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  1. #21
    Originally Posted by SapperDaddy39 Go to original post
    It seems a large part of the community wanted a modern, tactical military shooter.

    Instead we got the B-movie Sci-fi, Lil Wayne sponsoered, bugridden lootershooter overmonetized dumpsterfire of a game.

    But hey, if your expectations on this franchise, and a AAA game producer are met by this blatant attempt to destroy the franchise, then good for you.
    I'm just saying that some of us was expecting what was marketed to us back in May.
    You think drones, ai, and automation is sci-fi??? LOL /facepalm. You do realize in the United States one of the democratic candidates whole thing is about automation, yeah? How places like Amazon Warehouses are pretty much run by over 50% robotics and computers? And how many in Silicon Valley are working on doing a LOT more then what's currently out there and has been available? This game is set in 2023, 4(almost 3?) years into the future from now, based on all the best scientists and minds our world has. This stuff ISN'T all that far out there. Is SOME stuff like the sentry drones having deep learning AI and creating their own artworks? A bit. But then again, IRL two basic AI were able to create their entire own language within a short time of talking to one another that their creators STILL to this day cannot decipher but I guess that's sci-fi too, eh? The raid in particular has stuff that is meant to be FUN over pure realism aswell. Again, if you think this game is pure sci-fi dribble, then your in for a very rude awakening as a LOT of mil-genred games are going to have themes like this pushed hardcore. Like it or not, since this IS the future of modern warfare.

    Secondly, overmonetized? There's hardly anything in the store worth buying...What? They havn't updated the store ONCE since launch. They clearly are not pushing overmonetization as it just has a small aspect of visual appearances and things like buying the attachments for those too lazy to go get them in game, with the ability to buy a small amount of skell creds for VASTLY too much money. So again...what? Are you just complaining to complain?

    Next, Bugridden? Agreed there. It did have far too many bugs. Luckily they've been fixing a lot so that's been good. My group hardly see's any bugs and it's been a month and a half since we hit any game breaking ones, so I'll give them a big kudos for that. The only major bug that I've personally been afflicted with lately is the Battle Pass one, but it seems that's being taken care of aswell, albeit in a way I do NOT agree with.

    What I got was exactly what was marketed to me. A Triple AAA, Tactical-Shooter MMO, that evolves beyond just the basic military-shooter and actually has worthwhile hours behind it rather then a grindy story of "Hunt and kill (Insert number of nameless, faceless characters here) until end of game. Story cutscenes are still pictures with narration over it. Done.

    And I mean if a large part of the community wanted the tiered loot gone, it'd have had a much larger number on the survey then just 33%. From all appearances, that's a minority of the community that wanted what you're saying, rather then a 'large part'. Given that most people happily playing the game likely don't even know that survey exists, since most casuals won't repeatedly check places like reddit or a games forum.
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  2. #22
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    Seems like this program is made to communicate with fanbois, which certainly aren't representative for the community, imo.
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  3. #23
    Another thread hijacked by a troll lol.
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  4. #24
    Hi, first of all, Im' french, so forgive my English.

    As a French, you may thought the community I belong will be closer from the devs team. We are not even close to that. Every news is translated back to French by google trad. I bet it's the same for the German, Spanish, Russian and about every community.

    You don't speak English community members? Too bad for you... Thanks, Community developers for expanding "worldwide in the Commonwealth"...

    As for the game, there are still many bugs that aren't be fixed. I lost ammunition each time I go to a bivouac, I see dead bodies Jumping 20m high while shooting them in the chest, NPC NEVER reload their weapons, you can still spin around them, they are unable to catch you... Driving, I just avoid driving. In coop, downed teammate position didn't match on screen and on the mini-map, worst, the body isn't displayed in the same place for the downed player and his teammate sometime. What about the sounds that magically goes off? No footsteps, no gun shots? I can't see NPC or stuff 500m away... In an open world...

    This game is supposed to be a MMO? since when? As for the coop part, why I can't see my teammate's APTIAL or laser sight when they are aiming for instance?

    on the TU 1.0.3.1, they proudly announced they've fixed the mag pouches bug... Unless if you're carrying a shoot gun, a DMR, and cherry on the pie, an ASR... Which must be the case of about half of the players base. This bug was knew since OTT1 and the game marketing emphasized on "character customisation"... Tell me more about that...

