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  1. #11
    Gaser.'s Avatar Senior Member
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    Originally Posted by RealCyberNinja Go to original post
    Yes I am aware he had that. Something a lot of other heroes have too these days.
    So tell me, what hero has super armour in this game?
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  2. #12
    Originally Posted by Gaser. Go to original post
    So tell me, what hero has super armour in this game?
    "Super Armor, Hyperarmor, Uninterruptible.... Same thing by a different name when it comes to this game.
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  3. #13
    Gaser.'s Avatar Senior Member
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    Originally Posted by Vee63bMech Go to original post
    "Super Armor, Hyperarmor, Uninterruptible.... Same thing by a different name when it comes to this game.
    Hyper armour = Can’t be interrupted by Light and Heavy Attacks

    Super Armour = Can’t be interrupted by Light, Heavy and Bashes.

    So no it’s not the same thing under different names.
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  4. #14
    Shinobi has been complete trash since Patch 2.1, completely nerfed into the ground and is not viable in the current meta.

    The people who say otherwise are usually players who don't even use the Shinobi and therefore lack the knowledge to offer useful feedback.
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  5. #15
    Gaser.'s Avatar Senior Member
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    Originally Posted by Valoredramack Go to original post
    Shinobi has been complete trash since Patch 2.1, completely nerfed into the ground and is not viable in the current meta.

    The people who say otherwise are usually players who don't even use the Shinobi and therefore lack the knowledge to offer useful feedback.
    Of course he isn’t viable anymore but still he has the greatest mobility in game and pretty high dmg.

    His current kit isn’t viable but it’s not weak either.

    I have mentioned it a lot but I think Shinobis current moveset is a mess that cant be balanced, so I would say they should start from the beginning with his new moveset and only keep his range heavy and sicklerain. (But remove range GB from neutral positions.)
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  6. #16
    Yes I agree , revert the changes except the sickle rain HA nerf !
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  7. #17
    Originally Posted by Gaser. Go to original post
    Hyper armour = Can’t be interrupted by Light and Heavy Attacks

    Super Armour = Can’t be interrupted by Light, Heavy and Bashes.

    So no it’s not the same thing under different names.
    The way I've seen them being used in FH, it's more appropriate to call it uninterruptibles. The point is, you've ask who in the game has super armor, and to be able to respond with what super armor can't be interrupted by means that you've acknowledged that someone in this game has it. Also, I'm still a Shinobi main, and can tell you that he never had "Super Armor" on his kicks using your definition (I used to get bashed out of kick attempts), it was an unblockable hyperarmor combo that Shinobi had on it, which the move set previously described as 'Uninterruptible". But i guess, what do I know? Calling the piece of a car that covers the engine compartment could be either a Hood in the US or a Bonnet in the UK, guess those can't possibly mean the same thing under different names either huh?

    If you're really curious, why not just ask a community manager like @Ubi-RealDude or @UbiInsulin to have a dev confirm what is what?
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  8. #18
    Gaser.'s Avatar Senior Member
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    Originally Posted by WAO_Halsey Go to original post
    Yes I agree , revert the changes except the sickle rain HA nerf !
    And let hyper armour on kick stay?

    Sorry what?

    A bash that comes from the most mobile character that has a double dodge should have a hyper armoured bash (that even ignores other bashes)?

    Question are you for real?
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  9. #19
    Originally Posted by Gaser. Go to original post
    And let hyper armour on kick stay?

    Sorry what?

    A bash that comes from the most mobile character that has a double dodge should have a hyper armoured bash (that even ignores other bashes)?

    Question are you for real?
    I think @WAO_Halsey is serious. Honestly, I could do without the hyperarmor on kick, it takes a double dodge to initiate the kick, which by the way you can GB Shinobi out of before he even does the second dodge. Shinobi needs more ways to initiate a fight. I wouldn't even call him mobile anymore as most characters can outpace him with dodge attacks or negate anything Shinobi does with a bash or light attack on reaction. The easiest fix for Shinobi is to literally get rid of the ranged attacks, bump HP up a bit, and give him an opener other than a kick.
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  10. #20
    Gaser.'s Avatar Senior Member
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    Originally Posted by Vee63bMech Go to original post
    I think @WAO_Halsey is serious. Honestly, I could do without the hyperarmor on kick, it takes a double dodge to initiate the kick, which by the way you can GB Shinobi out of before he even does the second dodge. Shinobi needs more ways to initiate a fight. I wouldn't even call him mobile anymore as most characters can outpace him with dodge attacks or negate anything Shinobi does with a bash or light attack on reaction. The easiest fix for Shinobi is to literally get rid of the ranged attacks, bump HP up a bit, and give him an opener other than a kick.
    Personally I like the range heavy attack gimmick (range gb from neutral needs to go in my opinion).

    I think they should only keep his ranged heavys and sicklerain and design him a new moveset around these two things.
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