Look, I understand that the intention to make bodies feel heavy is the desired effect. With the left thumbstick, that's fine, I understand and completely agree. But the weighty feeling with the right thumbstick that controls aiming is clunky, impossible to control, and shows a lack of luster.

While I agree that a soldier should feel bulky, that should only be with his movement as a whole, but NOT his aim. The deadzone that is attributed to the right stick (aiming) feels like it's around 10% until I get a response from my controller.

A soldier is able to quickly twitch aim in the direction he or she desires with relatively accurate results, not slowly "swinging" left or right due to bulkiness. This doesn't turn it into an arcade shooter, it simply makes aim more natural.

Recoil was wonderfully done and actually feels good. The crosshairs are diverse and fun. Running feels great. Your deadzone on the right thumb is not good for the game. Also, I'm playing on a monitor, low refresh rate, low input lag, and I've tested on both my Scuf and stock PS4 controller. This is a small issue that has been stated by the community numerous times, but it needs to be recognized. There are videos on YouTube showcasing it, and I'd be glad to upload one as well for evidence.

When it says there is 0 dead zone in my settings, it is clear that this setting is not telling the truth. There is a significant amount of deadzone that affects aim in a huge way, making the game less realistic and far less enjoyable.