    Talking about marketing: where is the lone wolf experience? In Erewhon I feel like in "la cours des miracles", a place in Paris 300years ago where all the Freaks used to live... Pink "tactical kilt" and having to witness player's lack of taste when it come to outfit is giving me eye's cancer. Not to mention that, by this point, the game itself stops trying to pretend I'm alone behind enemy lines...

    I've made the raid to get a proper MK18 variant with the Koblin. Have you noticed the Koblin shots 7,62 rounds?

    Gunsmith wise, how I can't put an ACOG sight on an M4A1 for example? Why those limitations? Why I can't put my MP5 on semi auto fire-mod? And what is this thing with the guns variant seeming to come from a Sci-Fi TV show?

    How it comes that features enjoyable in Wildlands aren't in Breakpoint? In GRW, NPC were spleeping at night, you were able to sneak up in a cartel's base with a SB car without being noticed. Here every car you cross know at first sight you aren't Sentinel.

    Drones are cancerous. You barely are able to sneak up a base with a Murmur patrolling around. Oh, talking about drone... What about the raid? In the open world, an EMP grenade one shot a drone. But not if this drone come from the Quantic Computer mission... Nope, this one can tank up to three mags of 5,56 rounds and pressing the EMP switch in the control room just "freeze them in the air"... Yup...

    I'll not start to tell all "the good feeling" I have with this raid and the matchmaking... Twice it grouped me up with Japanese players... So long for the communication. As for the game tchat that has randomly decided it won't display a message if there is a question mark in it...

    Keep in mind I'm talking about the current state of a AAA game more than two months after release that had a development team 10 time bigger than wildlands and a budget of 100 million euros...


    So yeah, there are legitimate reasons to be upset when most of the complain came from OTT1 and suddenly, when money doesn't' come in as expected, someone shows up telling us they want to listen our feedback...


    Best regards...
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  5. #25
    Originally Posted by OB.MikeHeel Go to original post
    You think drones, ai, and automation is sci-fi??? LOL /facepalm. You do realize in the United States one of the democratic candidates whole thing is about automation, yeah? How places like Amazon Warehouses are pretty much run by over 50% robotics and computers? And how many in Silicon Valley are working on doing a LOT more then what's currently out there and has been available? This game is set in 2023, 4(almost 3?) years into the future from now, based on all the best scientists and minds our world has. This stuff ISN'T all that far out there. Is SOME stuff like the sentry drones having deep learning AI and creating their own artworks? A bit. But then again, IRL two basic AI were able to create their entire own language within a short time of talking to one another that their creators STILL to this day cannot decipher but I guess that's sci-fi too, eh? The raid in particular has stuff that is meant to be FUN over pure realism aswell. Again, if you think this game is pure sci-fi dribble, then your in for a very rude awakening as a LOT of mil-genred games are going to have themes like this pushed hardcore. Like it or not, since this IS the future of modern warfare.

    Secondly, overmonetized? There's hardly anything in the store worth buying...What? They havn't updated the store ONCE since launch. They clearly are not pushing overmonetization as it just has a small aspect of visual appearances and things like buying the attachments for those too lazy to go get them in game, with the ability to buy a small amount of skell creds for VASTLY too much money. So again...what? Are you just complaining to complain?

    Next, Bugridden? Agreed there. It did have far too many bugs. Luckily they've been fixing a lot so that's been good. My group hardly see's any bugs and it's been a month and a half since we hit any game breaking ones, so I'll give them a big kudos for that. The only major bug that I've personally been afflicted with lately is the Battle Pass one, but it seems that's being taken care of aswell, albeit in a way I do NOT agree with.

    What I got was exactly what was marketed to me. A Triple AAA, Tactical-Shooter MMO, that evolves beyond just the basic military-shooter and actually has worthwhile hours behind it rather then a grindy story of "Hunt and kill (Insert number of nameless, faceless characters here) until end of game. Story cutscenes are still pictures with narration over it. Done.

    And I mean if a large part of the community wanted the tiered loot gone, it'd have had a much larger number on the survey then just 33%. From all appearances, that's a minority of the community that wanted what you're saying, rather then a 'large part'. Given that most people happily playing the game likely don't even know that survey exists, since most casuals won't repeatedly check places like reddit or a games forum.
    Bowman called. She says you're full of ****. There are animated cutscenes in Wildlands, but since you didn't play that you wouldn't know that.

    Also, there are roughly 30 missions in Breakpoint. People kill Walker in a matter of hours, on their first play session. Not a whole lot of 'story' there. Then you have conflicting narrative on files and backgrounds for characters, Hill having hair in specific instances, 50 million Nomads walking around when you're supposed to be a 'lone wolf, surrounded, outnumbered, cut off.'

