In an attempt to support the game beyond just opening my wallet, I decided to put together a list of things about GR: BP that I found good, bad, and "meh". I hope this helps the Ubi staff and thank you all for working toward making improvements as your did with R6 and GR: Wildlands.

Positives
Weapons
- The rocket launcher is an awesome piece of gear and a great replacement for the mortar crew from Wildlands.

- The ability to have multiple copies of the same gun which are set up for different uses. Ex. An M4 set up for CQB and an M4 set up for open terrain.


- I LOVE that weapons are now ammo specific, so that if you are an assault rifle guy, you can equip two assault rifles, one being 5.56 and one being 7.62, without worry of
burning through your ammunition load.

- The corner lean feature is great and extremely useful.

- Giving us the ability to purchase weapons and cosmetic items in the bivouac was a good choice and extremely useful.


GEAR
- Separating cosmetics and skill/attribute equipped gear was a brilliant move.

- NV and thermal are much improved and the same quality across whatever NV cosmetic piece that you are wearing.

- The fence cutting tool rocks.

CONSUMABLES
- The sync shot drones being a consumable prevents the laziness of just sitting back to
sync-shot a whole base. Sync Shot drones must be used sparingly and carefully.

- EMP grenades to deal with the drones; thank God!

- The consumable boost items and bivouac boosts are really nice additions.

- I love being able to create items myself from scavenged items AS WELL as being able to purchase them.


MAP
- The game is visually stunning. Even my wife commented on how beautiful the game looked, and this is a woman that hates video games.

- The map is huge and so in depth


- The terrain and weather effects are awesome, including the sliding feature.

Vehicles
- There are come cool new variations of aircraft and vehicles in the game.

- Driving and flying seem much improved over Wildlands


- THANK YOU for cutting back on the surface to air missile sites and giving us the ability to dodge incoming missiles. . This is just the right amount of danger when flying,
but I don’t feel like I am flying over Hanoi in 1966.

General
- I am really enjoying the storyline and Bernthal was a PERFECT choice.

- I was worried about how the drone aspect of the game might alter the gameplay, but so far it seems that the drones are there to spice the game up without taking away
from the grittiness. I dig it.

- Explosions and sounds are light years ahead of Wildlands.

- The ability to pick up and move enemy bodies out of sight or wounded teammates to cover is great.

- Much improved customization options.




Negatives

Weapons
- I don’t understand why some weapons can only quip certain grips and/or lasers. For example, why can’t I put a vertical grip on an MP5 like in real life? Why can I only
use certain optics on certain weapons? The ACOG works on a light machine gun, but not on an M4?

- Please bring back some older guns like the HK G3A3 with the wide forend or the FN FAL as assault rifles. Some of us older players enjoy the classics.


- Sniper rifles that clearly have rails which cannot be equipped with any sort of rail attachments such as a laser or range finder. Makes no sense.

- I wish there were some mounted weapons besides the minigun, which is wildly inaccurate. A 7.62 M240 on a mount or even a M2 .50 cal would be great additions.

- I need a SCAR 16 with that Kinetic Development Rail, please and thank you!

GEAR
- Some gear options don’t make sense. For example, I am not able to equip a gas mask AND a helmet at the same time. WTF?

- I need a hooded soft shell or jacket please. Thank you.


CONSUMABLES
- The consumable wheel could be expanded to allow access to a few more items.

- I hate having to equip and use binoculars like they are a consumable. I really miss just pressing on the directional pad and pulling out the binos.


MAP
- The two or three fixed zoom settings on the map can be a little annoying.


Vehicles
- A GPS system for navigating while driving is desperately needed.

- Honestly, driving vehicles on the road to and from targets is almost pointless. The Sentinel troop’s alertness is so sensitive that they spot you IMMEDIATELY, even if you are in a Sentinel vehicle. Wildlands at least gave you a couple second delay/chance to escape detection if you were in a similar faction’s vehicle.


- I miss the Blackhawk from Wildlands. I don’t know what this Gyps thing is, but it is ungainly and hideous. 

General
- Camera mode still flips my night vision up like it did in Wildlands.

- Vehicles still randomly explode and flip around when I approach enemy bases, alerting the guards.



Things that might be cool for updates or future games.

- It would be cool if your CO-OP teammates could see your rifle’s IR laser while using night vision. It is a really badass way to direct close air support or direct teammates
to threats.

- It would be cool if the bipod equipped rifles and LMG’s could actually deploy their bipods.

- The whole gear score aspect could be kept or left as far as I am concerned. It is just a way to gauge the quality of a gun or a piece of gear, but it doesn’t make or break
the game for me. I would seriously NOT like to see the game move any more towards mimicking Division.

- I am totally fine with the monetization of the game through allowing people to purchase items with real world money via Ghost Coins AS LONG as the items can also be
obtained in game through the use of in game currency like Skell Credits.

- AI teammates would be cool, but honestly I do fine on my own or in CO-OP. AI Teammates don’t seem to be as important to your survival as they were in Wildlands.

- It would be pretty sweet if we could hack and use the Sentinel mortar system like we can the gun turret.

- Why does my character keep losing his head gear during cut scenes? Can we have the option to turn that feature on or off please?

- What happened to the original Nomad voice actor? Did you let Division 2 keep him for the Manny Ortega character? 