi/mystical though. But you won’t see me screaming for nerfs to either theme. I learn, adapt and overcome. Try it. SOMM has lots of counters.

    Still think that a 25% reduction of just about anything is nuts too. That’s a massive nerf that only says one thing. You want to just break the card and aren’t really interested in balance, only removing him from play because you don’t like him.
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  6. #146
    It an annoying combo, but that’s why I use power bind and an insta-kill in my deck. YPC in front of them makes it much more annoying
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  7. #147
    NoobSaibot2020's Avatar Banned
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    Originally Posted by Cornered_Pony Go to original post
    It an annoying combo, but that’s why I use power bind and an insta-kill in my deck. YPC in front of them makes it much more annoying
    Dead. 20% damage reduction does not hurt the card. Its just like with ican craig. Now hes balanced. It would be the same with many moons. Again you were all hot on Dragon Slayer but the minute people bring back up how over powered Stan of many moons is you want to trash on every one. Hes broken just like craig was and he needs to be toned down. Again its fine when its fantasy but encore how over powered your favorite card is
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  8. #148
    Cural42's Avatar Senior Member
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    Originally Posted by NoobSaibot2020 Go to original post
    Again you were all hot on Dragon Slayer but the minute people bring back up how over powered Stan of many moons is you want to trash on every one.
    I really think you might be getting a bit unhinged here. So far, you've accused both Camelchasers and Cornered_Pony of calling for a nerf to DSR, when that was ScottOld who was doing that. Just because one person who has argued against nerfing SOMM had called for a nerf to DSR doesn't mean the rest of us have!! Perhaps if you take a step back and keep some context on who you're replying to, you won't keep making these false accusations as an attempt to support your argument. All they do is cast suspicion on the rest of your arguments.
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  9. #149
    Originally Posted by AndrewWang42 Go to original post
    Hey guys! Guess what? They just made a neutral card that RUINS the Santa - Stan of Many Moons combo! Isn't that fun?!?

    Until now, all the other counters could be body blocked (Hercules Clyde, Enforcer Jimmy), spell blocked (Youth Pastor Craig), or just purified. (ok, I guess Hookhand Clyde technically can't be blocked, but it requires luck) Mayor McDaniels only temporarily counters doom, but people sacrifice fighting power to get the Santa-SOMM combo off, and if you can buy time by disrupting the combo you can use that extra time to either just kill them both or to spawn another counter (e.g. Enforcer Jimmy)

    If Santa-SOMM was so amazing. everyone would just run it. Then they'd have to nerf it. As it is, people are finding counters that work. And once your opponent drops Santa, you better get ready to use that counter.
    Yep, I stopped running that combo because there are too many ways to counter it, if you know how. Enforcer Jimmy, Powerbind, Lightning, Mayor McDaniels (a warcry that can't be blocked by YPC, and is neutral, meaning you can use her in any deck), Mind Control, Mecha Timmy, Cyborg Kenny, Inuit Kenny, Human Kite, Elf Kyle, **** Magic, and Lianne. There are few cards in the game with as many effective counters! Most players at the lower levels (below 7,000), just haven't learned the gamd thoroughly and intimately enough yet to realize how many counters there are.
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  10. #150
    Git Gud New Kid
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