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  1. #21
    Originally Posted by Bone_Frog Go to original post
    You know, I don't know if you can pay people in beer, but for a case of Aventinus Eisbock I would have gladly written both raids for them. Granted I would have taken most German or Austrian beers in fair trade, but I would have pushed for the Aeventinus Eisbock. I'd even floor plan the bases if they really wanted.

    This stuff isn't that hard. It is one of the few things I like about some of CODs campaigns. If you want to go up against larger numbers in a believable way, you need a way to funnel them. Hence the room to room clearing.
    Nothing should be hard when listening to those most passionate about your product. I don't mean Schneider Weisse (clearly they get it), I'm talking about Ubisoft Paris.
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  2. #22
    Originally Posted by Bone_Frog Go to original post
    Yeah I was thinking more of what an CAG or DevGru combat team would/could do. 4m, I know CAG has done them that small, but wouldn't be my go to. DevGru/CAG/"Average SF ODA" try for at least 6. So I thought an 8m option would be good. That could give you 1-2 snipers for external security, and a solid 6m tactical train inside. Clearly the game will support 8p in one instance(hello PvP).

    Yeah bonus objectives/rewards for SSE, or having the Red Wolf commander try to squirt if you go to long after stealth is broken would all be fun mechanics to add as well. This is just what I could come up with while sipping my after work beer. By the time I got to Encounter 3 I was on my third beer and the ideas weren't quite as fluent in my head. LOL.
    Agreed. You've got some solid ideas. I actually think making it so that medics are the only class that can improve your injury level would be awesome. The classes need to matter if they're going to go that route. Snipers could get accuracy bonuses at long range, as well as a stealth bonus while prone, and assault could be able to carry extra ammo and grenades. Panther...meh. Engineer could have been the fourth class, with bonus explosives damage, and the ability to repair vehicles and create small fortifications for defensive missions.
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  3. #23
    Bone_Frog's Avatar Senior Member
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    Originally Posted by SniperBaitD27M Go to original post
    Agreed. You've got some solid ideas. I actually think making it so that medics are the only class that can improve your injury level would be awesome. The classes need to matter if they're going to go that route. Snipers could get accuracy bonuses at long range, as well as a stealth bonus while prone, and assault could be able to carry extra ammo and grenades. Panther...meh. Engineer could have been the fourth class, with bonus explosives damage, and the ability to repair vehicles and create small fortifications for defensive missions.
    Assault... Yeah he's the guy who is going to have the the side plates in just in case, and be ready to go through the door. More than carrying more ammo, I'd just be happy with armor increases and accuracy/speed with ASR increases.

    Panther- definitely the stealth class. I don't think I've ever come across a spec ops unit that didn't have that one guy who could move through seemingly anything without making a noise. I'm sure that not every combat team had one like that, but that is the way it seemed to me. I had heard stories of guys like that from my Vietnam vet relatives. First one I met was a scoutmaster when I was in the Boy Scout, he was LRRP in the Army in Vietnam. That guy could come up behind through a field of dry leave and crackly twigs, and you wouldn't know he was there until he tapped you on the shoulder. That's the Panther class in my opinion. They are going in light and fast and quiet.

    Medic- Should be the one that can restore lost health(again aside from using consumables), have speed bonuses on getting up the fallen, ect.

    Engineers- Hmmm... I like your ideas there. I would also give them breaching charges as a class item. So that you could stack closer on doors than you currently can for explosive breach. Just my opinion.
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  4. #24
    Mars388502's Avatar Senior Member
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    Originally Posted by Bone_Frog Go to original post
    Yeah I was thinking more of what an CAG or DevGru combat team would/could do. 4m, I know CAG has done them that small, but wouldn't be my go to. DevGru/CAG/"Average SF ODA" try for at least 6. So I thought an 8m option would be good. That could give you 1-2 snipers for external security, and a solid 6m tactical train inside. Clearly the game will support 8p in one instance(hello PvP).
    An 8 men team OP would have been really interesting from a tactical point of view. I have been toying for while with that idea. I was hoping it would have been implemented here, but they decided otherwise...

    But, Bone_Frog, if you are ever to cross the Atlantic and wich to settle for a Belgian beer give me an heads up. I'm sure we can have an awesome exchange over Ghost Recon and other matters
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  5. #25
    Originally Posted by Bone_Frog Go to original post
    Assault... Yeah he's the guy who is going to have the the side plates in just in case, and be ready to go through the door. More than carrying more ammo, I'd just be happy with armor increases and accuracy/speed with ASR increases.

    Panther- definitely the stealth class. I don't think I've ever come across a spec ops unit that didn't have that one guy who could move through seemingly anything without making a noise. I'm sure that not every combat team had one like that, but that is the way it seemed to me. I had heard stories of guys like that from my Vietnam vet relatives. First one I met was a scoutmaster when I was in the Boy Scout, he was LRRP in the Army in Vietnam. That guy could come up behind through a field of dry leave and crackly twigs, and you wouldn't know he was there until he tapped you on the shoulder. That's the Panther class in my opinion. They are going in light and fast and quiet.

    Medic- Should be the one that can restore lost health(again aside from using consumables), have speed bonuses on getting up the fallen, ect.

    Engineers- Hmmm... I like your ideas there. I would also give them breaching charges as a class item. So that you could stack closer on doors than you currently can for explosive breach. Just my opinion.
    So. When do we pitch ourselves as the new writers to fix this little charlie foxtrot?
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  6. #26
    Originally Posted by Stomp0nMybaIls Go to original post
    This is absolutely excellent, and I thank you for writing a thought provoking series of encounters and general post.
    Dude!!! Ya famous!
    Was watching USASgtNickfury yesterday & seen you pop into his team.
    I was like, hey I know that dude it’s stomponmaballs from the forum lmfao
    Man he loved ya call sign!
    Didn’t see it to the end but hope you guys got the second boss.

    jAG
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  7. #27
    Originally Posted by Bone_Frog Go to original post
    They have those neutered reaper drones. Reaper drones can be used to resupply units on the ground. Fly them out of Nevada, drop stuff off in Afghanistan. With a maximum payload of 4000lb, I bet they could even drop off a few of those smaller tank drones. Enough for a beach head somewhere like New Zealand or the Samoas. Both are relatively close considering what they have said. Then take over a port there, and expand further.
    Y'know, though, the more I think about it, unarmed Reapers trying to fly an invasion fleet still seems like easy pickings for any air force, navy, or anti-access/area denial network. A giant sub or covered freighter posing as a legit cargo ship would probably be the best means to land a force like this.
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  8. #28
    Much better concept than the cookie-cutter approach they took with the raid which is really TD2 improved. Was excited to play the raid but now am back to playing GTA 5/RD2.
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  9. #29
    Sorry to necro this thread, but Bonefrog would you be able to post this in the Suggestion/Feedback Raid megathread?, as this writeup still remains excellent.
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  10. #30
    Originally Posted by Stomp0nMybaIls Go to original post
    Sorry to necro this thread, but Bonefrog would you be able to post this in the Suggestion/Feedback Raid megathread?, as this writeup still remains excellent.
    "Get out of his hair!"

    Agreed though.
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