Yes, the Raid is perfect for Ghost Recon
No, the Raid is not good for Ghost Recon
I agree but the reason why it's done like that is likely to allow solo players to level the medic. With a.i. companions that may well open up other avenues of course.Originally Posted by Snow_7c Go to original post
Just been watching some vids of the raids and I am at a loss for words. They basically appear to have forcebly shoe horned a typical looter shooter raid into a tactical shooter. A tactical shooter that relies on it's connection to realism and reality as much as tactical game play.
If it was a map expansion where you could explore and take on bases at your own leisure with you know freedom of choice, as advertised with some chests and cosmetics as rewards, then sure that would have been amazing, as the pieces are there with enemy variety, base design, etc, but no, instead we get a monotonous, repetitive, division esc MMORPG raid, complete with friendship nodes, gimmick bosses, terrible forced coop/matchmaking, and on top of all of that an RNG loot pool so insultingly bad that it makes the Kulve Taroth grind in Monster Hunter World look fantastic.
Absolutely Not, and frankly I've never had an content drop in any game that I was honestly so hyped for feel so disappointing and insulting that it overnight has completely soured me from the rest of the game(and I've beaten Baal). This is coming from someone who loved the base game even with all its many flaws, and now my only hope is that the immersive mode is the experience I've been looking for.
Originally Posted by Steelrain107 Go to original post
Sorry, to burst your bubble, but the poll so far shows that most players do not like, or want a raid, in Ghost Recon. And a game can be based in realism, and still be fun.
Not according to Breakpoint's sales numbers, Metacritic, Ubisoft's financial status, these forums, and the fact that Breakpoint is already half off and it's not even two months old yet.Originally Posted by Steelrain107 Go to original post
Oh my friend, I think you have done a mission, especially that you have to cure the npcOriginally Posted by Edgemoor Go to original post
2
Nope
Conceptually does not match title/advertising,
technically underperforming,
forces cookie cutter techniques to complete,
RNG drops for boss completion pose risk to rewards,
crushingly dumb writing for already weak plot,
QoL components still weak.
Just get back on bugs/glitches and then QoL for base game
It would be interesting to know if the players that like the Raid are more Division and MMO players or if they are GR Wildlands fans that actually like the raid.
I think if I was a Division fan, this game would be a great change of pace... more open wilderness instead of a confined city with less bullet sponge enemies. With all the things you’re use to... a social hub, tiered loot, raids.
This actually may be the best Division game yet. I wonder if they should pivot their marketing and target the Division group?
I know I’m late to this thinking as some have been saying this is the Division 2.5 for awhile. But it’s finally all coming together for me.