Okay, that makes sense, then. I don't speak French, and did not know Zanza was French, so had no idea what it was being translated from. :POriginally Posted by camelchasers Go to original post
So there's some sort of perceived problem with Mosquito's health level? First I ever heard of it. Shouldn't an epic have better health than other cards, anyways? Seems a rather silly nerf.
As I said multiple times, I was for the nerf of sharon and Inca Craig, I'm for a nerf of the poca attack speed.Originally Posted by EldinenAT Go to original post
So please, stop that kind of non-sens.
For the lasts months, no deck have been more nerfed that adventure (and I don't say it was not needed, but other deck need a lot of nerf too).
And I totaly disagree with woodsy_1988 : SciFi sucks. A lot. All the epics have lots their interest in the current meta : Kenny dies again swarm, Stan don't kill swarm anymore (and at level 5, is killed on 1/1 by toolshed4), Ike is a joke and the only to have some value are Awsomo and Drones (only if you play fantasy, otherwise it's almost useless), but there are clearly not the best epics.
And the 2 legends are joke until level 4 : SER3 lose againt poca 4, and it need Timmy 4 to survive big poison effect. And both of them lose every interest when their power is remove.
The only good cards in Sci fi are Aliens, Token, Jimmy, and Tweek. Red have been buffed, but has always, the only deck who don't care is mystical.
Aside from the aliens attack speed (which I play), and maybe the attack of token (that should have be reduce when his cost was), I don't see any card that could need a nerf. And i'm openly for a nerf ot them. If you have some idea of nerf, I would be happy to debate with you about it. But I don't think there are some.
So yeah, after all the nerf ot aventure and scifi, there is not much to nerf. And the card that need the most a nerf are BeB, DSR, pastor and Pope. Three because their power are absolute, impossible to counter, and way to powerfull, and BeB because her stats are just of the charts.
And I fully disagree on the diversity said in woodsy_1988 psot : it's worst than never before the big balance change.
A lot of aventure deck ? I'm in 7500+ too, and that' false. The aventure is always the minor deck in 2 color deck.
The top deck it mystical- fantasy (so powerfull and so easy to play), second is fantasy-scifi, third is mystical-adventure.
We start to have some Mystical-SH deck, because of the Pope-Wendy combo +Mosquito + Human Kyte.
But where are the Adventure/scifi ? Where are the mystical/scifi ? Where are all other deck composed of SH and other color ?
All together, they represent maybe 5% of the decks.
250 card and almost a half of them are never played. But some card are in 1 in 2 deck. There is no real diversity.
Sincerely, I'm chocked.Please, stop asking for this nerfs, Pastor Craig, UC, Moustik HP? What is the problem with them? XD and I dont use those.
It's obvious that Pastor Craig need a nerd of his power. The lenght of it is way too long, and not linked to his level.
Only a few card have a power that does'nt change depending of their level : aventure token (who sucks a lot), Kenny Inuit, Pastor Craig, DSR and Pope.
For Mosquito (damn, I can't remember his name, and yes I'm French with dislexya), as it's a unit with a support side kick, the logic would have been the bugs should have less hp. And oh, i've maybe not been clear : it's not the HP of the human unit that need a nerf, but the bugs. They endure easily arrowstorm 5, whereas it's only a rare swarm. The bugs should be easier to kill, but the "main" unit don't need a nerf.
For UC, if i have to explain why a rare level 1 spell should not be more effective than a epic level5 spell, i think it's on you to make the effort.
So no, I will never stop asking for this nerf. They need a nerf. Their power are not on the same scale that other units. BeB 6 survive arrow 5, has more attack than Bucaner BeB 6 or any other 3 energy longrange. The easiest way to nerf her, is to remove her one level (she have to get a level 6 the stats she has now at level 5). She will still be pretty good, but at least, the rare wendy's will not be a **** load weakier than her (or all other common long range that Beb eat for breakfast). DSR can deal the equivalent of 2500 hp damage with any possible recovery AND reduce by halp hp of unit who will die before recovering it.
By the time, there were here a lot of experencied people arguing for those nerf. But after months of seeing nothing done (beside doogies and 1 year waited Token nerf), they quit this almost useless forum where dev don't listen. Mystical and Fantasy need a lof of nerf since 1 year and half, and dev just keep giving them OP card.
There are actualy in the meta so much card to deal with them that I don't understand why you struggle with them. Nowodays, the number of program Stan played has drop by 90% compared to one year ago. Same for Kenny since the swarm buff. And MC is usefull maybe in 1 in 4 game max (I play it at level6).Originally Posted by Cural42 Go to original post
No, it's not a better option. And it's a fact known in almost every other game with buff /nerf.Personally, I don't get this whole obsession with nerfing everything in sight. Not only does it steal from those who put a lot of time, and sometimes money, into upgrading those cards, but buffing underutilized cards are a better option than nerfing cards, as it will increase the pool of usable cards, thus creating more variety.
First when 10 card tops 90 card, you don't buff the 90, that's plain silly. And that exactly what we got (and it's not the diff between legends and common, but between common of the same levels, rare of the same level, ....).
Second, you only think about the people that upgrade the card that should ne nerf, but you don't think about people that upgrade the other card. What about the 5 useless scifi and adventure epics, or the common of aventure or even mystical stan that people have upgraded but don't play anymore because they worth nothing in the current. Stop caring for the sheep that go for the too-op card that need a obvous nerf. Care for the other.
