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  1. #21
    Reduce the timer on the armor kits? They legit are useless with a 2s timer. It was a lame *** change made to the game due to insta healing complaints from Div 1s PVP. In PVE it just makes them borderline useless. I legit forget I have them most the time.

    Anytime I need to pop them, its already too late to pop it. It really is a useless feature with the timer on it.

    Game is either, take no damage, or take such little damage that I never need it, or need it but can never get it off.....and I do mean never....

    In fact, now that I think about it, healing in general is pretty worthless in this game. Any time im to the point where im popping Chem launchers or trying to use armor kits, its already to late to recover. Only time I ever have to use them is when damage is already so stupid high that it doesnt matter anyway. If my gear set armor leeching and life steal cant over come the damage, then nothing will.... Game is like every other game, either cant die, or insta die....much like what I found to be the case in Diablo III as a good example. Either 0 dmg taken, or insta dead.......why cant games ever find a better balance?
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  2. #22
    elkyri's Avatar Senior Member
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    Originally Posted by Marriorqq Go to original post
    The only reason I agree that the attributes can be replaced once is that the three attributes, and even the four attribute equipment seems too weak, resulting in no one wants to use it.
    After the improvement of this problem, it seems that we can try to reduce the effect of SEEK MINE. Those who use fast and easy to obtain equipment and slightly disrupt the game experience.
    Yeah, a Sokolov piece with four attributes will at best be recalibrated with one great attribute and one so-so attribute and two that make you wonder why you bothered.

    Maybe a system that allowed for two-item recalibration on those pieces with four attributes? Basically a percentage of the available slots (talents and attributes) rather than a hard cap.
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  3. #23
    UbiAmper's Avatar Community Manager
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    Hey guys,

    While we aren't ready to get into specifics yet, we've provided insight on SOTG and gameplay streams on the larger topics that we're working on:

    • Recalibration
    • RNG as it relates to item statistics
    • Dark Zone
    • UI improvement

    Note that revamps to this list are not included with Episode 3 and will come later. We appreciate these threads though, as they help consolidate your thoughts about systems and mechanics.

    Stay tuned.
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  4. #24
    LubzinNJ's Avatar Senior Member
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    Originally Posted by UbiAmper Go to original post
    Hey guys,

    While we aren't ready to get into specifics yet, we've provided insight on SOTG and gameplay streams on the larger topics that we're working on:

    • Recalibration
    • RNG as it relates to item statistics
    • Dark Zone
    • UI improvement

    Note that revamps to this list are not included with Episode 3 and will come later. We appreciate these threads though, as they help consolidate your thoughts about systems and mechanics.

    Stay tuned.
    Thanks for sharing Amper, but hearing that these things aren't coming until after Episode 3 which looks like it's on schedule for a February release is...disheartening.
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  5. #25
    NotSinister's Avatar Senior Member
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    Originally Posted by Riflemania Go to original post
    Another day of looting, for gods sake please please implement: Be able to change 2 x Attribute's or 1 x Attribute and 1 x Talent

    Sick and tired of dismantling loot
    Good thing you're not a YouTuber... the Devs would just tell you pound sand in a nice way. But since you are not... they will just ignore your request because they're the professionals and know how the game needs to work (even though they don't really play the game). This game is and has been an horrible experience since WT5 was released, and it won't get better anytime soon. But Lord help them if the Eagle bearer starts dropping in the discovery mode... fastest response to coding I have seen from this team. (But they learned so much from the first game, well now the proof is NOT in the product)
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  6. #26
    UbiAmper's Avatar Community Manager
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    Originally Posted by LubzinNJ Go to original post
    Thanks for sharing Amper, but hearing that these things aren't coming until after Episode 3 which looks like it's on schedule for a February release is...disheartening.
    I understand. The nature of game dev doesn't always call for quick timelines, but what we can do is inform you all on some of the things on the horizon. We'll have a release window as soon as possible.
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  7. #27
    DeMizeFPS's Avatar Senior Member
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    Originally Posted by UbiAmper Go to original post
    Hey guys,

    While we aren't ready to get into specifics yet, we've provided insight on SOTG and gameplay streams on the larger topics that we're working on:

    • Recalibration
    • RNG as it relates to item statistics
    • Dark Zone
    • UI improvement

    Note that revamps to this list are not included with Episode 3 and will come later. We appreciate these threads though, as they help consolidate your thoughts about systems and mechanics.

    Stay tuned.
    Thanks for the update, it really helps if we can get a spreadsheet for gear stat ranges
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  8. #28
    Oatiecrumble's Avatar Senior Member
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    Originally Posted by UbiAmper Go to original post
    I understand. The nature of game dev doesn't always call for quick timelines, but what we can do is inform you all on some of the things on the horizon. We'll have a release window as soon as possible.
    Thanks for some response to this matter but there are some things that really concern me coming from a avid division player.

    My main concerns is IF the loot situation we are in now is going to be looked at after Episode 3, i cannot see this game holding it's player base, loot plays a major part of this game and right now it is in a mess.

    I am continuously removing people in my clan for non activity, new member joins and after 3-4 weeks non active, safe houses getting more and more empty, forum becoming more and more non active (apart from the spammers)

    In my eyes the only ones who are active on the forum is the ones who want the game to survive and want it to be in a better place than it is now.....these members are what i call the avid division players.

    Any new player that starts playing this game will think it's great until they hit that brick wall in WT5 with loot and trying to create all new creative builds, the loot system is way to complex and way to unforgiving, for the avid division players we hold on in hope but for non avid players they will just dissapear for good.

    But i know one thing for sure, if the loot system is after Episode 3 than i will not be playing anymore, i simply cannot keep playing knowing that 99.9% of the loot i get everyday is being dismantled, i ain't even trying to upgrade my builds this is loot i am trying to get to create a new build.

    I just simply cannot see myself playing from now until maybe march onwards getting loot that is worthless.

    A good amount of the loot that i have dismantled could of been saved if i could of changed 2 x Attributes or 1 x Attribute 1 x Talent but as it stands right now it's junk.

    Loot system is way too complex, way to many variants, way to many dismantles.

    Please please, fix the loot first before any new content, new content is great when you are getting something out of it....
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  9. #29
    Oatiecrumble's Avatar Senior Member
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    Forgot to add, getting the right gear is not about how powerful i want to be as i can complete most if not all content in this game with basic gear, it's about wanting to try out all the mix and match of talents, trying out new and facinating builds that i can conjure up.
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  10. #30
    How about just simply adding in a modifier so that at least 1/100 pieces of gear is absolutely guranteed to have an attribute that is higher for at least one piece of equipped gear on your build in the slot you've previously rolled. Even if it's only 100 health or .5 weapon damage. Just a guarantee of an even mildly useful reward every 100 pieces would bring me back to the game.
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