1. #111
    How many times have you written that adventure is everywhere? The data that you have now finally been able to open shows that adventure isn’t the most used theme in ANY range in legendary, and it goes down dramatically the further you go up. Top 1000 has it the least used theme outside superheroes. It directly counters the false claim you and Ttttt have been throwing out for pages and pages.

    Sad you keep dropping out of debate mode and just throw out that weird money phrase. Don’t you have any real points left?

    *edit*
    But really, what’s the point of any of this anymore? You’ve seen the data yourself that counters the claim that adventure is the most used theme anywhere in legendary (and minority of main themes in top 1000... just like I’ve been saying for pages) and you just dismiss it. You’ve been given plenty of counters but decide to just rail on how the weakest one available isn’t a 100% perfect solution. I mean, what else is there?

    If you just want to have an internet argument, then I’m probably going to find something else to do. If you have discord, it would probably be interesting to have a real discussion with the proper community than just going back and forth with someone who’s trying to win internet points or something.

    Later.
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  2. #112
    Originally Posted by camelchasers Go to original post
    How many times have you written that adventure is everywhere? The data that you have now finally been able to open shows that adventure isn’t the most used theme in ANY range in legendary, and it goes down dramatically the further you go up. Top 1000 has it the least used theme outside superheroes. It directly counters the false claim you and Ttttt have been throwing out for pages and pages.

    Sad you keep dropping out of debate mode and just throw out that weird money phrase. Don’t you have any real points left?
    Oh please. Just you wait untill everyone has Santa on decent levels in 8000+. He's only a year out by now..... ofcourse it will take time for him to get to 8000+. Yes yes, it is hard to say why there is a drop off but that could be a reason. Besides that you call, let's say 45% of all decks, not everywhere? There are 6 themes and you almost have a 1 out of 2 chance to play against an Adventure deck. Keep lying to yourself mate, keep spreading the word that adventure theme is in the minority! What a joke!

    A wierd money phrase? You pay in this game to prgress quicker - leveling your cards to the limit. So what's so wierd about that? I don't care if someone pays 100.000 dollars(or whatever), it's their choice, i'll get there way later. You actually have no leg to stand on, even your data is against you. Thanks for the laughs though, don't rage to much! I'm out.
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  3. #113
    Originally Posted by Bing0000 Go to original post
    Oh please. Just you wait untill everyone has Santa on decent levels in 8000+. He's only a year out by now..... ofcourse it will take time for him to get to 8000+. Yes yes, it is hard to say why there is a drop off but that could be a reason. Besides that you call, let's say 45% of all decks, not everywhere? There are 6 themes and you almost have a 1 out of 2 chance to play against an Adventure deck. Keep lying to yourself mate, keep spreading the word that adventure theme is in the minority! What a joke!

    A wierd money phrase? You pay in this game to prgress quicker - leveling your cards to the limit. So what's so wierd about that? I don't care if someone pays 100.000 dollars(or whatever), it's their choice, i'll get there way later. You actually have no leg to stand on, even your data is against you. Thanks for the laughs though, don't rage to much! I'm out.
    Eh, weird ending comment and again totally backwards. At 8k is EXACTLY where everyone already has lv4 and 5 Santa. Yet that’s where adventure is least used... But keep believing what you want. I’ll see you in upper legendary when you arrive and you can see for yourself.
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  4. #114
    SOMM needs a range Camel. I am all about buffing cards. You will rarely find an argument from me on whether cards should be nerfed. Even without data on percentage of players who play the card, if you compare the card to other cards his power is stronger than anything. Sure you can't just play a card and expect to win. Good and smart players can wreck SOMM. But let me give you an example of what you would play in my situation.

    My hand:
    Belf
    Dogpoo
    Visitors
    BHK
    PCP

    Opponent plays Santa in back. I am at least very sure SOMM is going to follow very shortly, which would wipe out 4/5 of the cards I play. My energy is full, so I play PCP in back to not waste energy. I roll an Astro Butters. Opponent plays YPC. Now I know SOMM is coming. My PCP is nearing mid line and is now defenseless, plus I have full energy. I have to play a card. So I play BHK. I roll a Transmog. Currently still spellbound. Out comes SOMM. He uses Santa on SOMM to instantly smite my BHK and 1/4 of my PCP. I put out Astro on the top and roll Bradley. He plays a Medusa. Transforms my Astro into a rat. By this point, Santa and YPC and SOMM and Medusa will finish off my PCP. SOMM will almost have his power back and so will Santa. He will have 4 units on the board and I will have full energy and no defense. So clearly right as soon as Transmog is up I have to use it on SOMM. any card I play would be smited, and if I play 2 cards they would both be smited. So I transmog SOMM losing 1 energy, rolling Warboy Tweek, and still having no defense. So I put visitors in the back which rolls a PCP again. I quickly put PCP in front (which just cost me 7 energy), rolling a BHK in the process, and the opponent uses arrowstorm to take away my visitors and damage my PCP. I could put my Dogpoo down at this point, however they now have Santa, YPC, and Medusa all coming down on me. No matter what I put, I am still behind on energy and no matter which of my cards I put down I can't save that bar. Also to note, at this point the enemy could put down energy gaining cards, or regen their army/use sharon to heal, or put a headhunter, all of which would probably reroll SOMM. Which their Santa is still alive probably and ready to instant charge at any point.