I'm a bit succinct on this explanation, but it's have been done at least 10 times here, and the conclusion of the debate was always the same : nerf > buff.
That was anything but succinct
Still disagree with you that nerfing is better than buffing, and the current state of sci-fi shows that quite well. Sci-fi has MANY good rares and several solid epics, and it was the targeted buffing of several rares (as well as SER) that brought it to the front. I also completely disagree with your characterization of the theme, and the current tierlist backs me up. Sci-fi ramped up in power massively with the buffing of a few key rares, and now it's incredibly strong. The point about Mecha and SER only being good at lv4 is also a complete distraction. Witch doctor and Medusa are also only usable in upper ladder at lv4, same as many other legendary cards. DSR and maybe SOMM are the exceptions to this rule.
At any rate, I'm not going to go through and try to omnislash that giant post. Suffice to say, when someone writes that it's "obvious" that something needs to happen, it's usually code for "this is my opinion". I don't have any real trouble with Craig or UC (maybe do something to buff Transmogrify?) and it remains to be seen just how big an impact lv6 Mosquito has once SH decks finally start to hit the big time.
So, despite what you write, nothing is concluded, and I still feel strongly that some key buffs to unused rares and epics in several themes would make the meta much more diverse and interesting, and would be a far better use of the dev team's time than chasing down a constant stream of "nerf all the cards I don't like".
Nope. Sci fi is more than viable these days. Most games i have against sci fi are competitive.
Sci fi + adventure - board clearing cards like SOMM, fireball, arrowstorm, and AQR, combined with low cost cards (visitors, BHK, SWT) mind control, poison, and hyperdrive/warboy, and sci fi’s version of power bind enforcer jimmy
Sci fi + mystic - staff and zen with AQR to slowly wipe out enemies while they are attacking zen, and keeping your units at full health, low cost units + energy cards or ninjew, with regen and hyperdrive. UC and poison.
Sci fi + fantasy - not gonna get into it cause we all know this combo has been strong for a while.
Sci fi + SH - low cost sci fi, board clearing AQR, hyperdrive, and strong SH cards.
Yeah... no. Only thing sci fi needs is a third legendary.
Also, when you nerf cards, you make the people that wasted their time and mats and coins unhappy. When you buff cards the right way (not like incan a few months ago), you make more cards usable, more deck variety, and more people happy.
So yeah... buffs >>>>>>>> “nerf the cards I dont like”
I dont get people that complain about a theme being weak. No theme is weak right now (adventure is not weak, but it has a lot of ****ty cards with just a few ridiculously op ones).
1. If you think a theme is weak, you’re not playing it well.
2. If you think a theme is weak, why are you playing it?! There are four more themes to choose from! You’ll see those other themes are not the holy grail guaranteed game-winners you think they are and that the problem is you, not the theme.
I don't know the specific health numbers for the mosquito swarm, but I've found them to be even less of a problem to deal with than the ground unit. They're so easy to get rid of, whether you just use a knockback effect to get them out of the way, or set a ranged unit on it to kill it. I've never even bothered with wasting a spell on them, so never saw them as an issue. They do have a built-in regeneration effect, so maybe that can make them a bit more challenging? It's a mystery to me!Originally Posted by zanzaspiritx Go to original post
Dougie tricks (whether with Program Stan, another freeze effect, or a shield effect) are always a struggle, because you literally can't do anything about it, other than get rid of the freezing or shielding unit before he can drop Dougie, or have some other way to deal with it, but those tend not to be energy efficient. MC effects are always a struggle because they screw with your strategy by turning your own army against you. I can't tell you how many times I've lost a phone because my opponent slipped in a Cyborg during a tough defense. Just as I start to get the upper hand, one of my units turns on me, and the tide of battle turns as well. And he's one of the most played units by opponents who use sci-fi, which are about half my opponents.There are actualy in the meta so much card to deal with them that I don't understand why you struggle with them. Nowodays, the number of program Stan played has drop by 90% compared to one year ago. Same for Kenny since the swarm buff. And MC is usefull maybe in 1 in 4 game max (I play it at level6).
I am not thinking only of those who upgrade the cards that get nerfed, as buffing the lesser cards helps those who upgraded those other cards. However, you do not negatively affect a chunk of the player base by buffing a bad card, while nerfing a card does negatively affect a large number of players, so one must be more cognizant of those players than of those using crappy cards.No, it's not a better option. And it's a fact known in almost every other game with buff /nerf.
First when 10 card tops 90 card, you don't buff the 90, that's plain silly. And that exactly what we got (and it's not the diff between legends and common, but between common of the same levels, rare of the same level, ....).
Second, you only think about the people that upgrade the card that should ne nerf, but you don't think about people that upgrade the other card. What about the 5 useless scifi and adventure epics, or the common of aventure or even mystical stan that people have upgraded but don't play anymore because they worth nothing in the current. Stop caring for the sheep that go for the too-op card that need a obvous nerf. Care for the other.
I'm a bit succinct on this explanation, but it's have been done at least 10 times here, and the conclusion of the debate was always the same : nerf > buff.
Your "care for the other" is basically saying that the players who invested in the lesser used cards are more valuable than the players who invested in the more used cards. I do not believe one should place more value on one player than another based solely on what cards they use. This sort of prejudice should not exist, and nerfing those cards just perpetuates this prejudice. Buffing poor cards improves things for some while not harming the rest. So buff > nerf is the only obvious answer.