    Also, this game was never marketed or advertised as an MMO. But considering you think that 35%+ of gamers wanted tiered loot/gear score removed somehow means 77% of players like gear score/tiered loot (the math doesn't work out for your claim), it's clear you lack basic critical thinking and comprehension skills.
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  6. #26
    Originally Posted by ubisongump87 Go to original post
    Another thread hijacked by a troll lol.
    Having discussion isn't hijacking a thread. It seems you only want the discussion to go one way. Hmm...

    It's honestly kind've weird how any form of disagreement is considered 'hijacking'. Considering wouldn't have the first guy responding been hijacking by that methodology? The OP had nothing implying to come in and complain about it, I responded with my take and here we are. You guys really, really, really want a certain narrative on here. It's sad. After talking with one of the Ubi-peeps briefly though, they're aware of what you guys are doing so. /shrug
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  7. #27
    Originally Posted by Kangamangus556 Go to original post
    Bowman called. She says you're full of ****. There are animated cutscenes in Wildlands, but since you didn't play that you wouldn't know that.

    Also, there are roughly 30 missions in Breakpoint. People kill Walker in a matter of hours, on their first play session. Not a whole lot of 'story' there. Then you have conflicting narrative on files and backgrounds for characters, Hill having hair in specific instances, 50 million Nomads walking around when you're supposed to be a 'lone wolf, surrounded, outnumbered, cut off.'

    Also, this game was never marketed or advertised as an MMO. But considering you think that 35%+ of gamers wanted tiered loot/gear score removed somehow means 77% of players like gear score/tiered loot (the math doesn't work out for your claim), it's clear you lack basic critical thinking and comprehension skills.
    I've watched the entire video of Wildlands, it wasn't much. It was mostly the still images backed with narration over it. I did put in about 24 hours into Wildlands before I said NOPE, boring repetitive gameplay is not for me originally. I watched the entire video based on all it's story cutscenes and such when I started getting into BreakPoint to make sure I knew the story. For all intents and purposes I've played through it as I've seen it all. All 2 hours and 30 minutes of that nonsense compiled.

    And I never said they all loved it and wanted it, just that they didn't view it as a big enough issue to mark down in the survey. You're literally trying to twist it into everyone wants it gone and it's the biggest issue when clear it is NOT, or it'd have had a lot more then 33%. Stop falsifying the number to do your argument for you. Only 33% wanted it gone. The others thought it was either a minor issue or a non-issue. That is what I've sad. Twisting my words doesn't solve that.

    Also, Holy crap you broke the game and were able to play with 50 million people at once? I've only ever been able to play with four at once! And the premise by the way, is that in the story the player is Nomad, the other three are other surviving Ghosts if you weren't smart enough to realize that. It's why you're always front and center and they're in the background. In the actual LORE of the game, there's only you four, you don't take every other person you see standing around as "Another Nomad" That's purely for gameplay sake of giving people who want a living breathing hub, a living breathing hub. It worked the same exact way in Wildlands minus the hub bit by the way! Also, if you killed him quickly, I do feel sorry for ya. It was a dumb call to give that mission instantly. I think they wanted to have you feel 'free' to do what you wanted as all you guys always preach, for the smart players that did the entire story first before going to deal with him, you got the actual experience and it was MUCH more then a couple hours, safe to say bud.

    And it wasn't called an MMO because games like Destiny and the Division, Anthem, etc just call themselves 'Loot Shooters', it's obviously not however a single player experience. Things with all endgame content being group content aren't single player experiences. It's Multiplayer Online experiences. I know, I know. You hate the PVP and the Raid, but that's irrelevant. It's just as much a main part of the game as the main story questline. While officially, No. It is not an MMO, it's a genre of it's own. But for all intents and purposes, it's an MMO and anyone that plays both genres knows this is an MMO.
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  8. #28
    Again, you can't even get the numbers right. 35%+ want the tiered loot/gear score removed as a priority request. The forums and posts related to the subject place that number even higher. But get the basic facts wrong, and twist it some more. ...and yet you still lie and claim I'm saying 'everyone wants it gone.' Most of the community does. The few MMO addicts and Fortnite generation players that bought into the Lil' Wayne ad campaign seem to like it. Oh well, the GR fanbase has said that Breakpoint isn't a Ghost Recon title. Ubisoft plans to fix that.

