I understand it's supposed to feel like the players are "heavy" but it doesn't work. The deadzone has to be around 10% even when the setting is at None.
This it's not imaginary. It's not made up. A decent amount of people have brought this to light and nothing is ever acknowledged by the devs.
Please, devs, your accuracy settings have an ADVANCED option, give us more than 3 options for our deadzone... Because when you say it's "None" when there is a clear centimeter of stick movement before Nomad moves, there is a problem.
I can understand that the LEFT thumbstick has a deadzone to make characters feel heavy. But to add such a horrible deadzone (or input lag, whatever) to the RIGHT stick makes aiming absolutely horrible. It doesn't feel "realistic", it feels clunky and unpolished.