- Be able to change 2 x Attribute's or 1 x Attribute and 1 x Talent
- Better quality loot
- Remove purple items in WT5
- Missions to only drop targeted loot or increase the targeted loot drops, way to low
- Decrease the amount of Gear Names under Brands, way too many, i.e look at 5.11 & Alps backpacks
- Stop civilians taking over CP's, very annoying when the area is targeted for loot
- Increase the quantity of electronics in boxes
- Loot to show min/max rolls in game
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In addition to the above I'd change that perk you get whereby donating to a control point officer highlights material and loot crates in the area to also increase the amount of material you get from the material crates. There is no reason to spend resources on the control point officer when you've farmed an area 20 times and know where every crate it, give us a reason to invest in the control point officer and also let us farm more materials faster.
Nice ideaOriginally Posted by LubzinNJ Go to original post![]()
Yeah, ^ that. It would reduce the hamster wheel grinding significantly. That's the goal of the request, obviously, but the hamster wheel is what keeps players grinding... keeps the player count up.Originally Posted by GetMused Go to original post
A downstream affect of less time to develop optimized builds is the looming "no reason to keep playing" complaints when builds are as good as they are going to get with no more reason to grind for gear/attributes. The call will then be for new items or, God forbid, Ubi bumping the max GS up to get the hamster wheel turning again.
Because the current direction has become the upper limit of 150 equipment points.
The only reason I agree that the attributes can be replaced once is that the three attributes, and even the four attribute equipment seems too weak, resulting in no one wants to use it. (Although many brand equipment parts are introduced, most of the garbage completely discarded by players)
Dual attributes should disable this feature.
I feel that permutations can be provided twice on three attributes (but using the second permutation will have the side effect of reducing the first permutation attribute by 40%)
In the four-attribute equipment, replacement can be provided twice. (However, there is a 20% reduction in side effects. For the first replaced attribute, it can even compensate the equipment score to 170.)
After the replacement of single attribute equipment is completed, the armor value will be enhanced.
The direction of the initial improvement idea, which is also the core issue, has always existed.
After the improvement of this problem, it seems that we can try to reduce the effect of SEEK MINE. Those who use fast and easy to obtain equipment and slightly disrupt the game experience.