    Here's a forum thread that shows the vast majority of the community wants it gone:
    https://forums.ubisoft.com/showthrea...lly-be-removed

    Here's the survey results that refute the '33%' number you keep getting wrong, and somehow blunder that into an error claiming that the survey said '77% like the tiered loot/gear score.'


    https://ghost-recon.ubisoft.com/game...survey-results

    ...and here's a bunch of articles confirming what you continue to deny.:

    https://www.thegamer.com/ghost-recon...munity-survey/

    https://www.vg247.com/2019/12/02/gho...sts-community/

    https://www.pcgamesn.com/ghost-recon...ew-loot-system

    https://www.gamereactor.eu/ghost-rec...eedback-is-in/

    https://www.polygon.com/2019/11/30/2...-ps4-xbox-one/

    https://www.trueachievements.com/n39...t-offline-play

    For Wildlands, you are still missing all of the background info, documents, radio dialogue...the great DJ Perico radio station...in Breakpoint, you have sterile silence and a 'story' that is finished in a matter of hours, with only mindless grinding for magical gear left.

    But please, continue to insist that I'm the one twisting the survey results, despite you making false claims, making up numbers with bad math, and refusing to acknowledge the large-scale rejection of this game by the Ghost Recon community.
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  9. #29
    Originally Posted by OB.MikeHeel Go to original post
    It's not the RPG mechanics that made the game sell bad, it was the mass amount of bugs in the game that killed it. Stop trying to force an agenda, please and thank you!
    Really? I didnt buy the game solely based on MMORPG division mechanics.

    I remember playing closed beta... fixed myself up... that made me wink with sarcasm. Magical bsndages and unlimited... next laugh came after obtaining unsuppressed pistol which was magically attached after cutscene

    Then I killed some dude and as then I saw division loot circle... that moment I bursted into laugh.

    Played it for like 10 minutes and went to closed beta forum to vent my frustraition

    I was excited to buy it as they were marketing it as more survival and gritty Wildlands which it definetly isnt.

    I play the game as it was bundled with GPU I bought. Wanted to sell it, but you know noone really wanted to pay for it. What surprise right?

    And vast majority hates the game for Division mechanics. Bugs are a pinnacle of the disaster...
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  10. #30
    Originally Posted by Kangamangus556 Go to original post
    Again, you can't even get the numbers right. 35%+ want the tiered loot/gear score removed as a priority request. The forums and posts related to the subject place that number even higher. But get the basic facts wrong, and twist it some more. ...and yet you still lie and claim I'm saying 'everyone wants it gone.' Most of the community does. The few MMO addicts and Fortnite generation players that bought into the Lil' Wayne ad campaign seem to like it. Oh well, the GR fanbase has said that Breakpoint isn't a Ghost Recon title. Ubisoft plans to fix that.

    Here's a forum thread that shows the vast majority of the community wants it gone:
    https://forums.ubisoft.com/showthrea...lly-be-removed

    Here's the survey results that refute the '33%' number you keep getting wrong, and somehow blunder that into an error claiming that the survey said '77% like the tiered loot/gear score.'


    https://ghost-recon.ubisoft.com/game...survey-results

    ...and here's a bunch of articles confirming what you continue to deny.:

    https://www.thegamer.com/ghost-recon...munity-survey/

    https://www.vg247.com/2019/12/02/gho...sts-community/

    https://www.pcgamesn.com/ghost-recon...ew-loot-system

    https://www.gamereactor.eu/ghost-rec...eedback-is-in/

    https://www.polygon.com/2019/11/30/2...-ps4-xbox-one/

    https://www.trueachievements.com/n39...t-offline-play

    For Wildlands, you are still missing all of the background info, documents, radio dialogue...the great DJ Perico radio station...in Breakpoint, you have sterile silence and a 'story' that is finished in a matter of hours, with only mindless grinding for magical gear left.

    But please, continue to insist that I'm the one twisting the survey results, despite you making false claims, making up numbers with bad math, and refusing to acknowledge the large-scale rejection of this game from the Ghost Recon community.
    Dude, you're literally just taking articles that are saying what we already know. 35% want it removed. Nothing is giving us any new information. You're taking articles that are going for clicks...and basically making them out to be newstanding information, which it is not. It's only confirming exactly what we've said. What in the hell dude?? LOL Yes, I got the number mixed up from 33% when it was 35%, my bad. 2% more wanted it. =) You got me there. That's the only thing that's changed.
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