The part about you don't get the experience in the video was speaking to it as a whole not just the 1 death slide mechanic. I see you did not comment on the part about how in the video you don;t get stamina damage from sliding.Originally Posted by GoalLine Go to original post
Until the death slide mechanic can be fixed to work more accurately ( not sliding down steps I'm going down) it should be nerfed or made optional. Its great you want a more authentic experience but for many the death slide is not one of those fun experiences because it is broken.
And noi I did not immediately go for the perks you mentioned. I avoided angles as best as I could in the beginning because I was so frustrated with sliding everywhere over the smallest decline. You shouldn't auto-slide on a 15 degree angle even if your running with a back pack.
In Search and Rescue, a low angle is considered 15-35 degrees. In my true experience, based on the terrain and weather, I've slipped back into my bum or had caught my slip at these degrees. I carry a 40lb pack. Based on a bunch of these comments in regards to not slipping, I've been personally trying to sprint down hill during my trainings and believe me, you would actually fall face first trying to travel so quickly. This makes me believe many users here are talking without real life experiences.Originally Posted by Legoguru2000 Go to original post
I do agree with you on the death slide mechanic. It does need to be addressed but not in a lazy way of just increasing stamina. I would imagine it's an easy fix to just prevent death completely. However a different kind of fix if youre trying to have slide death only when you hit a hard surface while rolling.
Not at all -- its darwinism. Just try sprinting downhill on uncarved terrain. Learn it for yourself. No hard training needed for this test. But you know, people love to talk smack and never come with the real attack. Seriously just try it and come back to tell me your results.Originally Posted by King-Goji Go to original post
Then how exactly should your "true experience" equate to what Nomad can and can't do?Originally Posted by GoalLine Go to original post
He is supposed to be highly trained, badass, survivalist, SpecOps.
I would hope that Nomad has better skills than some random dude on a videogame forum board.
I've successfully run down hills that Nomad falls and slides down in this game, and I don't claim to be SpecOps. People do it all the time.Originally Posted by GoalLine Go to original post
If the hill is steep enough, I can sit on my *** and slide down a snowy hill without losing all my stamina and barrel rolling and hurting myself.
The discussion has been about MUCH more than sprinting down "uncarved terrain".
Nomad slips and slides on just about any angle of decline, on just about every surface type, at just about every speed, but all you come back to is "try sprinting down a 90 degree cliff with 1000lbs of gear on and tell me your results".
But you know people love to act like their "true experience" is the end all be all, just to get their point across, and anyone who doesn't agree is simply "without real life experiences".
It is a video game and not real life so there has to be a balance between the 2. Its very unrealistic to believe you can recon a base and infiltrate it in an hour or less (think the Unidad bases in Wildlands) and yet that's perfectly acceptable. This is because GR games are not military taring sims but video games that have to ne fun and enjoyable else they will not sell.Originally Posted by GoalLine Go to original post
Many are talking without real life experience because most haven't carried a 40lb bag in either a military style training exercise or a real engagement but that's does not lessen the value of their opinion because its a video game and not a training sim. If you want the game to be so realistic that its just like real life then I think the game should include that as an optional setting. Until it is we have to approach this with a balance between realism and fun and its clear that the death slide at release was not fun. I'm not saying that the fix was the best idea but if we have to choose between slipping and sliding in a video game on slight declines in the landscape and or on stairs then the right choice is to effectively neutralize the slide mechanic entirely and at some later point when the more important issue have been addressed, revisit this and fix it so it works and ideally is an optional setting for players like the HUD has.
Training or not you are bound to slip, stumble, fall at some point. You must remember that putting your character in a sprint means to be at top speed. It would make sense to match such speeds if you were hopping down, which you can see when your character jogs downhill. However sprinting (faster than a run) would produce a tumble when going down hill. It should be pretty obvious what happens when you sprint downhill. In real life, your "sprint" downhill will most likely match a jog on flat land. Now if you actually attempted to sprint downhill like you do on flat land, it's going to be very bad. This is what's happening in the game - your simply asking a simulation to travel at a constant speed or constant acceleration downhill. No fitness is required, just logic.Originally Posted by King-Goji Go to original post
But again, we aren't talking strictly about slipping, tripping, stumbling while sprinting. That would be a very likely event trying to go down a steep enough decline, at a full sprint.Originally Posted by GoalLine Go to original post
Nomad does it "on just about any angle of decline, on just about every surface type, at just about every speed".
I think we agree, mostly, as you have even stated that you think the death slide mechanic is too aggressive.
I think we also agree that their "fix" was lazy.
I guess where we disagree, is that I am ok with "simply asking a simulation to travel at a constant speed or constant acceleration downhill" as a solution/alternative to the overly aggressive death slide, until they actually fix the root issue, I'm not so sure that you are as accepting, and that's ok. Different strokes, different folks, and all that.
I'd like to see the stamina changes reversed, too. The problem isn't the stamina, the problem is the excessive & overly sensitive amount of sliding mechanics we constantly have to deal with. It's a good idea but the execution is awful. You never slide down a single hill in WIldlands & it looks totally fine, aside from perhaps scaling down an actual mountain. But it's so common in Breakpoint that it becomes a hindrance, not a feature.
Exactly! Well said and in line with what many have tired to make GoalLine as well as several others understand.Originally Posted by Mister Soop Go to original post
BTW, great avatar pic. Horizon Zero Dawn is the perfect example of how an RPG game should be. If it weren't a platform exclusive it surely would have had a much larger impact on the gaming world. GRBP could take a few lessons from Guerilla Games Horizon Zero Dawn.