Yes, the Raid is perfect for Ghost Recon
No, the Raid is not good for Ghost Recon
Not that kind of BOSS.
The island is very well set with good camps but poor challenges, we did the 1st part in 5 minutes to reach the Boss.
Idea: A World War II labyrinth type bunker as in Iwo Jima. Remember what it costs the United States to take the Island. Use Japanese Imagination, surprise, tactical strategy, variable events, technology (well-placed mines, Chambers, Censors etc ...) armaments, etc.
Do it as you would in reality; they would put effective controls on highways and roads. Effective patrols, that they don't talk about coffee just watch.
(with walls).
Wire fences.
Mines in the woods so you have to use the drone to check a step.
Cameras protected against shooting.
In short, amounts of types exist to harden an intervention.
Which maybe you have to find a way to disable ....
Finally ask the military, has quantities, even in the same forums.
I chose 2 and it seems to be getting because this raid is not part of GRB but in some science fiction game. Where the dev's get their inspiration from me is a mystery to me. I think ubisoft Paris should resources itself if they want raids that they want to make a raid that is feasible and realistic. What does one have to do when one has to shoot on a wall to turn off a super computer?
I'm not so sure. The gamer demographic is changing and evolving over time and the pioneering generation of gamers are now in their fifties and sixties. The following "younger" gamers who took to more dynamic, fast-paced shooters like CoD are maturing in their tastes and even the youngest gamers will have among them players who would like something other than Fortnite.Originally Posted by postwick Go to original post
I really believe there is a gap in the market for a gritty, tactical shooter experience that appeals to players who want to use their brains more than their thumbs and to do so in an authentic, believable, military scenario. They don't want ARMA, they want something more accessible that they can chill out on with some spare time and they don't want the game to be a job of collecting stuff just so that they can play it. They don't want CoD, which for all its undoubted polish and cinematic excellence is the usual mess of confused twitch shooting and they probably want to play on their own when making tactical choices. Enter Ghost Recon; the real one, that I believe is lurking under the veneer of RPG mechanics and waiting for an AI team in Breakpoint.
I'm just going to go ahead and be "that guy" since I haven't even tried it, have no interest in trying it and **** them for dropping this soggy turd into the middle of an already uninspiring Ghost Recon title.
I understand they need to diversify the content but they need to be loyal to the genre first... Hard No.
Well, I will tell ya. I was there in the Begining. I was around for Meridian 59. I was around for Everquest. I was there for World of Warcraft in Alpha,Beta, and Retail. We had huge guilds. I had heard about the shooters but wasnt really interested. Now we have these FTP fantasy games that in no way match the depth or quality of those original games. Twenty years worth of graphic improvements and they now give us nothing but eye candy.
I only became interested in shooters in the last ten years. The concept of Battle Royal intrigues me and I have played hundreds of hours but then as in many games they start giving us the Fortnites and the Apexes....what the ............?
Now the same for tactical shooters. The world is now hip to WHO is changing things up. It comes right from the top.
I am uninstalled but still have a bone to pick with THEM so i visit. You guys are quality guys. Thanks for speaking up.
Oh, Brad McQuaid just died last week. He was co-founder and producer of Everquest the original along with the first three expansions. Then of course there were creative differences and he chose to leave. The next three expansions were trash and changes to the game hollowed it out and undercut the depth of the game. (they made things easier). He was in the middle of making Pantheon:Rise of the Fallen. If you have an curiosity at all, check out the website. You can immediately sense the depth and quality.
I seriously doubt there will be the kind of mourning or sense of loss from some of these studios when execs are no longer with us. They dont deserve it.
To obtain the Grade 10 field doctor.
Kill 80 enemies with a firearm
Kill 3 enemies in 3 seconds, 5 times
Kill 30 enemies without dying
Kill 8 enemies with submachine gun without reloading
Supposedly the doctor ironically tries to save lives
Here we see what they want us to do.
Pum pum pum pum pum pum pum pum pum pum pum pum pum pum pum pum pum pum pum, dont think only pum pum pum.
Boring and monotonous.