    Anyway I won't go through this entire hypothetical game with you, but you can see how unfair of an advantage it is to have a card that can nuke the entire board which prevents you from being able to play 3 energy cards to defend yourself no matter where you play them. No other card has that capability. I wouldn't call that unique, it's unfair and overpowered. And based on my hypothetical game (that is only slightly hypothetical because that is legitimately how my games have gone at times) what would you have played differently? How could I overcome this situation? And don't start with your reworking the deck because it's sub-par argument. Based on the cards I was rolling, how could I have overcome SOMM and prevented him from stopping my defense?

    The RNG factor does not always allow for guaranteed counter to SOMM. And that should not be the deciding factor of a game... whether or not you can counter a card before it uses it's power.
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  5. #115
    You give yourself about the worst hypothetical starting hand and card rotation possible, vs a case where your opponent gets PERFECT card rotation for a Santa/SOMM/YPC deck. A deck that I might add is the most card order dependent of any in the game. Bad draw order and it just falls apart laughably. All that proves is that random opening hands can and often do decide games

    I’ve said it before and I’ll say it again, if you want to give SOMM a range, you need to increase his health and reduce his cost to compensate. He dies FAST in a melee, and just giving him a range will straight up kill the card.
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  6. #116
    One last thing before I let you soak in your lies. Your data was from the last 2 weeks, which most of the days had card events not featuring adventure heroes (except the odd one). And still you are looking at a 40% adventure based decks. I woudn't be surprised if next week the data actually shows that from Anti-Deranker again (74%)! Hahahaha mate, i'm sure I surpassed you at 7800 already!
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  7. #117
    I would prefer that instead of buff or nerfs, the game introduces new cards that take the punch out of these OP cards and combos. Like say the SomM, Santa, YPC combo; if you know your opponent has that hand and is about to get it again in the second cycle, how about introducing a card with a war-cry that shuffles your opponents deck.
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  8. #118
    Originally Posted by Bing0000 Go to original post
    One last thing before I let you soak in your lies. Your data was from the last 2 weeks, which most of the days had card events not featuring adventure heroes (except the odd one). And still you are looking at a 40% adventure based decks. I woudn't be surprised if next week the data actually shows that from Anti-Deranker again (74%)! Hahahaha mate, i'm sure I surpassed you at 7800 already!
    Ouch... you keep just burning yourself. You can also filter by time... including since last patch. Not a strong day on the internet for you I’m afraid. But keep calling me a liar.

    I’m also sitting at #47 right now
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  9. #119
    Originally Posted by Bucabuca13 Go to original post
    I would prefer that instead of buff or nerfs, the game introduces new cards that take the punch out of these OP cards and combos. Like say the SomM, Santa, YPC combo; if you know your opponent has that hand and is about to get it again in the second cycle, how about introducing a card with a war-cry that shuffles your opponents deck.

    Cool idea, and I’d also prefer that. I guess that’s what they were going for with Mayor, but she doesn’t seem to be much good at all. Interesting idea but poor execution.
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  10. #120
    Originally Posted by Birdm4n77 Go to original post
    Belf (3cost) Dogpoo (3cost) Visitors (3cost) BHK (3cost) pcp (4cost tank). I guess that's what you get for tryin' to win with a low cost spam deck?

    If you can't deal with SOMM there's definitely something lacking in your deck.
    First is that the situation is entirely hypothetical. Second is that how is multiple 3 cost cards "low cost spam deck"? Third is that I made the point that it doesn't MATTER if you have something in your deck that can "deal with SOMM" or not. If you don't get the lucky rolls you get obliterated. If I am in the 7000-8000 range in PVP I am clearly doing something right and my deck is just fine.

    Again, because you can't read (or choose not to because it's too long in which case WTF are you answering my post for) it is NOT A REAL SITUATION. I MADE IT UP. But it is a reasonable situation to be in. And if SOMM had range, the entire situation would be very different. I could put cards outside his range in anticipation of his attack, instead of relying on my cards to take him out pre-smite or relying on having cards in my deck that power bind.

    Also also, you are hating on 2 cost cards, but those are the most common argued defense against SOMM, Powerbind + Enforcer Jimmy. So really just STFU if you don't have anything valuable to contribute. Thanks.
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